GUI paper example - Page 2

GUI paper example

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V1ntage
Posts: 101
Joined: 05 Aug 2009, 22:32

Re: GUI paper example

Post by V1ntage »

Ok, enough Blender talk. I posted the link to the paper because of the good approach in analysing why something is bad, and where it can be improved. If you refuse to stand still and spend some time thinking why something doesn't work, and how it can be improved, then don't be surprised the end result is not exactly what you wanted it to be.

It's not about blender! It's about the approach when improving an element. I'm pretty sure half of you haven't even opened up the PDF and read it through from start to finish.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: GUI paper example

Post by smoth »

Will there be a quiz? I hate those.
V1ntage
Posts: 101
Joined: 05 Aug 2009, 22:32

Re: GUI paper example

Post by V1ntage »

lol Smoth, I'll make one especially for you ;)
Regret
Posts: 2086
Joined: 18 Aug 2007, 19:04

Re: GUI paper example

Post by Regret »

You are wasting your time on this. But it's your time so have fun.

That was not constructive.
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MidKnight
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Joined: 10 Sep 2008, 03:11

Re: GUI paper example

Post by MidKnight »

Pxtl wrote:I think Blender gets a bad rap for the GUI - I mean, it's counter-intuitive for no good reason, but once you get used to it then it doesn't seem much worse than 3DSMax. All of the big general-purpose 3D modelling/animation apps have nightmarishly complex GUIs. Blender's unconventional approach only makes it marginally worse.
The paper is for the new 'pretty' gui in development.
Regret
Posts: 2086
Joined: 18 Aug 2007, 19:04

Re: GUI paper example

Post by Regret »

That was not constructive.
smoth wrote:Will there be a quiz? I hate those.
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jK
Spring Developer
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Joined: 28 Jun 2007, 07:30

Re: GUI paper example

Post by jK »

Regret wrote:You are wasting your time on this. But it's your time so have fun.
It's never a waste of time to read papers, especially not if they cover the failures of others.
MidKnight wrote:
Pxtl wrote:I think Blender gets a bad rap for the GUI - I mean, it's counter-intuitive for no good reason, but once you get used to it then it doesn't seem much worse than 3DSMax. All of the big general-purpose 3D modelling/animation apps have nightmarishly complex GUIs. Blender's unconventional approach only makes it marginally worse.
The paper is for the new 'pretty' gui in development.
If the new 'pretty gui' just changes what this paper covers, it's not more than a small rearranging. And perhaps as V1ntage said, we should stop talking about Blender, instead i just meant that this paper covers the wrong problem level of Blender - it's not that Blender's GUI is hard to use cause of too much freepixels in the panels, instead it's rather the opposite - and so it's not as useful as other GUI design papers.
V1ntage
Posts: 101
Joined: 05 Aug 2009, 22:32

Re: GUI paper example

Post by V1ntage »

Thanks for your input jK. I'd love to see other papers as well if you happen to have any links. The more the merrier. :-)
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