Ok i installed today 0.80.4 .
My old version 79.1.On that spring everything works fine.
I startted a game after installed and runned springsettings.
I selected BA mod and 1 map.
The game loaded up and started but somthing wrong with the map.
I see wierd colors,dots,lines and the map is too dark cant see nothing.
When i zoomed in maximum than i see normaly the map ,but i can see only 1grass in my screen.
When i try backzoom to see more ,the map is going darker and the wierd colors dots showing up.
I tryed other BA and map content too with the new engine and the same is hapened.
Then i run the old engine ,and no errors.
Maybe i missed somthing or the new engine . I dont know.
Please help.
I checked a log and saying somthing missing :
---------------------------------------------
LogOutput initialized.
Spring 0.80.4.0 (0.80.4-0-ga0534a8{@}-cmake-mingw32)
Available log subsystems: mapinfo, CollisionVolume, unit, VFS-detail, VFS, ArchiveScanner, Sound
Enabled log subsystems: Sound
Enable or disable log subsystems using the LogSubsystems configuration key
or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
default config file: D:\Documents and Settings\baga\Local Settings\Application Data\springsettings.cfg
using default configuration source "D:\Documents and Settings\baga\Local Settings\Application Data\springsettings.cfg"
[CMyMath::Init] CPU SSE mask: 96, flags:
SSE 1.0: 1, SSE 2.0: 0
SSE 3.0: 0, SSSE 3.0: 0
SSE 4.1: 0, SSE 4.2: 0
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
OS: Microsoft Windows
Microsoft Windows XP Professional Szervizcsomag 2 (build 2600)
AMD Athlon(TM) XP 2400+; 1535MB RAM, 2923MB pagefile
OS: 32bit native mode
Using read-write data directory: F:\Program Files\Spring Engine\
Using read-only data directory: D:\Documents and Settings\baga\Dokumentumok\My Games\Spring\
Using read-only data directory: D:\Documents and Settings\baga\Dokumentumok\Spring\
Using read-only data directory: D:\Documents and Settings\All Users\Application Data\Spring\
Scanning: D:\Documents and Settings\All Users\Application Data\Spring\maps
Scanning: D:\Documents and Settings\All Users\Application Data\Spring\base
Scanning: D:\Documents and Settings\All Users\Application Data\Spring\mods
Scanning: D:\Documents and Settings\All Users\Application Data\Spring\packages
Scanning: D:\Documents and Settings\baga\Dokumentumok\Spring\maps
Scanning: D:\Documents and Settings\baga\Dokumentumok\Spring\base
Scanning: D:\Documents and Settings\baga\Dokumentumok\Spring\mods
Scanning: D:\Documents and Settings\baga\Dokumentumok\Spring\packages
Scanning: D:\Documents and Settings\baga\Dokumentumok\My Games\Spring\maps
Scanning: D:\Documents and Settings\baga\Dokumentumok\My Games\Spring\base
Scanning: D:\Documents and Settings\baga\Dokumentumok\My Games\Spring\mods
Scanning: D:\Documents and Settings\baga\Dokumentumok\My Games\Spring\packages
Scanning: F:\Program Files\Spring Engine\maps
Scanning: F:\Program Files\Spring Engine\base
Scanning: F:\Program Files\Spring Engine\mods
Scanning: F:\Program Files\Spring Engine\packages
Video mode set to 1024 x 768 / 32 bit
SpringApp::InitWindow(): 4233840782 ms
[ 0] SDL: 1.2.10
[ 0] GL: 2.0.1
[ 0] GL: NVIDIA Corporation
[ 0] GL: GeForce Go 6600/PCI/SSE/3DNOW!
[ 0] GLEW: 1.4.0
[ 0] Connecting to local server
[ 0] Sound: OpenAL info:
[ 0] Sound: Vendor: Creative Labs Inc.
