The Complete Annihilation of CA

The Complete Annihilation of CA

A dynamic game undergoing constant development and refinement, that attempts to balance playability with fresh and innovative features.

Moderator: Content Developer

Post Reply
Dotz
Posts: 73
Joined: 25 May 2009, 01:11

The Complete Annihilation of CA

Post by Dotz »

Code: Select all

LogOutput initialized.
Spring 0.80.2.0 (0.80.2-0-ged79d6b{@}-cmake-mingw32)
Available log subsystems: mapinfo, CollisionVolume, unit, VFS-detail, VFS, ArchiveScanner, Sound
Enabled log subsystems: Sound
Enable or disable log subsystems using the LogSubsystems configuration key
  or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
[CMyMath::Init] CPU SSE mask: 126, flags:
	SSE 1.0:  1,  SSE 2.0:  1
	SSE 3.0:  1, SSSE 3.0:  1
	SSE 4.1:  1,  SSE 4.2:  0
	SSE 4.0A: 0,  SSE 5.0A: 0
	using streflop SSE FP-math mode, CPU supports SSE instructions
default config file: C:\Documents and Settings\Dotz\Local Settings\Application Data\springsettings.cfg
using default configuration source "C:\Documents and Settings\Dotz\Local Settings\Application Data\springsettings.cfg"
OS: Microsoft Windows
Microsoft Windows XP Professional Service Pack 2 (build 2600)
Intel(R) Core(TM)2 Duo CPU     E8135  @ 2.40GHz; 1004MB RAM, 2409MB pagefile
OS: 32bit native mode
Using read-write data directory: C:\Program Files\Spring\
Using read-only  data directory: C:\Documents and Settings\Dotz\My Documents\My Games\Spring\
Using read-only  data directory: C:\Documents and Settings\Dotz\My Documents\Spring\
Using read-only  data directory: C:\Documents and Settings\All Users\Application Data\Spring\
Scanning: C:\Documents and Settings\All Users\Application Data\Spring\maps
Scanning: C:\Documents and Settings\All Users\Application Data\Spring\base
Scanning: C:\Documents and Settings\All Users\Application Data\Spring\mods
Scanning: C:\Documents and Settings\All Users\Application Data\Spring\packages
Scanning: C:\Documents and Settings\Dotz\My Documents\Spring\maps
Scanning: C:\Documents and Settings\Dotz\My Documents\Spring\base
Scanning: C:\Documents and Settings\Dotz\My Documents\Spring\mods
Scanning: C:\Documents and Settings\Dotz\My Documents\Spring\packages
Scanning: C:\Documents and Settings\Dotz\My Documents\My Games\Spring\maps
Scanning: C:\Documents and Settings\Dotz\My Documents\My Games\Spring\base
Scanning: C:\Documents and Settings\Dotz\My Documents\My Games\Spring\mods
Scanning: C:\Documents and Settings\Dotz\My Documents\My Games\Spring\packages
Scanning: C:\Program Files\Spring\maps
Scanning: C:\Program Files\Spring\base
Scanning: C:\Program Files\Spring\mods
Scanning: C:\Program Files\Spring\packages
Video mode set to  1024 x 768 / 32 bit
[      0] SDL:  1.2.10
[      0] GL:   2.1.7273 Release
[      0] GL:   ATI Technologies Inc.
[      0] GL:   ATI Mobility Radeon HD 2400 XT
[      0] GLEW: 1.4.0
[      0] ATI hacks enabled
[      0] Connecting to 173.58.59.48:8452 using name Dotz
[      0] Sound: OpenAL info:
[      0] Sound:   Vendor:     Creative Labs Inc.
[      0] Sound:   Version:    1.1
[      0] Sound:   Renderer:   Software
[      0] Sound:   AL Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
[      0] Sound:   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_EFX
[      0] Sound:   Device:     Generic Hardware
[      0] Sound:   Available Devices:  
[      0] Sound:                       Generic Hardware
[      0] Sound:                       Generic Software
[      0] Starting demo recording
[      0] Sound: SoundSource::SoundSource: Invalid Value
[      0] Sound: Your hardware/driver can not handle more than 29 soundsources
[      0] Sound: SoundSource::~SoundSource: Invalid Name
[      0] Using map TheHunters-v3.smf
[      0] Recording demo demos/local_20090822_151310_TheHunters-v3_0.80.2.sdf
[      0] Using script Commanders
[      0] Using mod Complete Annihilation stable-5274
[      0] Using mod archive ca-r5274.sdz
[      0] Became player 0 (team 0, allyteam 1)
[      0] Sound: CSound(): Sucessfully parsed 4 SoundItems from gamedata/sounds.lua
