Spring not starting

Spring not starting

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Erik
Posts: 283
Joined: 20 Aug 2009, 20:49

Spring not starting

Post by Erik »

Im not sure why but recently Spring doesnt start up when used with my mod. A process called Spring starts, however no window appears and the porgress needs to be quit manually.
I dunno if its the mod, Spring itself or the Springlobby i updated recently.
Can anyone help me?
Error log:

Code: Select all

LogOutput initialized.
Spring 0.80.4.0 (0.80.4-0-ga0534a8{@}-cmake-mingw32)
Available log subsystems: mapinfo, CollisionVolume, unit, VFS-detail, VFS, ArchiveScanner, Sound
Enabled log subsystems: Sound
Enable or disable log subsystems using the LogSubsystems configuration key
  or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
using configuration source "C:\Dokumente und Einstellungen\ErikMesserli\Lokale Einstellungen\Anwendungsdaten\springsettings.cfg"
[CMyMath::Init] CPU SSE mask: 124, flags:
	SSE 1.0:  1,  SSE 2.0:  1
	SSE 3.0:  1, SSSE 3.0:  1
	SSE 4.1:  0,  SSE 4.2:  0
	SSE 4.0A: 0,  SSE 5.0A: 0
	using streflop SSE FP-math mode, CPU supports SSE instructions
OS: Microsoft Windows
Microsoft Windows XP Professional Service Pack 3 (build 2600)
Intel(R) Core(TM)2 CPU          6320  @ 1.86GHz; 2045MB RAM, 3937MB pagefile
OS: 32bit native mode
Using read-write data directory: C:\Programme\Spring\
Using read-only  data directory: C:\Dokumente und Einstellungen\ErikMesserli\Eigene Dateien\My Games\Spring\
Using read-only  data directory: C:\Dokumente und Einstellungen\ErikMesserli\Eigene Dateien\Spring\
Using read-only  data directory: C:\Dokumente und Einstellungen\All Users\Anwendungsdaten\Spring\
Scanning: C:\Dokumente und Einstellungen\All Users\Anwendungsdaten\Spring\maps
Scanning: C:\Dokumente und Einstellungen\All Users\Anwendungsdaten\Spring\base
Scanning: C:\Dokumente und Einstellungen\All Users\Anwendungsdaten\Spring\mods
Scanning: C:\Dokumente und Einstellungen\All Users\Anwendungsdaten\Spring\packages
Scanning: C:\Dokumente und Einstellungen\ErikMesserli\Eigene Dateien\Spring\maps
Scanning: C:\Dokumente und Einstellungen\ErikMesserli\Eigene Dateien\Spring\base
Scanning: C:\Dokumente und Einstellungen\ErikMesserli\Eigene Dateien\Spring\mods
Scanning: C:\Dokumente und Einstellungen\ErikMesserli\Eigene Dateien\Spring\packages
Scanning: C:\Dokumente und Einstellungen\ErikMesserli\Eigene Dateien\My Games\Spring\maps
Scanning: C:\Dokumente und Einstellungen\ErikMesserli\Eigene Dateien\My Games\Spring\base
Scanning: C:\Dokumente und Einstellungen\ErikMesserli\Eigene Dateien\My Games\Spring\mods
Scanning: C:\Dokumente und Einstellungen\ErikMesserli\Eigene Dateien\My Games\Spring\packages
Scanning: C:\Programme\Spring\maps
Scanning: C:\Programme\Spring\base
Scanning: C:\Programme\Spring\mods
Scanning: C:\Programme\Spring\packages
Video mode set to  1024 x 768 / 32 bit
SpringApp::InitWindow(): 4290351844 ms
[      0] SDL:  1.2.10
[      0] GL:   2.1.2
[      0] GL:   NVIDIA Corporation
[      0] GL:   GeForce 8600 GTS/PCI/SSE2
[      0] GLEW: 1.4.0
[      0] Connecting to local server
[      0] Sound: OpenAL info:
[      0] Sound:   Vendor:     Creative Labs Inc.
[      0] Sound:   Version:    1.1
[      0] Sound:   Renderer:   Software
[      0] Sound:   AL Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
[      0] Sound:   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_EFX
[      0] Sound:   Device:     Generic Software
[      0] Sound:   Available Devices:  
[      0] Sound:                       Generic Software
[      0] CPreGame(): 85 ms
[      0] Starting demo recording
[      0] Skirmish AI (NullAI) for team 0 is no Lua AI
[      0] Using map IslandAlpha.smf
[      0] Recording demo demos/local_20090908_180757_IslandAlpha_0.80.4.sdf
[      0] Using script Commanders
[      0] Using mod new World order (test build 2) 0.2 (beta!)
[      0] Using mod archive New World Order.sd7
[      0] Became player 0 (team 1, allyteam 0)
[      0] Loading console: 0 ms
[      0] Sound: CSound(): Successfully parsed 4 SoundItems from gamedata/sounds.lua
[      0] Loading sounds: 340 ms
[      0] Sound: WAV file sounds/button9.wav has data length 291939 greater than actual data length 16388
[      0] Camera and mouse: 137 ms
[      0] Parsing unit icons
[      0] Parsing definitions
[      0] could not load buildOption data: missing file
[      0] Loading all definitions:  0.017000
[      0] Loading defs: 18 ms
[      0] You are missing the "ARB_shadow_ambient" extension (this will probably make shadows darker than they should be)
[      0] FBO-SHADOW error: GL_FRAMEBUFFER_UNSUPPORTED_EXT
[      0] Loading map informations
[      0] Opening map file
[      0] Loading Map
[      0] Loading detail textures
[      0] Creating overhead texture
[      0] Creating ground shading
[      0] Loading tile file
[      0] Reading tiles
[      0] Reading tile map
[      0] Creating projectile texture
[      0] Number of damage types: 13
[      0] Loading weapon definitions
User avatar
aegis
Posts: 2456
Joined: 11 Jul 2007, 17:47

