C.R.A.I.G AI not progressing for engine version 0.80.2

C.R.A.I.G AI not progressing for engine version 0.80.2

A late World War II game which attempts to balance historical realism with a tactically complex model of battle.

Moderator: Content Developer

Post Reply
umarzuki
Posts: 25
Joined: 25 Jan 2009, 03:03

C.R.A.I.G AI not progressing for engine version 0.80.2

Post by umarzuki »

have anyone encountered this problem on their 64 bit linux (mine Debian Lenny AMD64) and found a way to make bot to actually progressing?
User avatar
Sgt Doom
Posts: 144
Joined: 19 Jun 2006, 10:52

Re: C.R.A.I.G AI not progressing for engine version 0.80.2

Post by Sgt Doom »

I get this problem on 32 bit Vista, AI is completely comatose, does nothing except shoot back.
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Re: C.R.A.I.G AI not progressing for engine version 0.80.2

Post by Tobi »

Confirmed with 0.80.4 and S44 Operation Lyuban (v1.06). Thanks for the report.

I found it does work in the development version of Spring: 1944. I'll check how soon a S44 release is planned and if this takes too long still I'll try to release an updated C.R.A.I.G. for Operation Lyuban.
umarzuki
Posts: 25
Joined: 25 Jan 2009, 03:03

Re: C.R.A.I.G AI not progressing for engine version 0.80.2

Post by umarzuki »

Tobi wrote:Confirmed with 0.80.4 and S44 Operation Lyuban (v1.06). Thanks for the report.

I found it does work in the development version of Spring: 1944. I'll check how soon a S44 release is planned and if this takes too long still I'll try to release an updated C.R.A.I.G. for Operation Lyuban.
please do so. That would be great.
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Re: C.R.A.I.G AI not progressing for engine version 0.80.2

Post by Tobi »

It appeared to be an issue with an invalid unit in the game, so we made a bugfix release: Lyuban 1.07

Check the website for details.
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: C.R.A.I.G AI not progressing for engine version 0.80.2

Post by Forboding Angel »

Can C.R.A.I.G. Be adopted for use with other games/mods? Would there be a point (meaning, is it so specialized that pretty much S44 is all that it is geared towards and that is that)? And is it licensed as such that it could be done?
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Re: C.R.A.I.G AI not progressing for engine version 0.80.2

Post by Tobi »

Depends a bit how similar the game is. It plays SWIW fine (it's included in it too). That has similar flag capping mechanism as S44 to get resources.

Then again, it still cheats itself resources at medium and hard so even if it can't handle the normal way to get resources in the game it should be possible to get it to build a base and an army and send it at you. (Think chickens++, with a base..)

If you want to try, you can look in LuaRules/Configs/craig/ (in S44 or SWIW) and see how it is configured. Message me in lobby if you need help with it..

License is just GPL v2.
Post Reply

Return to “Spring: 1944”