[      0] Parsing unit icons
[      0] Parsing definitions
[      0] could not load buildOption data: missing file
[      0] Loading all definitions:  4.523000
[      0] Loading map informations
[      0] Opening map file
[      0] Loading Map
[      0] Loading detail textures
[      0] Creating overhead texture
[      0] Creating ground shading
[      0] Loading tile file
[      0] Reading tiles
[      0] Reading tile map
[      0] Creating projectile texture
[      0] Number of damage types: 10
[      0] Loading weapon definitions
[      0] Loading unit definitions
[      0] Inconsistent movedata 1 for chicken (moveclass hover3): neither canhover nor floater, but not a ground movetype
[      0] Inconsistent movedata 1 for chicken_dodo (moveclass hover3): neither canhover nor floater, but not a ground movetype
[      0] Loading feature definitions
[      0] Generating trees
[      0] Creating unit textures
[      0] Initializing map features
[      0] Unknown map feature type armckfus_dead
[      0] Reading estimate path costs
[      0] Analyzing map accessibility [8]
[      0] Block offset: 0 of 16384 (size 8)
[      0] Block offset: 7000 of 16384 (size 8)
[      0] Block offset: 8000 of 16384 (size 8)
[      0] Block offset: 9000 of 16384 (size 8)
[      0] Block offset: 10000 of 16384 (size 8)
[      0] Block offset: 11000 of 16384 (size 8)
[      0] Block offset: 12000 of 16384 (size 8)
[      0] Block offset: 13000 of 16384 (size 8)
[      0] Block offset: 14000 of 16384 (size 8)
[      0] Block offset: 15000 of 16384 (size 8)
[      0] Block offset: 16000 of 16384 (size 8)
[      0] Path cost: 0 of 16384 (size 8)
[      0] Path cost: 1000 of 16384 (size 8)
[      0] Path cost: 2000 of 16384 (size 8)
[      0] Path cost: 3000 of 16384 (size 8)
[      0] Path cost: 4000 of 16384 (size 8)
[      0] Path cost: 5000 of 16384 (size 8)
[      0] Path cost: 6000 of 16384 (size 8)
[      0] Path cost: 7000 of 16384 (size 8)
[      0] Path cost: 8000 of 16384 (size 8)
[      0] Path cost: 9000 of 16384 (size 8)
[      0] Path cost: 10000 of 16384 (size 8)
[      0] Path cost: 11000 of 16384 (size 8)
[      0] Path cost: 12000 of 16384 (size 8)
[      0] Path cost: 13000 of 16384 (size 8)
[      0] Path cost: 14000 of 16384 (size 8)
[      0] Path cost: 15000 of 16384 (size 8)
[      0] Path cost: 16000 of 16384 (size 8)
[      0] Writing path data file...
[      0] Reading estimate path costs
[      0] Analyzing map accessibility [32]
[      0] Block offset: 0 of 1024 (size 32)
[      0] Block offset: 1000 of 1024 (size 32)
[      0] Path cost: 0 of 1024 (size 32)
[      0] Path cost: 1000 of 1024 (size 32)
[      0] Writing path data file...
[      0] Pathing data checksum: fa5e63ba
[      0] Creating sky
[      0] Loading LuaRules
[      0] Doesn't count initialized
[      0] LUARULES-DRAW  (GADGETS)
[      0] Failed to load: unit_self_destruct.lua  ([string "LuaRules/actions.lua"]:48: attempt to index field 'ghInfo' (a nil value))
[      0] Doesn't count initialized
[      0] LUARULES-DRAW  (GADGETS)
[      0] Loading LuaGaia
[      0] Loading LuaUI
[      0] This mod has locked LuaUI access
[      0] Using LUAUI_DIRNAME = LuaUI/
[      0] Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
[      0] LuaUI: bound F11 to the widget selector
[      0] LuaUI: bound CTRL+F11 to tweak mode
[      0] Failed to load: unit_healthbars2.lua  (duplicate name)
[      0] Failed to load: autoquit.lua  (duplicate name)
[      0] Failed to load: gui_advplayerslist.lua  (duplicate name)
[      0] Failed to load: gui_ally_cursors.lua  (duplicate name)
[      0] Failed to load: gui_build_eta.lua  (duplicate name)
[      0] Failed to load: gui_buildbar.lua  (duplicate name)
[      0] Failed to load: gui_center_n_select.lua  (duplicate name)
[      0] Failed to load: gui_xp.lua  (Include() could not load 'LuaUI/Headers/billboard.lua')
[      0] Failed to load: init_start_point_remover.lua  (duplicate name)
[      0] Failed to load: unit_auto_group.lua  (duplicate name)
