One for all and... One for all again (BA)
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Re: One for all and... One for all again (BA)
Speaking of which, has the annoying "comm wreck 1 is catapulted by the explosion of comm boom 2" thing? Because that really screwed up the comm balance. Knowing that a failed commrush would give the enemy 2 commwrecks made it a lot more serious than only 1 commwreck.
Re: One for all and... One for all again (BA)
How many 1v1 tourneys have you won Regret?Regret wrote:All truth here. You guys should really learn how to play the game instead of making useless topics/posts on the forums.
Re: One for all and... One for all again (BA)
Again you are assuming that your enemy is just confused noobs.pintle wrote:Or he gives an atlas to his non-retarded ally who drops on the 5k m com corpse pile, has himself a feast and spams flash. Seriously mate, you are talking bollocks :D
Re: One for all and... One for all again (BA)
Last time I tried it (successfully) my enemy was Flop
Re: One for all and... One for all again (BA)
Point proven.
Re: One for all and... One for all again (BA)
Not exactly, it depends primarily on use, the increased mobility for your starting buildpower can compensate under the right player.REVENGE wrote:There's currently not too much wrong with his statement there. Air starting on anything except superspeed is really a waste of time and (quite literally) energy.JohannesH wrote:NoNixa wrote:-air start is only viable for transing anyway
-no 1v1's start air, so this shouldn't be a problem here
Re: One for all and... One for all again (BA)
The only advantage that starting air buildpower affords you is early reclamation. Applying the term "buildpower" to t1 construction aircraft is very ironic, since that is precisely what they lack. Unless you're going for early metal stealing, sending vehicle or kbot cons using the new and improved transporter widget is much more effective than using air cons.neddiedrow wrote:Not exactly, it depends primarily on use, the increased mobility for your starting buildpower can compensate under the right player.
Re: One for all and... One for all again (BA)
I was referring to using the transport the factory permits to move my starting buildpower, otherwise known as my commander, around, which is why I often start Air quite successfully in larger games. After that the factory runs scouting and/or bombing forces usually.
Re: One for all and... One for all again (BA)
Aha! But that's what we've been saying all along: you start air to trans your boi around!neddiedrow wrote:I was referring to using the transport the factory permits to move my starting buildpower, otherwise known as my commander, around, which is why I often start Air quite successfully in larger games. After that the factory runs scouting and/or bombing forces usually.
Re: One for all and... One for all again (BA)
I don't see why that would be a problem at all, I don't waste my commander on bombs, particularly not early game.