Springie the AutoHost - Page 31

Springie the AutoHost

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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Licho
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Joined: 19 May 2006, 19:13

Re: Springie the AutoHost

Post by Licho »

1.37.1 fixes compatibility with spring 0.79
YokoZar
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Joined: 15 Jul 2007, 22:02

Re: Springie the AutoHost

Post by YokoZar »

Licho wrote:Imo it will be inaccurate due to yet measured skill levels and skill fluctuations.

Such test can be easilly done on the server, springie is not needed at all..

Effectivity of its predictions is also inversly proportional to elo points distributed after each match.
Well this way we can programatically test whether elo rankings make sense even when they're confident - if games were decided by coin flips, then you'd see no evidence of higher ELO -> more real win chance
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momfreeek
Posts: 625
Joined: 29 Apr 2008, 16:50

Re: Springie the AutoHost

Post by momfreeek »

I've got some issues with modoptions.. they don't all seem to be listed:

this is the ModOptions.lua file:

Code: Select all

local options = {
  {
       key="nota",
       name="NOTA Options",
       desc="NOTA Options",
       type="section",
  },
  {
       key="spacebugs",
       name="Spacebug Options",
       desc="Spacebug Options",
       type="section",
  },
  {
    key    = "stupid",
    name   = "Stupid Shit",
    desc   = "Peewee vulcans!  Long Range DGUN cannons!  The Pyro Delivery System!",
    type   = "bool",
    section= "nota",
    def = false,
  },
  {
    key="startoptions",
    name="Game Modes",
    desc="Change the game mode",
    type="list",
    def="normal",
    section="nota",
    items={
		{key="normal", name="Normal", desc="Normal game mode"},
		{key="comstart", name="Commander and Base", desc="Start with a Base and Commander"},
		{key="koth", name="King of the Hill", desc="Control the hill for a set amount of time to win"},
		{key="spacebugs", name="Spacebugs", desc="Bugs from space!"},
    }
  },
  {
    key="hilltime",
    name="Hill control time",
    desc="Set how long a team has to control the hill for (in minutes)",
    type="number",
    def=8,
    min=3,
    max=30,
    step=1.0,
    section="nota",
  },
  {
    key    = 'mo_queentime',
    name   = 'Queen Arrival Time',
    desc   = 'In minutes. Queen will spawn after given time.',
    type   = 'number',
    def    = 45,
    min    = 1,
    max    = 100,
    step   = 1, -- quantization is aligned to the def value
    section="spacebugs",
  },
  {
    key    = 'mo_maxchicken',
    name   = 'Max. Chickens',
    desc   = 'Maximum number of chickens on map.',
    type   = 'number',
    def    = 1000,
    min    = 50,
    max    = 2000,
    step   = 50,    -- quantization is aligned to the def value
    section="spacebugs",
  },
  {
    key    = 'mo_maxburrows',
    name   = 'Max. Burrows',
    desc   = 'Maximum number of burrows on map.',
    type   = 'number',
    def    = 20,
    min    = 1,
    max    = 50,
    step   = 1, -- quantization is aligned to the def value
    section="spacebugs",
  },
}

return options
and here's springie:

Code: Select all

[11:09:55] <[BBC]momfreeek> !listoptions
[11:09:55] * mombot gamemode=0|1|2|3|  (Determines what condition triggers the defeat of a player = 0-The player will lose only after all units of the player will be killed | 1-The player will lose when his commander will be dead | 2-This is a stricter form of commander ends
[11:09:55] * mombot every unit will inherit the lineage from the player whom built it
[11:09:55] * mombot even if shared, when the commander dies the unit will still die | 3-Game will never end | )
[11:09:55] * mombot startmetal=x  (Determines amount of metal and metal storage that each player will start with =  >=0 <=10000)
[11:09:55] * mombot startenergy=x  (Determines amount of energy and energy storage that each player will start with =  >=0 <=10000)
[11:09:55] * mombot maxunits=x  (Determines the ceiling of how many units and buildings a player is allowed to own at the same time =  >=1 <=10000)
[11:09:55] * mombot limitdgun=0|1  (The commander's D-Gun weapon will be usable only close to the player's starting location)
[11:09:55] * mombot ghostedbuildings=0|1  (Once an enemy building will be spotted
[11:09:55] * mombot a ghost trail will be placed to memorize location even after the loss of the line of sight)
[11:09:55] * mombot diminishingmms=0|1  (Everytime a new metal maker will be built, the energy/metal efficiency ratio will decrease)
[11:09:55] * mombot fixedallies=0|1  (Disables the possibility of players to dynamically change alliances ingame)
[11:09:55] * mombot maxspeed=x  (Sets the maximum speed that the players will be allowed to change to =  >=0.1 <=100)
[11:09:55] * mombot minspeed=x  (Sets the minimum speed that the players will be allowed to change to =  >=0.1 <=100)
[11:09:55] * mombot disablemapdamage=0|1  (Prevents the map shape from being changed by weapons)
[11:09:55] * mombot stupid=0|1  (Peewee vulcans!  Long Range DGUN cannons!  The Pyro Delivery System!)
The only option springie seems to recognise is 'stupid' (the first one), all the rest are missing
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Licho
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Joined: 19 May 2006, 19:13

Re: Springie the AutoHost

Post by Licho »

Rgenerate modoptions using modoptionsbuilder..
Springies it nos using mods or maps themselves.
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momfreeek
Posts: 625
Joined: 29 Apr 2008, 16:50

Re: Springie the AutoHost

Post by momfreeek »

k thnx. had to delete previous modinfo
Last edited by momfreeek on 08 Jun 2009, 13:14, edited 1 time in total.
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Licho
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Re: Springie the AutoHost

Post by Licho »

Read first post of this topic.
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Re: Springie the AutoHost

Post by Neddie »

ModInfoBuilder crashes with no result.
V1ntage
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Re: Springie the AutoHost

Post by V1ntage »

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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Re: Springie the AutoHost

Post by zwzsg »

neddiedrow wrote:ModInfoBuilder crashes with no result.
Same.

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Licho
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Re: Springie the AutoHost

Post by Licho »

probably incorrect path to spring unitsync.dll
put it to folder where unitsync is..

if it still does not work, juste tell me what mods it is missing and i can update it..
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: Springie the AutoHost

Post by zwzsg »

I prefer building the mod list myself so it doesn't list anything but http://jobjol.nl/1685

I copied an unitsync.dll from 0.80.2 into the same folder as springie and ModInfoBuilder.exe
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Licho
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Re: Springie the AutoHost

Post by Licho »

You have to do it other way :)
Copy modinfobuilder and its libs where unitsync is..

Because unitsync must be in spring folder to find mods/maps.
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: Springie the AutoHost

Post by zwzsg »

I copied more files from Spring folder to Springie folder, and now it works. Thanks!
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Licho
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Re: Springie the AutoHost

Post by Licho »

---------
1.37.2
---------

Minor fixes:
* fixed bot support
* elo displayed after !balance is not crazy anymore
* !manage works properly on planetwars hosts
Regret
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Joined: 18 Aug 2007, 19:04

Re: Springie the AutoHost

Post by Regret »

I have a bug to report:

elo is publicly displayed
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Licho
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Re: Springie the AutoHost

Post by Licho »

Fixed..

it now says:
unknown
average
below average
poor
above average
good
godlike
juwl
Posts: 4
Joined: 04 Sep 2009, 12:31

Re: Springie the AutoHost

Post by juwl »

Hi,

I have a problem with "spring-dedicated.exe".

In fact when i launch the game, i have this windows :

Microsoft Visual C++ library

This application has requested the runtime to terminate it in an unusual way.
Please contact the application's support for more information.


I have tried lot of version of "spring-dedicated.exe" but there is always this error.

Can you help me plz???
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Licho
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Re: Springie the AutoHost

Post by Licho »

You are missing some spring libraries. Install spring first and put dedicated to its folder.
juwl
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Joined: 04 Sep 2009, 12:31

Re: Springie the AutoHost

Post by juwl »

I have re installed Spring but there is always this error!

:(
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Licho
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Joined: 19 May 2006, 19:13

Re: Springie the AutoHost

Post by Licho »

Then you have outdated dedicated server. Get latest.
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