[ 0] Sound: Version: OpenAL version 1.1
[ 0] Sound: Renderer: SB Audigy 4 [D800]
[ 0] Sound: AL Extensions: EAX
EAX1.0
EAX2.0
EAX3.0
EAX4.0
[ 0] Sound: ALC Extensions: None
[ 0] Sound: Device: SB Audigy 4 [D800]
[ 0] Sound: Available Devices:
[ 0] Sound: Generic Hardware
[ 0] Sound: Generic Software
[ 0] Sound: SB Audigy 4 [D800]
[ 0] CPreGame(): 337 ms
[ 0] Starting demo recording
[ 0] Using map LLTAComplexV2.smf
[ 0] Recording demo demos/local_20090901_004852_LLTAComplexV2_0.80.4.sdf
[ 0] Using script Skirmish AI test: RAI 0.601
[ 0] Using mod Balanced Annihilation V6.95
[ 0] Using mod archive BA695.sd7
[ 0] Became player 0 (team 0, allyteam 0)
[ 0] Loading console: 0 ms
[ 0] Sound: CSound(): Successfully parsed 4 SoundItems from gamedata/sounds.lua
[ 0] Loading sounds: 2 ms
[ 0] Camera and mouse: 558 ms
[ 0] Parsing unit icons
[ 0] Parsing definitions
[ 0] Loading all definitions: 0.786000
[ 0] Loading defs: 912 ms
[ 0] You are missing the "ARB_shadow_ambient" extension (this will probably make shadows darker than they should be)
[ 0] Loading map informations
[ 0] Opening map file
[ 0] Loading Map
[ 0] Loading detail textures
[ 0] Creating overhead texture
[ 0] Creating ground shading
[ 0] Loading tile file
[ 0] Reading tiles
[ 0] Reading tile map
[ 0] Creating projectile texture
[ 0] Number of damage types: 40
[ 0] Loading weapon definitions
[ 0] Could not load sound from weapon def: DFhit
[ 0] Loading unit definitions
[ 0] WARNING: too many unit categories 33 missed ctrl_h
[ 0] WARNING: too many unit categories 34 missed ctrl_x
[ 0] Could not load sound from unit def: twrturn3
[ 0] Could not load sound from unit def: twrturn3
[ 0] WARNING: too many unit categories 35 missed metal
[ 0] WARNING: too many unit categories 36 missed extractor
[ 0] Could not load sound from unit def: mexrun2
[ 0] Could not load sound from unit def: mexoff2
[ 0] WARNING: too many unit categories 37 missed ctrl_r
[ 0] Could not load sound from unit def: torpadv1
[ 0] WARNING: too many unit categories 38 missed ctrl_t
[ 0] WARNING: too many unit categories 39 missed phib
[ 0] WARNING: too many unit categories 40 missed constr
[ 0] WARNING: too many unit categories 41 missed ctrl_p
[ 0] WARNING: too many unit categories 42 missed ctrl_e
[ 0] WARNING: too many unit categories 43 missed ctrl_v
[ 0] WARNING: too many unit categories 44 missed core
[ 0] WARNING: too many unit categories 45 missed strategic
[ 0] Could not load sound from unit def: twrturn3
[ 0] Could not load sound from unit def: twrturn3
[ 0] WARNING: too many unit categories 46 missed ctrl_j
[ 0] WARNING: too many unit categories 47 missed commander
[ 0] WARNING: too many unit categories 48 missed ctrl_c
[ 0] WARNING: too many unit categories 49 missed level10
[ 0] Could not load sound from unit def: twrturn3
[ 0] Could not load sound from unit def: twrturn3
[ 0] WARNING: too many unit categories 50 missed ctrl_o
[ 0] Could not load sound from unit def: twrturn3
[ 0] Could not load sound from unit def: twrturn3
[ 0] WARNING: too many unit categories 51 missed mine
[ 0] WARNING: too many unit categories 52 missed kamikaze
[ 0] WARNING: too many unit categories 53 missed ctrl_m
