now games :
Code: Select all
spring: /home/jeux/Desktop/spring_0.80.4/AI/Skirmish/KAIK/UnitHandler.cpp:1354:
void CUnitHandler::BuilderReclaimOrder(int, const float3&): Assertion `builderTr
acker->customOrderId == 0' failed.
Aborted (SIGABRT) in spring 0.80.4.0
Stacktrace:
/usr/local/bin/spring [0x88e5541]
[0xb8098400]
[0xb8098424]
/lib/i686/cmov/libc.so.6(gsignal+0x50) [0xb74ef640]
/lib/i686/cmov/libc.so.6(abort+0x188) [0xb74f1018]
/lib/i686/cmov/libc.so.6(__assert_fail+0xee) [0xb74e85be]
/usr/local/lib/spring/AI/Skirmish/KAIK/0.13/libSkirmishAI.so [0xafbf35a5]
/usr/local/lib/spring/AI/Skirmish/KAIK/0.13/libSkirmishAI.so [0xafc2d4b8]
/usr/local/lib/spring/AI/Skirmish/KAIK/0.13/libSkirmishAI.so [0xafbf4926]
/usr/local/lib/spring/AI/Skirmish/KAIK/0.13/libSkirmishAI.so [0xafc46f15]
/usr/local/lib/spring/AI/Skirmish/KAIK/0.13/libSkirmishAI.so [0xafc120b2]
/usr/local/lib/spring/AI/Skirmish/KAIK/0.13/libSkirmishAI.so [0xafc6a2fc]
/usr/local/lib/spring/AI/Skirmish/KAIK/0.13/libSkirmishAI.so [0xafc6a130]
/usr/local/lib/spring/AI/Skirmish/KAIK/0.13/libSkirmishAI.so(handleEvent+0x6a) [ 0xafc5a8fe]
/usr/local/bin/spring [0x8975e66]
/usr/local/bin/spring [0x899a74f]
/usr/local/bin/spring [0x8976886]
/usr/local/bin/spring [0x898964d]
/usr/local/bin/spring [0x82c46c6]
/usr/local/bin/spring [0x82cb848]
/usr/local/bin/spring [0x82cec22]
/usr/local/bin/spring [0x88addfd]
/usr/local/bin/spring [0x88b6192]
/usr/local/bin/spring [0x88deb57]
/usr/local/bin/spring [0x88def71]
/lib/i686/cmov/libc.so.6(__libc_start_main+0xe5) [0xb74da455]
/usr/local/bin/spring(_ZNK5boost15program_options29value_semantic_codecvt_helper IcE5parseERNS_3anyERKSt6vectorISsSaISsEEb+0x151) [0x82bcba1]
AL lib: alBuffer.c:1097: exit() 245 Buffer(s) NOT deleted
using configuration source "/home/jeux/.springrc"
[CMyMath::Init] CPU SSE mask: 126, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 1
SSE 4.1: 1, SSE 4.2: 0
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
OS: Linux
OS: 32bit native mode
LogOutput initialized.
