Underwater mex AoE circles not accounting for POV

Underwater mex AoE circles not accounting for POV

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governor
Posts: 4
Joined: 30 May 2009, 16:56

Underwater mex AoE circles not accounting for POV

Post by governor »

This little bug has been annoying me for some time, although I'm not certain if it is a Lua issue or an engine issue.

Anyway, the area of effect circles for underwater mexes are drawn on the surface of the water and are not corrected for the players point of view. This leads to difficulty placing underwater mexes correctly unless using overhead view.
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momfreeek
Posts: 625
Joined: 29 Apr 2008, 16:50

Re: Underwater mex AoE circles not accounting for POV

Post by momfreeek »

good point

its something we just get used to but it would make much more sense to draw the circle on the seabed
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Underwater mex AoE circles not accounting for POV

Post by Gota »

And making a widget that lights metal spots underwater.
YokoZar
Posts: 883
Joined: 15 Jul 2007, 22:02

Re: Underwater mex AoE circles not accounting for POV

Post by YokoZar »

Is there a mantis issue?
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