[ 0] Could not load sound from unit def: twrturn3
[ 0] Could not load sound from unit def: twrturn3
[ 0] WARNING: too many unit categories 54 missed jam
[ 0] WARNING: too many unit categories 55 missed ctrl_y
[ 0] Could not load sound from unit def: mexrun1
[ 0] Could not load sound from unit def: mexoff1
[ 0] WARNING: too many unit categories 56 missed minelayer
[ 0] Could not load sound from unit def: twrturn3
[ 0] Could not load sound from unit def: twrturn3
[ 0] WARNING: too many unit categories 57 missed ctrl_q
[ 0] WARNING: too many unit categories 58 missed notstructure
[ 0] WARNING: too many unit categories 59 missed tport
[ 0] WARNING: too many unit categories 60 missed ctrl_u
[ 0] WARNING: too many unit categories 61 missed storage
[ 0] WARNING: too many unit categories 62 missed commanders
[ 0] Could not load sound from unit def: torpadv1
[ 0] Could not load sound from unit def: twrturn3
[ 0] Could not load sound from unit def: twrturn3
[ 0] Could not load sound from unit def: twrturn3
[ 0] Could not load sound from unit def: twrturn3
[ 0] Could not load sound from unit def: mexrun2
[ 0] Could not load sound from unit def: mexoff2
[ 0] Could not load sound from unit def: twrturn3
[ 0] Could not load sound from unit def: twrturn3
[ 0] Could not load sound from unit def: mexrun2
[ 0] Could not load sound from unit def: mexoff2
[ 0] Could not load sound from unit def: twrturn3
[ 0] Could not load sound from unit def: twrturn3
[ 0] Could not load sound from unit def: twrturn3
[ 0] Could not load sound from unit def: twrturn3
[ 0] Could not load sound from unit def: twrturn3
[ 0] Could not load sound from unit def: twrturn3
[ 0] WARNING: too many unit categories 63 missed defensive
[ 0] WARNING: too many unit categories 64 missed torp
[ 0] Loading feature definitions
[ 0] Generating trees
[ 0] Creating unit textures
[ 0] Initializing map features
[ 0] Unknown map feature type pdrock1a
[ 0] Unknown map feature type
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Reading estimate path costs
[ 0] Pathing data checksum: 1860e83c
[ 0] Loading LuaRules
[ 0] gf1 = LuaRules/Gadgets/areaattack.lua
[ 0] gf1 = LuaRules/Gadgets/cmd_nocost.lua
[ 0] gf1 = LuaRules/Gadgets/comiscontrol.lua
[ 0] gf1 = LuaRules/Gadgets/fx_reclaim_shards.lua
[ 0] gf1 = LuaRules/Gadgets/lups_manager.lua
[ 0] gf1 = LuaRules/Gadgets/lups_shockwaves.lua
[ 0] gf1 = LuaRules/Gadgets/lups_wrapper.lua
[ 0] gf1 = LuaRules/Gadgets/mo_comgate.lua
[ 0] gf1 = LuaRules/Gadgets/mo_coop.lua
[ 0] gf1 = LuaRules/Gadgets/mo_greenfields.lua
[ 0] gf1 = LuaRules/Gadgets/mo_koth.lua
[ 0] gf1 = LuaRules/Gadgets/mo_noowner.lua
[ 0] gf1 = LuaRules/Gadgets/mo_noshare.lua
[ 0] gf1 = LuaRules/Gadgets/mo_nowrecks.lua
[ 0] gf1 = LuaRules/Gadgets/teamcomends.lua
[ 0] gf1 = LuaRules/Gadgets/unit_air_plants.lua
[ 0] gf1 = LuaRules/Gadgets/unit_direct_control.lua
[ 0] gf1 = LuaRules/Gadgets/unit_mex_upgrader.lua
[ 0] gf1 = LuaRules/Gadgets/unit_missile_delay.lua
[ 0] gf1 = LuaRules/Gadgets/unit_noselfd.lua
[ 0] gf1 = LuaRules/Gadgets/unit_noselfpwn.lua
[ 0] gf1 = LuaRules/Gadgets/unit_passive_nanos.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_range_hax.lua
[ 0] gf1 = LuaRules/Gadgets/unit_reclaim_fix.lua