Spring 0.80.4.0
Available log subsystems: mapinfo, CollisionVolume, unit, ArchiveScanner, VFS-detail, VFS, Sound
Enabled log subsystems: Sound
Enable or disable log subsystems using the LogSubsystems configuration key
or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
Using read-write data directory: /home/jeux/spring/
Using read-only data directory: /usr/local/bin/
Using read-only data directory: /home/jeux/.spring/
Using read-only data directory: /usr/local/lib/spring/
Using read-only data directory: /usr/local/share/games/spring/
Scanning: /usr/local/share/games/spring/maps
Scanning: /usr/local/share/games/spring/base
Scanning: /usr/local/share/games/spring/mods
Scanning: /usr/local/share/games/spring/packages
Scanning: /usr/local/lib/spring/maps
Scanning: /usr/local/lib/spring/base
Scanning: /usr/local/lib/spring/mods
Scanning: /usr/local/lib/spring/packages
Scanning: /home/jeux/.spring/maps
Scanning: /home/jeux/.spring/base
Scanning: /home/jeux/.spring/mods
Scanning: /home/jeux/.spring/packages
Scanning: /usr/local/bin/maps
Scanning: /usr/local/bin/base
Scanning: /usr/local/bin/mods
Scanning: /usr/local/bin/packages
Scanning: /home/jeux/spring/maps
Scanning: /home/jeux/spring/base
Scanning: /home/jeux/spring/mods
Scanning: /home/jeux/spring/packages
Video mode set to 1680 x 1050 / 32 bit
SpringApp::InitWindow(): 2442470223 ms
SDL: 1.2.12
GL: 2.1.2 NVIDIA 173.14.09
GL: NVIDIA Corporation
GL: GeForce 8800 GTX/PCI/SSE2
GLEW: 1.5.0
Connecting to local server
Sound: OpenAL info:
Sound: Vendor: OpenAL Community
Sound: Version: 1.1
Sound: Renderer: OpenAL Soft
Sound: AL Extensions: AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_LOKI_quadriphonic
Sound: ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_EFX
Sound: Device: ALSA Software on default
Sound: Available Devices:
Sound: ALSA Software on default
Sound: ALSA Software on HDA Intel
Sound: OSS Software
Sound: Wave File Writer
CPreGame(): 6 ms
Video mode set to 1683 x 1027 / 32 bit
Starting demo recording
Skirmish AI (KAIK) for team 0 is no Lua AI
Skirmish AI (KAIK) for team 1 is no Lua AI
Skirmish AI (KAIK) for team 2 is no Lua AI
Using map FireAtWill_V2.smf
Recording demo demos/local_20090831_050622_FireAtWill_V2_0.80.4.sdf
Using script Commanders
Using mod Balanced Annihilation V7.00
Using mod archive BA700.sd7
Became player 0 (team 3, allyteam 0)
Loading console: 0 ms
Sound: CSound(): Successfully parsed 4 SoundItems from gamedata/sounds.lua
Loading sounds: 0 ms
Camera and mouse: 67 ms
Parsing unit icons
Parsing definitions
Loading all definitions: 0.641000
Loading defs: 693 ms
You are missing the "ARB_shadow_ambient" extension (this will probably make shadows darker than they should be)
Loading map informations
Opening map file
Loading Map
Loading detail textures
Creating overhead texture
Creating ground shading
Loading tile file
Reading tiles
Reading tile map
Creating projectile texture
Number of damage types: 40
Loading weapon definitions
Could not load sound from weapon def: DFhit
Loading unit definitions
Could not load sound from unit def: twrturn3
Could not load sound from unit def: twrturn3
Could not load sound from unit def: mexrun2
Could not load sound from unit def: mexoff2
Could not load sound from unit def: torpadv1
Could not load sound from unit def: twrturn3
Could not load sound from unit def: twrturn3
Could not load sound from unit def: twrturn3
Could not load sound from unit def: twrturn3
