XTA Mod Update

XTA Mod Update

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

Moderator: Moderators

Should the new XTA patch be released to TA players

Poll ended at 25 Nov 2005, 20:50

Yes
8
42%
No
2
11%
Don't Care
9
47%
 
Total votes: 19

BalanceOfPower
Posts: 7
Joined: 05 Nov 2005, 20:08

XTA Mod Update

Post by BalanceOfPower »

Can the XTA Mod guys (YankSpankers) release the XTA mod for the people amoungst us that still play original TA a heck of a lot.

We often look at YankSpankers hoping for the "Final Solution"...

:shock:
NEW XTA
:cry:
Not for TA Players
Last edited by BalanceOfPower on 05 Nov 2005, 23:22, edited 1 time in total.
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Min3mat
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Joined: 17 Nov 2004, 20:19

Post by Min3mat »

wtf are u on about? a xta patch for OTA only or something? :s
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SinbadEV
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Joined: 02 May 2005, 03:56

Post by SinbadEV »

XTA used to be an OTA mutation/unitpack or whatever... but it died long ago (probably because they were focused on Spring)... and it is not only currently updated/bug tested for Spring... he is requesting that they release an updated vertion for TA...
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Min3mat
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Joined: 17 Nov 2004, 20:19

Post by Min3mat »

why play OTA when spring is out...
(if someone says 'gameplay' or 'balance' my beating stick is right next to my poking one)
BalanceOfPower
Posts: 7
Joined: 05 Nov 2005, 20:08

Post by BalanceOfPower »

XTA on Old TA is played a lot by us peeps (I play most games NZ vs UK!)

We have given Spring a go and been impressed.

But we still revert back to Old TA + XTA (-Hovers) a lot.

I know everyone wants 3D etc. but we are luddites I guess.

TA is a beautiful game and the gameplay (stratergy etc.) has stood the test of time.

Nuffin has come close yet (not even Dawn of War - which is quite cute!)

TA Lives and Spring is a prime example of that.

I dont even think Supreme Commander will be TA as I am assuming that every Tech Advance means the lower level units won't even scratch it (aka Dawn Of War... which is therefore NOT TA and led us back again to good old TA).

:-)

Spring ROCKS for people that like it... My PC Struggles a bit... :cry:

For those that didn't know.. XTA is still downloadable from:
http://www.clan-sy.com
Which is where I heard about Spring in the first place.
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Zoombie
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Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Actually impretty sure that SupCom is deliberatly avoiding the "If its above your tech level you cant scratch it". Prime example i read was teh battleships. Huge range, destructive capabilitys and massive amounts of H.P. So once you start pumping out battleships, you've won navily right?

Well Battleships cant hit subs, and destroyers can run circles around them. Oh and they have no A.A. And no anti nuke systems. So you can sub em, bomb em or nuke em, and subs and lowerlvl bombers are cheaper and easyer to use then a Battleship.

Point in case!

Also upgrade your compy, or you wont be able to play SupCom when it comes out, and i will laugh at you. :wink:
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Caydr
Omnidouche
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Joined: 16 Oct 2004, 19:40

Post by Caydr »

Supcom due out in fall 2006. I think it would be sort of silly to go upgrading your computer at this point... They'll be twice as fast and half the price by this time next year in order to stay competitive with all the next-gen stuff.
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Zoombie
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Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Oh yeah...i didint think of that...
BalanceOfPower
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Joined: 05 Nov 2005, 20:08

Post by BalanceOfPower »

Good point about upgrading later apart from the fact the double/half rule only applies if people need the extra power. If no-ones buying computers for Power any more (as most 700Mhz + Machines are OK for work - Word/Excel etc.) then why would companies (Intel/Arm/AMD) try to make faster processors !!... well apart from us Gamers...

About SupCom... what you point to is a situation even worse than I thought for Sup Comm.
Rock - Scissors - Paper !!
A game to be avoided... as its worse then remembering O+OO=+OOL2 is the ultimate kill to deal with THAT monster... (SHUDDER!)

Even skeeters could sink a battleship in XTA if you had a few!!

Anyhow, Back on Topic.

The YankSpankers said to post in these forums to get questions to them.. I think they may be helping develop Spring.
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Zoombie
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Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Uhhh... needing a balenced navy is NOT rock paper sisors...