[ 0] gf1 = LuaRules/Gadgets/unit_set_neutral.lua
[ 0] gf1 = LuaRules/Gadgets/unit_shield_watch.lua
[ 0] gf2 = LuaRules/Gadgets/areaattack.lua
[ 0] gf2 = LuaRules/Gadgets/cmd_nocost.lua
[ 0] gf2 = LuaRules/Gadgets/comiscontrol.lua
[ 0] gf2 = LuaRules/Gadgets/fx_reclaim_shards.lua
[ 0] gf2 = LuaRules/Gadgets/lups_manager.lua
[ 0] gf2 = LuaRules/Gadgets/lups_shockwaves.lua
[ 0] gf2 = LuaRules/Gadgets/lups_wrapper.lua
[ 0] gf2 = LuaRules/Gadgets/mo_comgate.lua
[ 0] gf2 = LuaRules/Gadgets/mo_coop.lua
[ 0] gf2 = LuaRules/Gadgets/mo_greenfields.lua
[ 0] gf2 = LuaRules/Gadgets/mo_koth.lua
[ 0] gf2 = LuaRules/Gadgets/mo_noowner.lua
[ 0] gf2 = LuaRules/Gadgets/mo_noshare.lua
[ 0] gf2 = LuaRules/Gadgets/mo_nowrecks.lua
[ 0] gf2 = LuaRules/Gadgets/teamcomends.lua
[ 0] gf2 = LuaRules/Gadgets/unit_air_plants.lua
[ 0] gf2 = LuaRules/Gadgets/unit_direct_control.lua
[ 0] gf2 = LuaRules/Gadgets/unit_mex_upgrader.lua
[ 0] gf2 = LuaRules/Gadgets/unit_missile_delay.lua
[ 0] gf2 = LuaRules/Gadgets/unit_noselfd.lua
[ 0] gf2 = LuaRules/Gadgets/unit_noselfpwn.lua
[ 0] gf2 = LuaRules/Gadgets/unit_passive_nanos.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_range_hax.lua
[ 0] gf2 = LuaRules/Gadgets/unit_reclaim_fix.lua
[ 0] gf2 = LuaRules/Gadgets/unit_set_neutral.lua
[ 0] gf2 = LuaRules/Gadgets/unit_shield_watch.lua
[ 0] Loaded gadget: No Self-D <unit_noselfd.lua>
[ 0] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[ 0] Loaded gadget: DirectControl <unit_direct_control.lua>
[ 0] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[ 0] Loaded gadget: MissileControl <unit_missile_delay.lua>
[ 0] Loaded gadget: No Self Pwn <unit_noselfpwn.lua>
[ 0] Loaded gadget: NoCost <cmd_nocost.lua>
[ 0] Loaded gadget: PassiveNanos <unit_passive_nanos.lua>
[ 0] Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
[ 0] Loaded gadget: Prevent Range Hax <unit_prevent_range_hax.lua>
[ 0] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[ 0] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[ 0] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[ 0] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[ 0] Loaded gadget: lups_wrapper.lua <lups_wrapper.lua>
[ 0] Loaded gadget: Area Attack <areaattack.lua>
[ 0] Loaded gadget: C Is For Control <comiscontrol.lua>
[ 0] Loaded gadget: King of the Hill <mo_koth.lua>
[ 0] Loaded gadget: Team Com Ends <teamcomends.lua>
[ 0] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[ 0] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[ 0] gf1 = LuaRules/Gadgets/areaattack.lua
[ 0] gf1 = LuaRules/Gadgets/cmd_nocost.lua
[ 0] gf1 = LuaRules/Gadgets/comiscontrol.lua
[ 0] gf1 = LuaRules/Gadgets/fx_reclaim_shards.lua
[ 0] gf1 = LuaRules/Gadgets/lups_manager.lua
[ 0] gf1 = LuaRules/Gadgets/lups_shockwaves.lua
[ 0] gf1 = LuaRules/Gadgets/lups_wrapper.lua
[ 0] gf1 = LuaRules/Gadgets/mo_comgate.lua
[ 0] gf1 = LuaRules/Gadgets/mo_coop.lua
[ 0] gf1 = LuaRules/Gadgets/mo_greenfields.lua
[ 0] gf1 = LuaRules/Gadgets/mo_koth.lua
[ 0] gf1 = LuaRules/Gadgets/mo_noowner.lua
[ 0] gf1 = LuaRules/Gadgets/mo_noshare.lua
[ 0] gf1 = LuaRules/Gadgets/mo_nowrecks.lua
[ 0] gf1 = LuaRules/Gadgets/teamcomends.lua
