vulcan / buzzsaw don't fire

vulcan / buzzsaw don't fire

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js_leitch
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Joined: 31 Jul 2009, 06:40

vulcan / buzzsaw don't fire

Post by js_leitch »

the VLRPCs for both sides don't seem to fire. anybody else have this problem?
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: vulcan / buzzsaw don't fire

Post by REVENGE »

js_leitch wrote:the VLRPCs for both sides don't seem to fire. anybody else have this problem?
Do you have enough energy production / storage? Is the aiming blocked?
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Gota
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Re: vulcan / buzzsaw don't fire

Post by Gota »

Small suggestion....
Do not build Vulcan or its counter part in BA.
They require so much E and cost so much that your better off doing something else like making berthas or the core counterpart one after another.

Vulcan is more expensive for what it gives and is als oa much easier target for bombers.
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REVENGE
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Re: vulcan / buzzsaw don't fire

Post by REVENGE »

Gota wrote:Small suggestion....
Do not build Vulcan or its counter part in BA.
They require so much E and cost so much that your better off doing something else like making berthas or the core counterpart one after another.

Vulcan is more expensive for what it gives and is als oa much easier target for bombers.
Thanks for trolling.
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Gota
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Re: vulcan / buzzsaw don't fire

Post by Gota »

It's not trolling.
Go check stats newb.

To make a Vulcan as efficient as just building Berthas you'd have to make it cheaper and more effective per E usage since the Bertha equivalents of a Vulcan start firing from the first Bertha built and are much more flexible and can be built in different places covering more ground.
And Berthas are less susceptible to Bomber spams since they take much more space and can be built far apart.
Last edited by Gota on 06 Sep 2009, 08:29, edited 2 times in total.
YokoZar
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Joined: 15 Jul 2007, 22:02

Re: vulcan / buzzsaw don't fire

Post by YokoZar »

I just tested it and it looks like it won't fire if you give it an attack order against something blocked, such as inside of a crater.
YokoZar
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Re: vulcan / buzzsaw don't fire

Post by YokoZar »

Gota wrote:Small suggestion....
Do not build Vulcan or its counter part in BA.
They require so much E and cost so much that your better off doing something else like making berthas or the core counterpart one after another.

Vulcan is more expensive for what it gives and is als oa much easier target for bombers.
Yeah the vulcan is pretty useless. Instead of the price/firepower of about 10 berthas, I'd like to see it be more about 4 and actually more efficient to build.
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REVENGE
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Re: vulcan / buzzsaw don't fire

Post by REVENGE »

OP asked a question about why his Vulcan wasn't firing. Not whether or not it is a good idea to build a Vulcan.
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Gota
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Re: vulcan / buzzsaw don't fire

Post by Gota »

Well i think my advice is much more helpfull than any answer telling him how to properly use a vulcan.
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Sgt Doom
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Re: vulcan / buzzsaw don't fire

Post by Sgt Doom »

It won't fire against targets it has no direct LOS to, such as units hiding in a crater. I've also noticed it doesn't fire on moving targets if it can't track them fast enough.
YokoZar
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Re: vulcan / buzzsaw don't fire

Post by YokoZar »

Sgt Doom wrote:It won't fire against targets it has no direct LOS to, such as units hiding in a crater. I've also noticed it doesn't fire on moving targets if it can't track them fast enough.
It should have much faster tracking speed imo, it should have at least some advantage over the bertha
HectorMeyer
Posts: 181
Joined: 13 Jan 2009, 11:20

Re: vulcan / buzzsaw don't fire

Post by HectorMeyer »

hurrr vulcan is teh noobz
vulcan is a great unit. i have so many good replays (with great gameplay, no noobfests) with it. its the only unstoppable weapon in the game - except you build billions of shields. if you get and keep it up, you WILL eradicate the bases in its range.

also: trolled
js_leitch
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Joined: 31 Jul 2009, 06:40

Re: vulcan / buzzsaw don't fire

Post by js_leitch »

REVENGE wrote:Do you have enough energy production / storage? Is the aiming blocked?
Thanks. I'm kinda noob and I always forget E storage. :oops:

Sorry all, I thought I'd found a bug. *slinks away*
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Gota
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Re: vulcan / buzzsaw don't fire

Post by Gota »

js_leitch wrote:
REVENGE wrote:Do you have enough energy production / storage? Is the aiming blocked?
Thanks. I'm kinda noob and I always forget E storage. :oops:

Sorry all, I thought I'd found a bug. *slinks away*
You only need E storage in BA if your at the begining of the game and u expect to push with ur com and dgun a lot.
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TheFatController
Balanced Annihilation Developer
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Re: vulcan / buzzsaw don't fire

Post by TheFatController »

Or if you want to use a vulcan / buzzsaw apparently..?
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MR.D
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Re: vulcan / buzzsaw don't fire

Post by MR.D »

Vulcan and Buzzsaw need a bigger death explosion, like something 3x the core nuke blast that wipes out the entire half of a map.

If somebody seriously wasted enough time to build a vulcan, they deserve to die and their team with right along with them.
js_leitch
Posts: 36
Joined: 31 Jul 2009, 06:40

Re: vulcan / buzzsaw don't fire

Post by js_leitch »

MR.D wrote:Vulcan and Buzzsaw need a bigger death explosion, like something 3x the core nuke blast that wipes out the entire half of a map.

If somebody seriously wasted enough time to build a vulcan, they deserve to die and their team with right along with them.
Actually not a bad idea... what if they were cheaper/faster to build, but took out your whole base when they die? Might be interesting...
Super Mario
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Re: vulcan / buzzsaw don't fire

Post by Super Mario »

Well that create balancing issues?
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Cephei
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Re: vulcan / buzzsaw don't fire

Post by Cephei »

the vulcan / buzzsaw are fine

they are not supposed to be cost efficent, they are game ender weapons
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CCBlackmilk
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Re: vulcan / buzzsaw don't fire

Post by CCBlackmilk »

Cephei wrote:the vulcan / buzzsaw are fine

they are not supposed to be cost efficent, they are game ender weapons
It requires less micromanagement.

In an FFA, it would be a viable choice, but, under any other condition, like teamgames, I would prefer not to use it.
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