[      0] Failed to load: unit_auto_skirm.lua  (duplicate name)
[      0] Failed to load: unit_autorepair.lua  (duplicate name)
[      0] Failed to load: unit_customformations.lua  (duplicate name)
[      0] Failed to load: unit_dontshoot.lua  (duplicate name)
[      0] Failed to load: unit_healthbars.lua  (duplicate name)
[      0] Failed to load: unit_immobile_buider.lua  (duplicate name)
[      0] Loaded widget:  BlurApi             <api_gfx_blur.lua>
[      0] Loaded widget:  LolUI               <lolui.lua>
[      0] Loaded widget:  BlobShadow          <unit_blobshadow.lua>
[      0] Loaded widget:  HealthBars          <unit_healthbars.lua>
[      0] Loaded widget:  Commander Name Tags1.0  <unit_comm_nametags.lua>
[      0] Loaded widget:  Noises              <snd_noises.lua>
[      0] Loaded widget:  Commander Name Tags   <unit_comm_nametags.lua>
[      0] Loaded widget:  Voices              <snd_voices.lua>
[      0] Loaded widget:  LockCamera          <camera_lockcamera.lua>
[      0] Loaded widget:  Tooltip Replacement  <gui_tooltip_replacement.lua>
[      0] Loaded widget:  AdvPlayersList      <gui_advplayerslist.lua>
[      0] Loaded widget:  DGunLimit           <gui_limit_dgun.lua>
[      0] Loaded widget:  CommunismMarker     <gui_communism.lua>
[      0] Loaded widget:  BuildETA            <gui_build_eta.lua>
[      0] Loaded widget:  Don't Shoot         <unit_dontshoot.lua>
[      0] Loaded widget:  ResetState          <unit_resetstate.lua>
[      0] Loaded widget:  Stockpiler          <unit_stockpile.lua>
[      0] Loaded widget:  DontMove            <unit_dontmove.lua>
[      0] Loaded widget:  ImmobileBuilder     <unit_immobile_buider.lua>
[      0] Loaded widget:  Auto First Build Facing  <autofirstbuildfacing.lua>
[      0] Loaded widget:  Autoquit            <autoquit.lua>
[      0] Loaded widget:  Z Selector          <unit_z_selector.lua>
[      0] Loaded widget:  MinimapEvents       <minimap_events.lua>
[      0] Loaded widget:  Build costs 1.02    <gui_build_costs.lua>
[      0] Loaded widget:  Auto Skirm          <unit_auto_skirm.lua>
[      0] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
[      0] Loaded widget:  RelativeMinimap     <minimap_relative.lua>
[      0] Loaded widget:  Transporting        <gui_transporting.lua>
[      0] Loaded widget:  MetalMakers         <unit_metal_maker.lua>
[      0] Loaded widget:  OnlyFightersPatrol  <unit_only_fighters_patrol.lua>
[      0] Loaded widget:  ShareUnits          <cmd_shareunits.lua>
[      0] Loaded widget:  LupsStats           <gui_lups_stats.lua>
[      0] Loaded widget:  Auto group          <unit_auto_group.lua>
[      0] Loaded widget:  Display DPS         <gui_display_dps.lua>
[      0] Loaded widget:  DCIcon              <dbg_dcicon.lua>
[      0] Loaded widget:  Don't Move          <unit_dontmove.lua>
[      0] Loaded widget:  Comblast Range 1.0  <gui_comblast_range.lua>
[      0] Loaded widget:  Land Fly v1.2.2     <unit_land_fly.lua>
[      0] Loaded widget:  Retreat             <cmd_retreat.lua>
[      0] Loaded widget:  SelectionButtons_CA  <gui_selbuttons_ca.lua>
[      0] Loaded widget:  Auto Swarm          <unit_auto_swarm.lua>
[      0] Loaded widget:  Crude Menu          <gui_crudemenu.lua>
[      0] Loaded widget:  Blast Radius        <gui_blastradius.lua>
[      0] Loaded widget:  Ghost Radar         <unit_ghostRadar.lua>
[      0] Loaded widget:  Unit Marker         <unit_marker.lua>
[      0] Loaded widget:  Ghost Site          <unit_ghostsite.lua>
[      0] Loaded widget:  Start Point Remover  <init_start_point_remover.lua>
[      0] Loaded widget:  Chili Chat Beta     <gui_chilichat.lua>
[      0] Loaded widget:  SmartNanos          <unit_smart_nanos.lua>
[      0] Loaded widget:  Improved MetalMakers  <unit_improved_metal_maker.lua>
[      0] Loaded widget:  Mobile Anti Marker  <gui_mobile_anti_marker.lua>
[      0] Loaded widget:  Transport AI        <unit_transport_ai.lua>
[      0] Loaded widget:  Take Reminder       <gui_take_remind.lua>