[ 0] gf1 = LuaRules/Gadgets/unit_air_plants.lua
[ 0] gf1 = LuaRules/Gadgets/unit_direct_control.lua
[ 0] gf1 = LuaRules/Gadgets/unit_mex_upgrader.lua
[ 0] gf1 = LuaRules/Gadgets/unit_missile_delay.lua
[ 0] gf1 = LuaRules/Gadgets/unit_noselfd.lua
[ 0] gf1 = LuaRules/Gadgets/unit_noselfpwn.lua
[ 0] gf1 = LuaRules/Gadgets/unit_passive_nanos.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_range_hax.lua
[ 0] gf1 = LuaRules/Gadgets/unit_reclaim_fix.lua
[ 0] gf1 = LuaRules/Gadgets/unit_set_neutral.lua
[ 0] gf1 = LuaRules/Gadgets/unit_shield_watch.lua
[ 0] gf2 = LuaRules/Gadgets/areaattack.lua
[ 0] gf2 = LuaRules/Gadgets/cmd_nocost.lua
[ 0] gf2 = LuaRules/Gadgets/comiscontrol.lua
[ 0] gf2 = LuaRules/Gadgets/fx_reclaim_shards.lua
[ 0] gf2 = LuaRules/Gadgets/lups_manager.lua
[ 0] gf2 = LuaRules/Gadgets/lups_shockwaves.lua
[ 0] gf2 = LuaRules/Gadgets/lups_wrapper.lua
[ 0] gf2 = LuaRules/Gadgets/mo_comgate.lua
[ 0] gf2 = LuaRules/Gadgets/mo_coop.lua
[ 0] gf2 = LuaRules/Gadgets/mo_greenfields.lua
[ 0] gf2 = LuaRules/Gadgets/mo_koth.lua
[ 0] gf2 = LuaRules/Gadgets/mo_noowner.lua
[ 0] gf2 = LuaRules/Gadgets/mo_noshare.lua
[ 0] gf2 = LuaRules/Gadgets/mo_nowrecks.lua
[ 0] gf2 = LuaRules/Gadgets/teamcomends.lua
[ 0] gf2 = LuaRules/Gadgets/unit_air_plants.lua
[ 0] gf2 = LuaRules/Gadgets/unit_direct_control.lua
[ 0] gf2 = LuaRules/Gadgets/unit_mex_upgrader.lua
[ 0] gf2 = LuaRules/Gadgets/unit_missile_delay.lua
[ 0] gf2 = LuaRules/Gadgets/unit_noselfd.lua
[ 0] gf2 = LuaRules/Gadgets/unit_noselfpwn.lua
[ 0] gf2 = LuaRules/Gadgets/unit_passive_nanos.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_range_hax.lua
[ 0] gf2 = LuaRules/Gadgets/unit_reclaim_fix.lua
[ 0] gf2 = LuaRules/Gadgets/unit_set_neutral.lua
[ 0] gf2 = LuaRules/Gadgets/unit_shield_watch.lua
[ 0] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[ 0] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[ 0] Loaded gadget: MissileControl <unit_missile_delay.lua>
[ 0] Loaded gadget: NoCost <cmd_nocost.lua>
[ 0] Loaded gadget: PassiveNanos <unit_passive_nanos.lua>
[ 0] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[ 0] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[ 0] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[ 0] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[ 0] Loaded gadget: mo_greenfields <mo_greenfields.lua>
[ 0] Loaded gadget: mo_noowner <mo_noowner.lua>
[ 0] Loaded gadget: mo_noshare <mo_noshare.lua>
[ 0] Loaded gadget: mo_nowrecks <mo_nowrecks.lua>
[ 0] Loaded gadget: Area Attack <areaattack.lua>
[ 0] Loaded gadget: C Is For Control <comiscontrol.lua>
[ 0] Loaded gadget: King of the Hill <mo_koth.lua>
[ 0] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[ 0] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[ 0] LUPS->airjet: shader error: Vertex info
-----------
Internal error: assembly compile error for vertex shader at offset 2126:
-- error message --
line 66, column 14: error: invalid operand variable
-- internal assembly text --
!!ARBvp1.0
OPTION NV_vertex_program3;
# cgc version 1.5.0000, build date Oct 28 2005 17:34:35
# command line args:
#vendor NVIDIA Corporation
#version 1.0.02
#profile vp40
#program main
#semantic gl_ModelViewMatrix
