simple enough idea
usage:
in s44, where really only a fraction of bullets are wanted to be tracers, it would be easy to assign two colours (none and yellow) to the projectiles, set the ratio of the two and have every 5th round coloured.
application:
have a tag that activates the ability to assign multiple colours, plus a tag that decides if colour is randomly decided or it is proportional (ie, every 3rd laser)
the ability to list the diffrent colours, and the ratio of each ones appearance
this would also be useful for having laser machineguns on stuff like BA razorbacks look a bit cooler
Multiple colour lasers
Moderator: Moderators
Re: Multiple colour lasers
might also want to add that the alternate coloring shot would have a different ceg. tracers and regular rounds look different when hitting the ground.
side note, this could be achieved with ceg or lua emit but it results in odd behaviors like the unit firing while turning away, spraying his allies with ammo.
side note, this could be achieved with ceg or lua emit but it results in odd behaviors like the unit firing while turning away, spraying his allies with ammo.
Re: Multiple colour lasers
S44 currently does it with emitted CEGssmoth wrote:might also want to add that the alternate coloring shot would have a different ceg. tracers and regular rounds look different when hitting the ground.
side note, this could be achieved with ceg or lua emit but it results in odd behaviors like the unit firing while turning away, spraying his allies with ammo.
Re: Multiple colour lasers
Can also slave two weapons together with different properties.
edit: smoth contacted me about this, I guess I'm not being very clear. There's a weapon like this in the new AA, keep an eye out for it.
edit: smoth contacted me about this, I guess I'm not being very clear. There's a weapon like this in the new AA, keep an eye out for it.