Too much starting metal

Too much starting metal

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Erik
Posts: 283
Joined: 20 Aug 2009, 20:49

Too much starting metal

Post by Erik »

The situation is:
The starting building can store an almost unlimited amount of metal.
And i set starting metal in springlobby to 10k.

The result:
I start with 200 k metal (about 1/5 of the maximum storage). Why?
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Too much starting metal

Post by Forboding Angel »

Are you the only one in the game? Cause if so, then you have your answer.
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Erik
Posts: 283
Joined: 20 Aug 2009, 20:49

Re: Too much starting metal

Post by Erik »

I'm in there usually with some bots? Why does it matter?
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Too much starting metal

Post by Forboding Angel »

because if you use an empty script, you are auto given 200k/200k (Because us moddevs use empty when we are testing stuff, and having infinite resources makes certain things easier).

Are you launching this via the lobby?
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Erik
Posts: 283
Joined: 20 Aug 2009, 20:49

Re: Too much starting metal

Post by Erik »

yes.
So it will be fine when playing against another human?
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Too much starting metal

Post by smoth »

one way to find out, host
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