The reson why battleships are sunk by subs is the battleship is made to shell landlocked targets, and hence is at a disatvandage against Subs. destroyers are the middle ships, so your fleet should mainly be them.

also what the hell dose O+OO=+OOL mean?
On topic:

Why should we update XTA for OTA, if XTA had now been radicaly altered for Spring play? It dosent really make a lotta sence to me
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[K.B.] Napalm Cobra
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Joined: 16 Aug 2004, 06:15

Post by [K.B.] Napalm Cobra »

CT distinctly said they would not be using the rock paper sissors style.
mongus
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Joined: 15 Apr 2005, 18:52

Post by mongus »

what you want is they port xta .65b2 backwards to TA?

hm.. hard to do for tags that ain there at old TA.

the rest could be fast and simple, but how much balance will remain?..

its double work, as balance in spring doesnt mean balance in TA.

up to them i say, if have the time and will. Personally will like it only for testing pourposes.
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SwiftSpear
Classic Community Lead
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Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Zoombie wrote:Uhhh... needing a balenced navy is NOT rock paper sisors...

The reson why battleships are sunk by subs is the battleship is made to shell landlocked targets, and hence is at a disatvandage against Subs. destroyers are the middle ships, so your fleet should mainly be them.

also what the hell dose O+OO=+OOL mean?
On topic:

Why should we update XTA for OTA, if XTA had now been radicaly altered for Spring play? It dosent really make a lotta sence to me
Rock paper scissors refers to unit potential... certain units counter other certian units. Thus they have rock paper scissor balance. A balanced navy might be theoretically optimum, but won't be cost effective or as efficient as 5 battleships within bombardment range of your opponent's base would be. Of course by just building 5 battleships you risk that your opponent is going to use any one of thier several counter to destroy them for half the price you spent building them. This is exactly what XTA spring is doing right now already. Sounds like Sup Com is figuring out what the SYs have known for ages.
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Zoombie
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Post by Zoombie »

yup. Good thing too. Imagine if SupCom was more like SC then TA! That would be a nightmare.
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Min3mat
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Post by Min3mat »

especially graphics wise! :P (mm those subs look so awesome in the screeneies)
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PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Post by PauloMorfeo »

BalanceOfPower wrote:...
About SupCom... what you point to is a situation even worse than I thought for Sup Comm.
Rock - Scissors - Paper !!
A game to be avoided... ...
You are wrong! That's exactly what's a Warlord/Milenium is in oTA, XTA, almostEveryTA. They don't hit subs, they don't have AA capabilities, etc.

More examples? Gunships like brawlers. They do more damage per second and have more HP than fighters but still they can't hit fighters.

More examples? Big Berthas and Intimidators. Even a jeffy can single handedly kill one of those.

Rock/Paper/Scissors? I don't think so... If you regard that as Rock/Paper/Scissors, then it will have to be aplied to oTA as well.
BalanceOfPower
Posts: 7
Joined: 05 Nov 2005, 20:08

Post by BalanceOfPower »

>> Da Dah!!!!
8)

Posted from other forum...

The one on the SY homepage is really old, the one in spring wouldnt be that good for TA since we had to rebalance a lot of stuff. I uploaded the last one we SYs played internally to http://taspring.clan-sy.com/temp/rev31.gp3 although that one is still nearly a year old.
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Min3mat
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Post by Min3mat »

omfg! *brain whirrs*
proof that oOTA uses kindof R/P/S balance! warlords can't destroy subs! O,O the navy in oOTA (even original) is balanced by R/P/S (although land units certainly aren't). And whats more its not a 'soft' counter system, 1,000,000 warlords can be destroyed by just 1 sub...wow weird...after CT saying oOTA is NOT R/P/S..it is! O,o o,O
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Lindir The Green
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Joined: 04 May 2005, 15:09

Post by Lindir The Green »

The reason CT says that TA/SUPCOM are not R/P/S is because they aren't artificially R/P/S

That is, air doesn't get an artificial bonus against battleships, and bombers don't get an artificial bonus against fixed defenses, and gunships don't get an artificial bonus against tanks.

But air work well against battleships because the battleships can't hit air, and bombers work well against fixed defenses because they can't move out of the way of the bombs, and gunships work well against tanks because the tanks can't hit them or retreat back before they are decimated.

But any game with any strategy will have elements of R/P/S. Because R/P/S and strategy are both about guessing what your opponent will do and reacting accordingly. XTA is just a game of R/P/S but with a theoretically infinite number of hand gestures that work variable amounts against other ones. But then since it is real time it also adds some reflexes and quick decision making into the mix.

You think knowing this I could design a good game :evil:
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PauloMorfeo
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Post by PauloMorfeo »

Min3mat wrote:omfg! *brain whirrs*
proof that oOTA uses kindof R/P/S balance! ...! ... ...! O,o o,O
You're not making sense. If you regard that as Rock/Paper/Scissors, tell me a single RTS game (or any game at all) that does not follow the Rock/Paper/Scissors system. Or were you beeing sarcastic?
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