#semantic gl_ProjectionMatrix
#semantic timer
#var float4 gl_Vertex : $vin.POSITION : POSITION : -1 : 1
#var float4 gl_MultiTexCoord0 : $vin.TEXCOORD0 : TEXCOORD0 : -1 : 1
#var float4 gl_MultiTexCoord1 : $vin.TEXCOORD1 : TEXCOORD1 : -1 : 1
#var float4 gl_MultiTexCoord2 : $vin.TEXCOORD2 : TEXCOORD2 : -1 : 1
#var float4 gl_Position : $vout.POSITION : HPOS : -1 : 1
#var float4 gl_TexCoord[0] : $vout.TEX0 : TEX0 : -1 : 1
#var float4 gl_TexCoord[1] : $vout.TEX1 : TEX1 : -1 : 1
#var float4 gl_TexCoord[2] : : : -1 : 0
#var float4 gl_TexCoord[3] : : : -1 : 0
#var float4 gl_TexCoord[4] : : : -1 : 0
#var float4 gl_TexCoord[5] : : : -1 : 0
#var float4 gl_TexCoord[6] : : : -1 : 0
#var float4 gl_TexCoord[7] : : : -1 : 0
#var float4x4 gl_ModelViewMatrix : : c[0], 4 : -1 : 1
#var float4x4 gl_ProjectionMatrix : : c[4], 4 : -1 : 1
#var float timer : : c[8] : -1 : 1
#var float distortion : $vout.TEX2 : TEX2 : -1 : 1
#const c[9] = 0.2 0.8
PARAM c[10] = { program.local[0..8],
{ 0.2, 0.80000001 } };
TEMP R0;
TEMP R1;
TEMP R2;
TEMP CC;
BB1:
MUL R0.xyz, vertex.texcoord[1].y, c[1];
MAD R0.xyz, vertex.texcoord[1].x, c[0], R0;
MAD R0.xyz, vertex.texcoord[1].z, c[2], R0;
MAD R0.xyz, vertex.texcoord[1].w, c[3], R0;
ADD R0.xyz, R0, -c[3];
DP3 R0.w, R0, R0;
RSQ R0.w, R0.w;
DP3 R1.x, c[3], c[3];
RSQ R1.x, R1.x;
MUL R0.xyz, R0.w, R0;
MUL R1.xyz, R1.x, c[3];
MUL R2.xyz, R0.yzxw, R1.zxyw;
MAD R1.xyz, R0.zxyw, R1.yzxw, -R2;
DP3 R0.w, R1, R1;
RSQ R0.w, R0.w;
MOV R2.xy, vertex.texcoord[0];
MUL R2.xy, vertex.position.yxzw, R2.yxzw;
MUL R1.xyz, R0.w, R1;
MUL R1.xyz, R2.x, R1;
MAD R0.xyz, R0, R2.y, R1;
ADD R0.xyz, R0, c[3];
MUL R1, R0.y, c[5];
MAD R1, R0.x, c[4], R1;
MAD R1, R0.z, c[6], R1;
MOV R0, c[7];
MAD result.position, R0, c[3].w, R1;
MUL R2.xy, vertex.position.zwzw, c[9].y;
MUL R0.x, R2, vertex.texcoord[0].z;
MOV R0.y, R2;
MOV R0.zw, result.texcoord[1];
MUL R1.x, vertex.texcoord[2].w, c[8];
MAD result.texcoord[1], R1.x, c[9].x, R0;
MOV result.texcoord[0].xy, vertex.position.zwzw;
MOV result.texcoord[2].x, vertex.texcoord[0].w;
END
# 34 instructions, 3 R-regs
[ 0] LUPS->SphereDistortion: criticle shader error: Fragment info
-------------
Internal error: assembly compile error for fragment shader at offset 1792:
-- error message --
line 59, column 15: error: variable not valid as a source register
line 84, column 13: error: invalid operand variable
-- internal assembly text --
!!ARBfp1.0
OPTION NV_fragment_program2;
# cgc version 1.5.0000, build date Oct 28 2005 17:34:35
# command line args:
#vendor NVIDIA Corporation
#version 1.0.02
#profile fp40
#program main
#semantic gl_ProjectionMatrix
#semantic center
#semantic strength
#semantic screenInverse
#var float4 gl_TexCoord[0] : $vin.TEX0 : TEX0 : -1 : 1
#var float4 gl_TexCoord[1] : : : -1 : 0
#var float4 gl_TexCoord[2] : : : -1 : 0
#var float4 gl_TexCoord[3] : : : -1 : 0
#var float4 gl_TexCoord[4] : : : -1 : 0
#var float4 gl_TexCoord[5] : : : -1 : 0
#var float4 gl_TexCoord[6] : : : -1 : 0
#var float4 gl_TexCoord[7] : : : -1 : 0
#var float4 gl_FragCoord : $vin.WPOS : WPOS : -1 : 1
#var float4 gl_FragColor : $vout.COLOR : COL : -1 : 1
#var float3 gl_FragDepth : $vout.DEPR : DEPR : -1 : 1
#var float4x4 gl_ProjectionMatrix : : c[0], 4 : -1 : 1