Re: Spring not starting

Post by aegis »

try it with a different mod.
User avatar
Erik
Posts: 283
Joined: 20 Aug 2009, 20:49

Re: Spring not starting

Post by Erik »

It works with other mods, but i also cant remember making any serious changes exept adding a new unit, which shouldnt result in the negine not bothering to start at all...
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Spring not starting

Post by smoth »

Erik wrote:exept adding a new unit
then do the obvious, remove the unit, if it runs then, you need to look at the unit.
User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Re: Spring not starting

Post by FLOZi »

The last thing in the infolog is weapon defs; does the new unit have a new weapon?
User avatar
Erik
Posts: 283
Joined: 20 Aug 2009, 20:49

Re: Spring not starting

Post by Erik »

I did, without any effect. The new unit is a building and doesn't use any weapon.
Perhaps its the thing that follows directly after the weapon defs? No idea on this bug.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Spring not starting

Post by smoth »

sounds and unit defs are next.
User avatar
Erik
Posts: 283
Joined: 20 Aug 2009, 20:49

Re: Spring not starting

Post by Erik »

I disabled all calls to sounds and unit defs cause a crash only when the respective unit is used from what i know.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Spring not starting

Post by smoth »

so your new unit is causing a crash?

has it gotten all of its "," and all of it's "{" "}"
User avatar
Erik
Posts: 283
Joined: 20 Aug 2009, 20:49

Re: Spring not starting

Post by Erik »

It seem it was the sound(.wav) samples that i stored in the sound folder without actually using them for anything. Weird, i had versions running even when those sounds were in. o_O
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Spring not starting

Post by smoth »

are you not a windows user?

There was some issue with notwindows spring and soundfiles being able to crash it.
User avatar
Erik
Posts: 283
Joined: 20 Aug 2009, 20:49

Re: Spring not starting

Post by Erik »

Nah i use Windows XP, perhaps its some of the sounds that bugs it out, dunno.
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