[      0] Loaded widget:  Stall Assist        <cmd_stall_assist.lua>
[      0] Loaded widget:  BuildBar            <gui_buildbar.lua>
[      0] Loaded widget:  Satellites          <unit_satellites.lua>
[      0] Loaded widget:  Windcheck v1.1      <gui_windcheck(1.1).lua>
[      0] Loaded widget:  AutoRepair          <unit_autorepair.lua>
[      0] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>
[      0] Loaded widget:  Shield Guard        <unit_shield_guard.lua>
[      0] Loaded widget:  Cloaker Guard       <unit_cloaker_guard.lua>
[      0] Loaded widget:  Selection Send      <gui_selectionsend.lua>
[      0] Loaded widget:  Select n Center!    <gui_center_n_select.lua>
[      0] Loaded widget:  LupsManager         <gfx_lups_manager.lua>
[      0] Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>
[      0] Loaded widget:  CALayout            <ca_layout.lua>
[      0] Loaded widget:  Lups                <lups_wrapper.lua>
[      0] Loaded widget:  CustomFormations    <unit_customformations.lua>
[      0] Loaded widget:  Jumjet GUI          <gui_jumpjets.lua>
[      0] Loaded widget:  CustomFormations2   <unit_customformations2.lua>
[      0] Loaded widget:  Default Commands Tweaks  <cmd_defaultcommands.lua>
[      0] LuaUI v0.3
[      0] Finalizing...
[      0] Spring 0.80.2.0 (0.80.2-0-ged79d6b{@}-cmake-mingw32)
[      0] Build date/time: Aug 21 2009 20:41:26
[      0]  -> connection established (given id 0)
[      0] Stall Assist widget disabled for solo players
[      0] GameID: 936d904a736a8534dd446c9f79b8f899
[      0] STATS:plist,Dotz,[1uP]CarRepairer
[     48] Wind Range: 0 - 2.5. Max Windmill altitude bonus is: 3%
[     99] Buildings set to face South
[    146] <[1uP]CarRepairer> hello
[    215] Spring 0.80.2.0 (0.80.2-0-ged79d6b{@}-cmake-mingw32) has crashed.
[    215] Exception: Access violation (0xc0000005)
[    215] Exception Address: 0x042758e4
[    215] DLL information:
[    215] 0x00400000	spring
[    215] 0x7c900000	ntdll
[    215] 0x7c800000	kernel32
[    215] 0x10000000	DevIL
[    215] 0x77c10000	MSVCRT
[    215] 0x01be0000	ILU
[    215] 0x77dd0000	ADVAPI32
[    215] 0x77e70000	RPCRT4
[    215] 0x77fe0000	Secur32
[    215] 0x68b20000	GLU32
[    215] 0x5ed00000	OPENGL32
[    215] 0x77f10000	GDI32
[    215] 0x77d40000	USER32
[    215] 0x73760000	DDRAW
[    215] 0x73bc0000	DCIMAN32
[    215] 0x76c90000	IMAGEHLP
[    215] 0x6fbc0000	mingwm10
[    215] 0x7c9c0000	SHELL32
[    215] 0x77f60000	SHLWAPI
[    215] 0x71ab0000	WS2_32
[    215] 0x71aa0000	WS2HELP
[    215] 0x6e940000	libgcc_s_dw2-1
[    215] 0x01c00000	SDL
[    215] 0x76b40000	WINMM
[    215] 0x7c340000	MSVCR71
[    215] 0x66fc0000	freetype6
[    215] 0x61b80000	zlib1
[    215] 0x6ed80000	glew32
[    215] 0x6b180000	vorbisfile
[    215] 0x63e00000	vorbis
[    215] 0x01c50000	ogg
[    215] 0x01c70000	OpenAL32
[    215] 0x76390000	IMM32
[    215] 0x773d0000	comctl32
[    215] 0x5d090000	comctl32
[    215] 0x78050000	WININET
[    215] 0x03680000	Normaliz
[    215] 0x78000000	iertutil
[    215] 0x77a80000	CRYPT32
[    215] 0x77b20000	MSASN1
[    215] 0x76bf0000	PSAPI
[    215] 0x774e0000	ole32
[    215] 0x76080000	MSVCP60
[    215] 0x5ad70000	uxtheme
[    215] 0x74720000	MSCTF
[    215] 0x77b40000	apphelp
[    215] 0x755c0000	msctfime
[    215] 0x03c30000	gth
[    215] 0x69000000	atioglxx
[    215] 0x04200000	atioglx2
[    215] 0x71a50000	mswsock
[    215] 0x662b0000	hnetcfg
[    215] 0x71a90000	wshtcpip
[    215] 0x76c30000	WINTRUST
[    215] 0x72d20000	wdmaud
[    215] 0x72d10000	msacm32
[    215] 0x77be0000	MSACM32
[    215] 0x77bd0000	midimap
[    215] 0x73f10000	dsound
[    215] 0x77c00000	VERSION
[    215] 0x76fd0000	CLBCATQ
[    215] 0x77120000	OLEAUT32
[    215] 0x77050000	COMRes
[    215] 0x73ee0000	KsUser
[    215] 0x08230000	wrap_oal
[    215] 0x59a60000	DBGHELP
[    215] Stacktrace:
[    215] (0) C:\WINDOWS\system32\atioglx2.dll(atiQDS+0x53874) [0x042758E4]
CA has not worked for me since you were working of the 3000 versions. now its in the 5000 versions, and it still doesn't work.

