little Map presentation!

little Map presentation!

Discuss maps & map creation - from concept to execution to the ever elusive release.

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Karotte
Posts: 72
Joined: 03 Aug 2009, 17:30

little Map presentation!

Post by Karotte »

So, ive uploaded here two maps!

The first is the DesertEagle (NOT the weapon)
http://www.springfiles.com/show_file.php?id=2206

here some Screens:
Image

Image


Then comes the Highland (because it have a very high heights)
http://www.springfiles.com/show_file.php?id=2215

here screens again:
Image

Image

If you see some thinks that aren good, please say me, and last but not least a little question from me:


How can i set the sandard trees of Spring with this nice Springmapedit_660 toll?
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: little Map presentation!

Post by smoth »

I really like what you are doing with these, they look like they would suit my project
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JohannesH
Posts: 1793
Joined: 07 Apr 2009, 12:43

Re: little Map presentation!

Post by JohannesH »

They look nice, but not too sure about the metal distribution.
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: little Map presentation!

Post by knorke »

yes, combine some metalspots into one spot. makes it less annoying to replace destroyed mex.
mapsize?
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: little Map presentation!

Post by Gota »

If ur aiming for ba than id suggest less narrow paths...Those hills on the first screen should probably be just for visuals and the main game needs to happen on the flats.
Again,if your main goal is to make a map for ba.

Maps seem to be very nice in terms of visual quality.
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: little Map presentation!

Post by Beherith »

Amazing work!
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: little Map presentation!

Post by Neddie »

I like the cut of his jib!
I like the cut of his hair!
I can't wait to see more.
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Karotte
Posts: 72
Joined: 03 Aug 2009, 17:30

Re: little Map presentation!

Post by Karotte »

I can't wait to see more.
lol, i have 4 more maps in a beta stadium :mrgreen:

ok, the size of both is 22x22

and what is with the metal, not so much spots and what is with the extraction? is it to much?, and what is with the gameplay?

nice that you like my maps!
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: little Map presentation!

Post by Gota »

Yeah can you make maps that are a bit smaller?
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: little Map presentation!

Post by Neddie »

I'd prefer larger maps, to be honest. We have more than enough small maps.
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: little Map presentation!

Post by Gota »

neddiedrow wrote:I'd prefer larger maps, to be honest. We have more than enough small maps.
We also have a lot of big maps and big maps are mostly unplayed.
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Karotte
Posts: 72
Joined: 03 Aug 2009, 17:30

Re: little Map presentation!

Post by Karotte »

I will made two versions
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: little Map presentation!

Post by 1v0ry_k1ng »

with metal spots:

you want them to give between 1.6 and 2.2

they need to be spread throughout the entire map, with greater concentrations in the center of the map and minimal metal in start areas (normally 3 mex in triangle per player start)

having them bunched up in player start areas just makes for porcy, boring games.
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