>16 players games forcing coop

>16 players games forcing coop

SpringRTS Perl Autohost for Dedicated Server

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YokoZar
Posts: 883
Joined: 15 Jul 2007, 22:02

>16 players games forcing coop

Post by YokoZar »

Are the servers with >16 player limits running Spads? We had some issues where it was forcing players into a coop because it wouldn't give ids larger than 16...is this a lobby issue or an engine issue or a spads issue?
SirMaverick
Posts: 834
Joined: 19 May 2009, 21:10

Re: SPADS AutoHost beta release

Post by SirMaverick »

YokoZar wrote:Are the servers with >16 player limits running Spads? We had some issues where it was forcing players into a coop because it wouldn't give ids larger than 16...is this a lobby issue or an engine issue or a spads issue?
Lobbyserver issue. You could make Spads assign unique numbers to each player, but there is no way to show these ids in the lobby (you are limited their to 16).

Springlobby has a hack implemented that exactly does that, but its confusing.
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