CA still works for me in singleplayer mode.
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: The Complete Annihilation of CA

Post by imbaczek »

if you feel like it, you can use glintercept to find what sequence of gl calls causes the crash.
Dotz
Posts: 73
Joined: 25 May 2009, 01:11

Re: The Complete Annihilation of CA

Post by Dotz »

...can someone who speaks english translate?
User avatar
CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: The Complete Annihilation of CA

Post by CarRepairer »

imba: Dotz is not a coder or part of the CA team. Don't ask him to do that.

Dotz: Get a new comp, your laptop is just not very good for this, sorry.
Dotz
Posts: 73
Joined: 25 May 2009, 01:11

Re: The Complete Annihilation of CA

Post by Dotz »

laptop? where?

seriously, you can't play rts games with a laptop.
Dotz
Posts: 73
Joined: 25 May 2009, 01:11

Re: PlanetWars round 4

Post by Dotz »

I merged these back into this thread to prevent derailing the PlanetWars thread.

well now that you've got planetwars working can you FUCKIN WORK ON FIXING CA?! Check my topic, it has all you need to know.
User avatar
lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: PlanetWars round 4

Post by lurker »

No it doesn't. Have you tried without widgets, have you tried turning off lups with its config file?
User avatar
Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Re: The Complete Annihilation of CA

Post by Licho »

Have you tried that gl debugger?

YOU ARE ON YOUR OWN, WE ARE NOT FIXING YOUR PROBLEM BECAUSE WE CANNOT!! TRY MORE THINGS YOURSELF!
Dotz
Posts: 73
Joined: 25 May 2009, 01:11

Re: The Complete Annihilation of CA

Post by Dotz »

I remember when tech support didn't consist of either assholes, or people who can't explain well enough to help.

Edit: CA is already hated enough, it can easily be brought down because of an incident like this. although I will not do that yet, because I will give that opengl thing a chance.
User avatar
JohannesH
Posts: 1793
Joined: 07 Apr 2009, 12:43

Re: The Complete Annihilation of CA

Post by JohannesH »

Bring it down baby
Not constructive. You've been warned.
User avatar
MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: The Complete Annihilation of CA

Post by MidKnight »

Please, no flaming. Licho may have been a bit harsh in his explanation, but that's no excuse to go around making threats, Dotz.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: The Complete Annihilation of CA

Post by smoth »

Dotz wrote:laptop? where?

seriously, you can't play rts games with a laptop.
my laptop gets 190 fps in gundam and about 25 at game end.
SirMaverick
Posts: 834
Joined: 19 May 2009, 21:10

Re: The Complete Annihilation of CA

Post by SirMaverick »

Dotz wrote:CA still works for me in singleplayer mode.
If that is the case: Provide a script.txt from such a working singleplayer game and a script from a multiplayer game (from the host) where you crash.
Post Reply

Return to “Zero-K”