#var float2 center : : c[7] : -1 : 1
#var float strength : : c[9] : -1 : 1
#var float2 screenInverse : : c[8] : -1 : 1
#var <none> $kill_0000 : $vout.$kill : $kill : -1 : 0
#const c[4] = 1 0.5 2 0
#const c[5] = -0.0187293 0.074261 0.2121144 1.570729
#const c[6] = 1.570796 30 3
PARAM c[10] = { program.local[0..3],
{ 1, 0.5, 2, 0 },
{ -0.018729299, 0.074261002, 0.21211439, 1.5707288 },
{ 1.5707964, 30, 3 },
program.local[7..9] };
TEMP R0;
TEMP R1;
SHORT TEMP H0;
TEMP RC;
TEMP HC;
OUTPUT oCol = result.color;
MULR R0.xy, fragment.texcoord[0], fragment.texcoord[0];
ADDR R0.x, R0, R0.y;
RSQR R0.z, R0.x;
RCPR R0.w, R0.z;
SGTRC HC.x, R0.w, c[4];
ADDR R1.x, R0.w, -c[4];
ADDR R0.xy, fragment.position, -c[7];
MULR R0.xy, R0.z, R0;
MOVR_SAT R1.x, -R1;
MOVR R1.y, c[6].z;
MADR R1.y, -R1.x, c[4].z, R1;
MULR R1.x, R1, R1;
MULR R1.x, R1, R1.y;
MULR R0.z, R1.x, c[9].x;
MULR R0.xy, R0, c[8];
MULR R1.xy, R0, R0.z;
MOVR R0.xyz, oCol.xyww;
MOVR R1.z, fragment.position;
MOVR R0.xyz(EQ.x), R1;
MOVR R1.x, c[5].y;
MADR R1.y, |R0.w|, c[5].x, R1.x;
ADDR R1.x, -|R0.w|, c[4];
MADR R1.y, |R0.w|, R1, -c[5].z;
RSQR R1.x, R1.x;
MADR R1.y, |R0.w|, R1, c[5].w;
SLTR H0.x, R0.w, c[4].w;
RCPR R1.x, R1.x;
MADR R1.x, -R1, R1.y, c[6];
MULR R1.y, H0.x, R1.x;
MADR R1.x, -R1.y, c[4].z, R1;
MOVR R0.w, c[2].z;
MADR R0.w, fragment.position.z, c[4].z, R0;
COSR R1.x, R1.x;
ADDR R0.w, R0, -c[4].x;
MULR R1.x, R1, c[6].y;
RCPR R0.w, R0.w;
MADR R0.w, R0, c[2], -R1.x;
MULR R0.w, R0, c[4].z;
RCPR R0.w, R0.w;
MULR R1.y, R0.w, c[2].w;
MOVR R1.x, c[4].y;
MOVR R0.w, result.depth.z;
MADR R1.x, R1, -c[2].z, R1.y;
ADDR R0.w(EQ.x), R1.x, c[4].y;
KIL GT.x;
MOVR oCol.xyw, R0.xyzz;
MOVR result.depth.z, R0.w;
END
# 47 instructions, 2 R-regs, 1 H-regs
[ 0] LUPS->Jet: shader error: Vertex info
-----------
Internal error: assembly compile error for vertex shader at offset 1896:
-- error message --
line 59, column 14: error: invalid operand variable
-- internal assembly text --
!!ARBvp1.0
OPTION NV_vertex_program3;
# cgc version 1.5.0000, build date Oct 28 2005 17:34:35
# command line args:
#vendor NVIDIA Corporation
#version 1.0.02
#profile vp40
#program main
#semantic gl_ModelViewMatrix
#semantic gl_ProjectionMatrix
#semantic timer
#var float4 gl_Vertex : $vin.POSITION : POSITION : -1 : 1
#var float4 gl_MultiTexCoord0 : $vin.TEXCOORD0 : TEXCOORD0 : -1 : 1
#var float4 gl_MultiTexCoord1 : $vin.TEXCOORD1 : TEXCOORD1 : -1 : 1
#var float4 gl_Position : $vout.POSITION : HPOS : -1 : 1
#var float4 gl_TexCoord[0] : $vout.TEX0 : TEX0 : -1 : 1
#var float4 gl_TexCoord[1] : $vout.TEX1 : TEX1 : -1 : 1
#var float4 gl_TexCoord[2] : : : -1 : 0
#var float4 gl_TexCoord[3] : : : -1 : 0
#var float4 gl_TexCoord[4] : : : -1 : 0
#var float4 gl_TexCoord[5] : : : -1 : 0
#var float4 gl_TexCoord[6] : : : -1 : 0
#var float4 gl_TexCoord[7] : : : -1 : 0
#var float4x4 gl_ModelViewMatrix : : c[0], 4 : -1 : 1
#var float4x4 gl_ProjectionMatrix : : c[4], 4 : -1 : 1
#var float timer : : c[8] : -1 : 1
#var float distortion : $vout.TEX2 : TEX2 : -1 : 1
PARAM c[9] = { program.local[0..8] };
TEMP R0;
TEMP R1;
TEMP R2;
TEMP CC;
BB1:
MUL R0.xyz, vertex.texcoord[1].y, c[1];
MAD R0.xyz, vertex.texcoord[1].x, c[0], R0;