Could not load sound from unit def: twrturn3
Could not load sound from unit def: twrturn3
Could not load sound from unit def: twrturn3
Could not load sound from unit def: twrturn3
Could not load sound from unit def: mexrun1
Could not load sound from unit def: mexoff1
Could not load sound from unit def: twrturn3
Could not load sound from unit def: twrturn3
Could not load sound from unit def: torpadv1
Could not load sound from unit def: twrturn3
Could not load sound from unit def: twrturn3
Could not load sound from unit def: twrturn3
Could not load sound from unit def: twrturn3
Could not load sound from unit def: mexrun2
Could not load sound from unit def: mexoff2
Could not load sound from unit def: twrturn3
Could not load sound from unit def: twrturn3
Could not load sound from unit def: mexrun2
Could not load sound from unit def: mexoff2
Could not load sound from unit def: twrturn3
Could not load sound from unit def: twrturn3
Could not load sound from unit def: twrturn3
Could not load sound from unit def: twrturn3
Could not load sound from unit def: twrturn3
Could not load sound from unit def: twrturn3
Loading feature definitions
Creating unit textures
Initializing map features
Reading estimate path costs
Pathing data checksum: 3ab4e433
Creating sky
Loading LuaRules
gf1 = LuaRules/Gadgets/areaattack.lua
gf1 = LuaRules/Gadgets/cmd_nocost.lua
gf1 = LuaRules/Gadgets/comiscontrol.lua
gf1 = LuaRules/Gadgets/fx_reclaim_shards.lua
gf1 = LuaRules/Gadgets/lups_manager.lua
gf1 = LuaRules/Gadgets/lups_shockwaves.lua
gf1 = LuaRules/Gadgets/lups_wrapper.lua
gf1 = LuaRules/Gadgets/mo_comgate.lua
gf1 = LuaRules/Gadgets/mo_coop.lua
gf1 = LuaRules/Gadgets/mo_greenfields.lua
gf1 = LuaRules/Gadgets/mo_koth.lua
gf1 = LuaRules/Gadgets/mo_noowner.lua
gf1 = LuaRules/Gadgets/mo_noshare.lua
gf1 = LuaRules/Gadgets/mo_nowrecks.lua
gf1 = LuaRules/Gadgets/teamcomends.lua
gf1 = LuaRules/Gadgets/unit_air_plants.lua
gf1 = LuaRules/Gadgets/unit_direct_control.lua
gf1 = LuaRules/Gadgets/unit_fix_dropped_startpos.lua
gf1 = LuaRules/Gadgets/unit_mex_upgrader.lua
gf1 = LuaRules/Gadgets/unit_missile_delay.lua
gf1 = LuaRules/Gadgets/unit_noselfd.lua
gf1 = LuaRules/Gadgets/unit_noselfpwn.lua
gf1 = LuaRules/Gadgets/unit_passive_builders.lua
gf1 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
gf1 = LuaRules/Gadgets/unit_prevent_load_hax.lua
gf1 = LuaRules/Gadgets/unit_prevent_range_hax.lua
gf1 = LuaRules/Gadgets/unit_reclaim_fix.lua
gf1 = LuaRules/Gadgets/unit_scout_spawner.lua
gf1 = LuaRules/Gadgets/unit_set_neutral.lua
gf1 = LuaRules/Gadgets/unit_shield_watch.lua
gf2 = LuaRules/Gadgets/areaattack.lua
gf2 = LuaRules/Gadgets/cmd_nocost.lua
gf2 = LuaRules/Gadgets/comiscontrol.lua
gf2 = LuaRules/Gadgets/fx_reclaim_shards.lua
gf2 = LuaRules/Gadgets/lups_manager.lua
gf2 = LuaRules/Gadgets/lups_shockwaves.lua
gf2 = LuaRules/Gadgets/lups_wrapper.lua
gf2 = LuaRules/Gadgets/mo_comgate.lua
gf2 = LuaRules/Gadgets/mo_coop.lua
gf2 = LuaRules/Gadgets/mo_greenfields.lua
gf2 = LuaRules/Gadgets/mo_koth.lua
gf2 = LuaRules/Gadgets/mo_noowner.lua
gf2 = LuaRules/Gadgets/mo_noshare.lua
gf2 = LuaRules/Gadgets/mo_nowrecks.lua
gf2 = LuaRules/Gadgets/teamcomends.lua
gf2 = LuaRules/Gadgets/unit_air_plants.lua
gf2 = LuaRules/Gadgets/unit_direct_control.lua
gf2 = LuaRules/Gadgets/unit_fix_dropped_startpos.lua
gf2 = LuaRules/Gadgets/unit_mex_upgrader.lua
gf2 = LuaRules/Gadgets/unit_missile_delay.lua
gf2 = LuaRules/Gadgets/unit_noselfd.lua
