Multiple colour lasers

Multiple colour lasers

Requests for features in the spring code.

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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Multiple colour lasers

Post by 1v0ry_k1ng »

simple enough idea

usage:

in s44, where really only a fraction of bullets are wanted to be tracers, it would be easy to assign two colours (none and yellow) to the projectiles, set the ratio of the two and have every 5th round coloured.

application:

have a tag that activates the ability to assign multiple colours, plus a tag that decides if colour is randomly decided or it is proportional (ie, every 3rd laser)
the ability to list the diffrent colours, and the ratio of each ones appearance

this would also be useful for having laser machineguns on stuff like BA razorbacks look a bit cooler
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Multiple colour lasers

Post by smoth »

might also want to add that the alternate coloring shot would have a different ceg. tracers and regular rounds look different when hitting the ground.

side note, this could be achieved with ceg or lua emit but it results in odd behaviors like the unit firing while turning away, spraying his allies with ammo.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Re: Multiple colour lasers

Post by FLOZi »

smoth wrote:might also want to add that the alternate coloring shot would have a different ceg. tracers and regular rounds look different when hitting the ground.

side note, this could be achieved with ceg or lua emit but it results in odd behaviors like the unit firing while turning away, spraying his allies with ammo.
S44 currently does it with emitted CEGs
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Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Re: Multiple colour lasers

Post by Caydr »

Can also slave two weapons together with different properties.

edit: smoth contacted me about this, I guess I'm not being very clear. There's a weapon like this in the new AA, keep an eye out for it.
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