MAD R0.xyz, vertex.texcoord[1].z, c[2], R0;
MAD R0.xyz, vertex.texcoord[1].w, c[3], R0;
ADD R0.xyz, R0, -c[3];
DP3 R0.w, R0, R0;
RSQ R0.w, R0.w;
DP3 R1.x, c[3], c[3];
RSQ R1.x, R1.x;
MUL R0.xyz, R0.w, R0;
MUL R1.xyz, R1.x, c[3];
MUL R2.xyz, R0.yzxw, R1.zxyw;
MAD R1.xyz, R0.zxyw, R1.yzxw, -R2;
DP3 R0.w, R1, R1;
RSQ R0.w, R0.w;
MUL R1.xyz, R0.w, R1;
MUL R1.xyz, vertex.position.y, R1;
MAD R0.xyz, vertex.position.x, R0, R1;
ADD R0.xyz, R0, c[3];
MUL R1, R0.y, c[5];
MAD R1, R0.x, c[4], R1;
MAD R1, R0.z, c[6], R1;
MOV R0, c[7];
MAD result.position, R0, c[3].w, R1;
MOV R0.x, vertex.texcoord[0];
MOV R0.zw, result.texcoord[1];
MUL R0.x, vertex.position.z, R0;
MOV R0.y, vertex.position.w;
MAD result.texcoord[1], vertex.texcoord[0].z, c[8].x, R0;
MOV result.texcoord[0].xy, vertex.position.zwzw;
MOV result.texcoord[2].x, vertex.texcoord[0].y;
END
# 31 instructions, 3 R-regs
[ 0] Loaded gadget: Lups <lups_wrapper.lua>
[ 0] Loading LuaGaia
[ 0] Loading LuaUI
[ 0] Using LUAUI_DIRNAME = LuaUI/
[ 0] Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
[ 0] LuaUI: bound F11 to the widget selector
[ 0] LuaUI: bound CTRL+F11 to tweak mode
[ 0] Loaded widget from mod: Blast Radius <gui_blastradius.lua>
[ 0] Loaded widget from mod: Take Reminderv2.2 <gui_take_remind.lua>
[ 0] Loaded widget from mod: Attack AoE <gui_attack_aoe.lua>
[ 0] Loaded widget from mod: CustomFormations <unit_customformations.lua>
[ 0] LuaUI v0.3
[ 0] Finalizing...
[ 0] Spring 0.80.4.0 (0.80.4-0-ga0534a8{@}-cmake-mingw32)
[ 0] Build date/time: Aug 30 2009 17:55:49
[ 0] -> connection established (given id 0)
[ 0] Player UnnamedPlayer finished loading and is now ingame
[ 0] GameID: 82539c4a09a8cb62d2b3030898bf8727
[ 0] Player UnnamedPlayer (auto)-paused the game for letting Skirmish AI RAI initialize for controlling team 1. The game is auto-unpaused as soon as the AI is ready.
[ 1] UnnamedPlayer paused the game
[ 1] UnnamedPlayer unpaused the game
[ 704] Path cache hits 0 0%
[ 704] Path cache hits 2411 29%
[ 704] Statistics for local connection:
Received: 1666 bytes
Sent: 6744 bytes
Please help.
spring 0.80.4 i got wierd colors ,the map looking terrible
Moderator: Moderators
Re: spring 0.80.4 i got wierd colors ,the map looking terrible
maybe try turning shadows off.
Re: spring 0.80.4 i got wierd colors ,the map looking terrible
update drivers?
Re: spring 0.80.4 i got wierd colors ,the map looking terrible
happens to me also and it didnt happen to me with 79. Running latest nvidia drivers. Happens when alt tabbing and fix rendering doesnt work.
Re: spring 0.80.4 i got wierd colors ,the map looking terrible
Thnx for the tips.
i tried set off to everything(effects ,particle,shadow gras) : -this not helped
Than i tried and downloaded latest driver for my Nvidia card :
190.62_desktop_winxp_32bit_international_whql
and this is solved my graphical bug.
Thnx for the help guys.
:) now i have fun today :) thnx thnx
i tried set off to everything(effects ,particle,shadow gras) : -this not helped
Than i tried and downloaded latest driver for my Nvidia card :
190.62_desktop_winxp_32bit_international_whql
and this is solved my graphical bug.
Thnx for the help guys.
:) now i have fun today :) thnx thnx