gf2 = LuaRules/Gadgets/unit_noselfpwn.lua
gf2 = LuaRules/Gadgets/unit_passive_builders.lua
gf2 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
gf2 = LuaRules/Gadgets/unit_prevent_load_hax.lua
gf2 = LuaRules/Gadgets/unit_prevent_range_hax.lua
gf2 = LuaRules/Gadgets/unit_reclaim_fix.lua
gf2 = LuaRules/Gadgets/unit_scout_spawner.lua
gf2 = LuaRules/Gadgets/unit_set_neutral.lua
gf2 = LuaRules/Gadgets/unit_shield_watch.lua
Loaded gadget: No Self-D <unit_noselfd.lua>
Loaded gadget: AirPlantParents <unit_air_plants.lua>
Loaded gadget: DirectControl <unit_direct_control.lua>
Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
Loaded gadget: DroppedStartPos <unit_fix_dropped_startpos.lua>
Loaded gadget: MissileControl <unit_missile_delay.lua>
Loaded gadget: No Self Pwn <unit_noselfpwn.lua>
Loaded gadget: NoCost <cmd_nocost.lua>
Loaded gadget: PassiveBuilders <unit_passive_builders.lua>
Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
Loaded gadget: Prevent Load Hax <unit_prevent_load_hax.lua>
Loaded gadget: Prevent Range Hax <unit_prevent_range_hax.lua>
Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
Loaded gadget: ShieldDrain <unit_shield_watch.lua>
Loaded gadget: Shockwaves <lups_shockwaves.lua>
Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
Loaded gadget: lups_wrapper.lua <lups_wrapper.lua>
Loaded gadget: mo_noshare <mo_noshare.lua>
Loaded gadget: Area Attack <areaattack.lua>
Loaded gadget: C Is For Control <comiscontrol.lua>
Loaded gadget: Team Com Ends <teamcomends.lua>
Loaded gadget: LupsSyncedManager <lups_manager.lua>
Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
gf1 = LuaRules/Gadgets/areaattack.lua
gf1 = LuaRules/Gadgets/cmd_nocost.lua
gf1 = LuaRules/Gadgets/comiscontrol.lua
gf1 = LuaRules/Gadgets/fx_reclaim_shards.lua
gf1 = LuaRules/Gadgets/lups_manager.lua
gf1 = LuaRules/Gadgets/lups_shockwaves.lua
gf1 = LuaRules/Gadgets/lups_wrapper.lua
gf1 = LuaRules/Gadgets/mo_comgate.lua
gf1 = LuaRules/Gadgets/mo_coop.lua
gf1 = LuaRules/Gadgets/mo_greenfields.lua
gf1 = LuaRules/Gadgets/mo_koth.lua
gf1 = LuaRules/Gadgets/mo_noowner.lua
gf1 = LuaRules/Gadgets/mo_noshare.lua
gf1 = LuaRules/Gadgets/mo_nowrecks.lua
gf1 = LuaRules/Gadgets/teamcomends.lua
gf1 = LuaRules/Gadgets/unit_air_plants.lua
gf1 = LuaRules/Gadgets/unit_direct_control.lua
gf1 = LuaRules/Gadgets/unit_fix_dropped_startpos.lua
gf1 = LuaRules/Gadgets/unit_mex_upgrader.lua
gf1 = LuaRules/Gadgets/unit_missile_delay.lua
gf1 = LuaRules/Gadgets/unit_noselfd.lua
gf1 = LuaRules/Gadgets/unit_noselfpwn.lua
gf1 = LuaRules/Gadgets/unit_passive_builders.lua
gf1 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
gf1 = LuaRules/Gadgets/unit_prevent_load_hax.lua
gf1 = LuaRules/Gadgets/unit_prevent_range_hax.lua
gf1 = LuaRules/Gadgets/unit_reclaim_fix.lua
gf1 = LuaRules/Gadgets/unit_scout_spawner.lua
gf1 = LuaRules/Gadgets/unit_set_neutral.lua
gf1 = LuaRules/Gadgets/unit_shield_watch.lua
gf2 = LuaRules/Gadgets/areaattack.lua
gf2 = LuaRules/Gadgets/cmd_nocost.lua
gf2 = LuaRules/Gadgets/comiscontrol.lua
gf2 = LuaRules/Gadgets/fx_reclaim_shards.lua
gf2 = LuaRules/Gadgets/lups_manager.lua
gf2 = LuaRules/Gadgets/lups_shockwaves.lua
gf2 = LuaRules/Gadgets/lups_wrapper.lua
gf2 = LuaRules/Gadgets/mo_comgate.lua
gf2 = LuaRules/Gadgets/mo_coop.lua
gf2 = LuaRules/Gadgets/mo_greenfields.lua
gf2 = LuaRules/Gadgets/mo_koth.lua
gf2 = LuaRules/Gadgets/mo_noowner.lua
gf2 = LuaRules/Gadgets/mo_noshare.lua
