Cloaked units and FPS drop

Cloaked units and FPS drop

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mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Cloaked units and FPS drop

Post by mongus »

Transparent units (cloaked units) in BA and NOTA cause huge fps drop, from 56 to 6 fps.

This is not the case with cloaked units for xta.

Is this a mod bug? a shader error? a lups thing?

its impossible to play those mods if one of such trasnparent units is onscreen.

example of this units is BA dragon teeth, and NOTA sniper.
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thesleepless
Posts: 417
Joined: 24 Oct 2007, 04:49

Re: Cloaked units and FPS drop

Post by thesleepless »

i had this issue with my old gfx card, turn off lua shaders and it should be fine
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Re: Cloaked units and FPS drop

Post by mongus »

aha, thanks.

but what else do i lose with disabling lua shaders?

i do not use the bloom shader widgets. (in xta)

and try to disable lups in every mod.

but is there anything else, besides those widgets that benefits from lua shaders? (that i will miss?).
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