gf2 = LuaRules/Gadgets/mo_nowrecks.lua
gf2 = LuaRules/Gadgets/teamcomends.lua
gf2 = LuaRules/Gadgets/unit_air_plants.lua
gf2 = LuaRules/Gadgets/unit_direct_control.lua
gf2 = LuaRules/Gadgets/unit_fix_dropped_startpos.lua
gf2 = LuaRules/Gadgets/unit_mex_upgrader.lua
gf2 = LuaRules/Gadgets/unit_missile_delay.lua
gf2 = LuaRules/Gadgets/unit_noselfd.lua
gf2 = LuaRules/Gadgets/unit_noselfpwn.lua
gf2 = LuaRules/Gadgets/unit_passive_builders.lua
gf2 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
gf2 = LuaRules/Gadgets/unit_prevent_load_hax.lua
gf2 = LuaRules/Gadgets/unit_prevent_range_hax.lua
gf2 = LuaRules/Gadgets/unit_reclaim_fix.lua
gf2 = LuaRules/Gadgets/unit_scout_spawner.lua
gf2 = LuaRules/Gadgets/unit_set_neutral.lua
gf2 = LuaRules/Gadgets/unit_shield_watch.lua
Loaded gadget: AirPlantParents <unit_air_plants.lua>
Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
Loaded gadget: DroppedStartPos <unit_fix_dropped_startpos.lua>
Loaded gadget: MissileControl <unit_missile_delay.lua>
Loaded gadget: NoCost <cmd_nocost.lua>
Loaded gadget: PassiveBuilders <unit_passive_builders.lua>
Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
Loaded gadget: ShieldDrain <unit_shield_watch.lua>
Loaded gadget: Shockwaves <lups_shockwaves.lua>
Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
Loaded gadget: mo_greenfields <mo_greenfields.lua>
Loaded gadget: mo_noowner <mo_noowner.lua>
Loaded gadget: mo_noshare <mo_noshare.lua>
Loaded gadget: mo_nowrecks <mo_nowrecks.lua>
Loaded gadget: Area Attack <areaattack.lua>
Loaded gadget: C Is For Control <comiscontrol.lua>
Loaded gadget: LupsSyncedManager <lups_manager.lua>
Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
Loaded gadget: Lups <lups_wrapper.lua>
Loading LuaGaia
Loading LuaUI
Using LUAUI_DIRNAME = LuaUI/
Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
LuaUI: bound F11 to the widget selector
LuaUI: bound CTRL+F11 to tweak mode
Loaded widget from mod: BlurApi <api_gfx_blur.lua>
Loaded widget from mod: MexUpg Helper <helper.lua>
Loaded widget from mod: HealthBars <unit_healthbars.lua>
Loaded widget from mod: BuildETA <gui_build_eta.lua>
Loaded widget from mod: Autoquit <autoquit.lua>
Loaded widget from mod: Point Tracker <gui_point_tracker.lua>
Loaded widget from mod: Improved MetalMakers <unit_improved_metal_maker.lua>
Loaded widget from mod: ReclaimInfo <gui_reclaiminfo.lua>
Loaded widget from mod: Share Tracker <unit_share_tracker.lua>
Loaded widget from mod: BuildBar <gui_buildbar.lua>
Loaded widget from mod: ComCounter <unit_com_counter.lua>
Loaded widget from mod: XrayHighlight <gui_xray_highlight.lua>
Loaded widget from mod: Defense Range <gui_defenserange.lua>
Loaded widget from mod: MohoExploiter <unit_moho_exploiter.lua>
Loaded widget from mod: Ghost Site <unit_ghostsite.lua>
Loaded widget from mod: NoDuplicateOrders <cmd_no_duplicate_orders.lua>
Loaded widget from mod: Take Reminder <gui_take_remind.lua>
Loaded widget from mod: Prospector <gui_prospector.lua>
Loaded widget from mod: BA Waypoint Dragger <unit_waypoint_dragger_2.lua>
Loaded widget from mod: Select n Center! <gui_center_n_select.lua>
Loaded widget from mod: LupsManager <gfx_lups_manager.lua>
Loaded widget from mod: BA_AllyCursors <gui_ba_ally_cursors.lua>
Loaded widget from mod: Lups <lups_wrapper.lua>
Loaded widget from mod: LolUI <lolui.lua>
Loaded widget from mod: CustomFormations2 <unit_customformations2.lua>
LuaUI v0.3
Finalizing...
Spring 0.80.4.0
Build date/time: Aug 31 2009 00:33:21
-> connection established (given id 0)
Player unnamed finished loading and is now ingame
GameID: 3b3e9b4a52cd5caf2e83942f1cdf4421
Player unnamed (auto)-paused the game for letting Skirmish AI KAIK initialize for controlling team 0. The game is auto-unpaused as soon as the AI is ready.
SkirmishAI (with team ID = 0): Cheating enabled!
SkirmishAI0: KAI Metal Class by Krogothe
SkirmishAI0: KAIK 0.13 Unofficial (built Aug 31 2009) initialized succesfully!
SkirmishAI0: logging events to /home/jeux/spring/AI/Skirmish/KAIK/0.13/Logs/FireAtWill_V2.smf_BA700.sd7_8-31-2009_56_team0.txt
SkirmishAI0: (developed by Krogothe, Tournesol, Firenu; now maintained by Kloot)
Player unnamed (auto)-paused the game for letting Skirmish AI KAIK initialize for controlling team 1. The game is auto-unpaused as soon as the AI is ready.
SkirmishAI (with team ID = 1): Cheating enabled!
SkirmishAI1: KAI Metal Class by Krogothe
SkirmishAI1: KAIK 0.13 Unofficial (built Aug 31 2009) initialized succesfully!
SkirmishAI1: logging events to /home/jeux/spring/AI/Skirmish/KAIK/0.13/Logs/FireAtWill_V2.smf_BA700.sd7_8-31-2009_56_team1.txt
SkirmishAI1: (developed by Krogothe, Tournesol, Firenu; now maintained by Kloot)
Player unnamed (auto)-paused the game for letting Skirmish AI KAIK initialize for controlling team 2. The game is auto-unpaused as soon as the AI is ready.
SkirmishAI (with team ID = 2): Cheating enabled!
SkirmishAI2: KAI Metal Class by Krogothe
SkirmishAI2: KAIK 0.13 Unofficial (built Aug 31 2009) initialized succesfully!
SkirmishAI2: logging events to /home/jeux/spring/AI/Skirmish/KAIK/0.13/Logs/FireAtWill_V2.smf_BA700.sd7_8-31-2009_56_team2.txt
SkirmishAI2: (developed by Krogothe, Tournesol, Firenu; now maintained by Kloot)
unnamed paused the game
unnamed unpaused the game
unnamed paused the game
unnamed unpaused the game
unnamed paused the game
unnamed unpaused the game
Flea is being attacked
Flea is being attacked
Flea is being attacked
Flea is being attacked
Flea is being attacked
Flea is being attacked
Flea is being attacked
Zipper is being attacked
Zipper is being attacked
Zipper is being attacked
Zipper is being attacked
Zipper is being attacked
Warrior is being attacked
Warrior is being attacked
Warrior is being attacked
Zipper is being attacked
Construction Kbot: Can't reach destination!
Construction Kbot: Can't reach destination!
Construction Kbot: Can't reach destination!
Construction Kbot: Can't reach destination!
Construction Kbot: Can't reach destination!
Warrior is being attacked
Warrior is being attacked
Warrior is being attacked
Warrior is being attacked
Warrior is being attacked
Zipper is being attacked
Zipper is being attacked
Zipper is being attacked
Warrior is being attacked
Warrior is being attacked
Warrior is being attacked
Advanced Construction Kbot is being attacked
Warrior is being attacked
Pit Bull is being attacked
Pit Bull is being attacked
Advanced Construction Kbot is being attacked
Pit Bull is being attacked
Zipper is being attacked
Zeus is being attacked
Zeus is being attacked
Warrior is being attacked
Warrior is being attacked
Warrior is being attacked
Warrior is being attacked
Warrior is being attacked
Warrior is being attacked
Warrior is being attacked
Warrior is being attacked
Warrior is being attacked
Construction Kbot: Build pos blocked
Construction Kbot: Build pos blocked
Warrior is being attacked
Warrior is being attacked
Warrior is being attacked
Advanced Construction Kbot: Build pos blocked
Advanced Construction Kbot: Build pos blocked
Advanced Construction Kbot: No mexes to upgrade
Advanced Solar Collector: Self destruct in 4 s
Advanced Solar Collector: Self destruct in 3 s
Advanced Solar Collector: Self destruct in 2 s
Advanced Solar Collector: Self destruct in 1 s
Warrior is being attacked
Warrior is being attacked
Zeus is being attacked
Zeus is being attacked
Advanced Construction Kbot: Build pos blocked
Zeus is being attacked
Advanced Construction Kbot: Build pos blocked
Advanced Construction Kbot: Build pos blocked
Zeus is being attacked
Advanced Construction Kbot: Build pos blocked
Zeus is being attacked
Advanced Construction Kbot: No mexes to upgrade
Zeus is being attacked
Zeus is being attacked
Zeus is being attacked
Zeus is being attacked
Zeus is being attacked
Zeus is being attacked
Zeus is being attacked
Zeus is being attacked
Zeus is being attacked
Zeus is being attacked
Zeus is being attacked
Zeus is being attacked
Zeus is being attacked
Zeus is being attacked
Zeus is being attacked
Zeus is being attacked
Zeus is being attacked
Zeus is being attacked
Zeus is being attacked
Zeus is being attacked
Warrior is being attacked
Advanced Construction Kbot: No mexes to upgrade
Zeus is being attacked
Zeus is being attacked
Zeus is being attacked
Zeus is being attacked
Zeus is being attacked
Zeus is being attacked
Zeus is being attacked
Warrior is being attacked
Zeus is being attacked
Zeus is being attacked
spring: /home/jeux/Desktop/spring_0.80.4/AI/Skirmish/KAIK/UnitHandler.cpp:1353: void CUnitHandler::BuilderReclaimOrder(int, const float3&): Assertion `builderTracker->factoryId == 0' failed.
Aborted (SIGABRT) in spring 0.80.4.0
Stacktrace:
/usr/local/bin/spring [0x88e5541]
[0xb8030400]
[0xb8030424]
/lib/i686/cmov/libc.so.6(gsignal+0x50) [0xb7487640]
/lib/i686/cmov/libc.so.6(abort+0x188) [0xb7489018]
/lib/i686/cmov/libc.so.6(__assert_fail+0xee) [0xb74805be]
/usr/local/lib/spring/AI/Skirmish/KAIK/0.13/libSkirmishAI.so [0xaf95a571]
/usr/local/lib/spring/AI/Skirmish/KAIK/0.13/libSkirmishAI.so [0xaf9944b8]
/usr/local/lib/spring/AI/Skirmish/KAIK/0.13/libSkirmishAI.so [0xaf95b926]
/usr/local/lib/spring/AI/Skirmish/KAIK/0.13/libSkirmishAI.so [0xaf9adf15]
/usr/local/lib/spring/AI/Skirmish/KAIK/0.13/libSkirmishAI.so [0xaf9790b2]
/usr/local/lib/spring/AI/Skirmish/KAIK/0.13/libSkirmishAI.so [0xaf9d12fc]
/usr/local/lib/spring/AI/Skirmish/KAIK/0.13/libSkirmishAI.so [0xaf9d1130]
/usr/local/lib/spring/AI/Skirmish/KAIK/0.13/libSkirmishAI.so(handleEvent+0x6a) [0xaf9c18fe]
/usr/local/bin/spring [0x8975e66]
/usr/local/bin/spring [0x899a74f]
/usr/local/bin/spring [0x8976886]
/usr/local/bin/spring [0x898964d]
/usr/local/bin/spring [0x82c46c6]
/usr/local/bin/spring [0x82cb848]
/usr/local/bin/spring [0x82cec22]
/usr/local/bin/spring [0x88addfd]
/usr/local/bin/spring [0x88b6192]
/usr/local/bin/spring [0x88deb57]
/usr/local/bin/spring [0x88def71]
/lib/i686/cmov/libc.so.6(__libc_start_main+0xe5) [0xb7472455]
/usr/local/bin/spring(_ZNK5boost15program_options29value_semantic_codecvt_helperIcE5parseERNS_3anyERKSt6vectorISsSaISsEEb+0x151) [0x82bcba1]
AL lib: alBuffer.c:1097: exit() 245 Buffer(s) NOT deleted