Balanced Annihilation V7.00
Moderator: Content Developer
Re: Balanced Annihilation V7.00
its linear as far as i know, at max range its exactly half of what it is at point blank iirc. And the 35 is the max dmg.
Re: Balanced Annihilation V7.00
also the point where the laser hits, determines the damage, i dont know whats it called again.
But i think indeed the weasel should be a bit thougher, or the jeffy dps a bit weaker.
But i think indeed the weasel should be a bit thougher, or the jeffy dps a bit weaker.
Re: Balanced Annihilation V7.00
NOiZE wrote:Buff core nerf arm.
Re: Balanced Annihilation V7.00
arm core nerf buff
go go go someone quote me for epic troll win
go go go someone quote me for epic troll win
- TheFatController
- Balanced Annihilation Developer
- Posts: 1177
- Joined: 10 Dec 2006, 18:46
Re: Balanced Annihilation V7.00
+1NOiZE wrote:Add http://www.springinfo.info/?p=801 imo
Re: Balanced Annihilation V7.00
What would be nice is for the rest of the screen to be tinted black and disabled so players can't make any orders or anything whilst the game is paused.
I know a lot of 1v1 players are angered when they have to go answer the phone or something and when they get back, the enemy has everything queued and the whole game planned out on a timeline
I know a lot of 1v1 players are angered when they have to go answer the phone or something and when they get back, the enemy has everything queued and the whole game planned out on a timeline

Re: Balanced Annihilation V7.00
But the game is often paused just for the reason of queuing, ie. when you take someones stuff.
- TheFatController
- Balanced Annihilation Developer
- Posts: 1177
- Joined: 10 Dec 2006, 18:46
Re: Balanced Annihilation V7.00
I think that'd be quite an easy mod option actually.. "Allow orders while paused, default yes".
Will look into it.
Will look into it.
Re: Balanced Annihilation V7.00
It's only fair to let the taker to manage the new stuff. It's not the teams fault that someone dropped/left and they should not be penalized for it.JohannesH wrote:But the game is often paused just for the reason of queuing, ie. when you take someones stuff.
-
- Spring Developer
- Posts: 1254
- Joined: 24 Jun 2007, 08:34
Re: Balanced Annihilation V7.00
In before "delay orders until unpause" lua widget?TheFatController wrote:I think that'd be quite an easy mod option actually.. "Allow orders while paused, default yes".
Will look into it.
- TheFatController
- Balanced Annihilation Developer
- Posts: 1177
- Joined: 10 Dec 2006, 18:46
Re: Balanced Annihilation V7.00
It'd be a pretty small advantage to have i'd be surprised if anyone went to the effort, but something like setting all units to noselect would make such a widget much harder to write and definitely not worth the time (i'm not interested in discussing how someone can modify their spring.exe and the usual escalation of discussion that follows as this is all hypothetical).Auswaschbar wrote:In before "delay orders until unpause" lua widget?TheFatController wrote:I think that'd be quite an easy mod option actually.. "Allow orders while paused, default yes".
Will look into it.
Re: Balanced Annihilation V7.00
temporary override of AllowedCommand perhaps?
Re: Balanced Annihilation V7.00
Great idea!TheFatController wrote:+1NOiZE wrote:Add http://www.springinfo.info/?p=801 imo
I don't have a link handy, but I also heard about a volume control widget as well. This would be incredibly useful, as it's not particularly easy to set the volume in game using /volume 0.124 or whatever it wants.
For some reason my laptop volume up/down keys don't work when I'm playing Spring, and neither does alt-tabbing, so in game volume is my only option if the game has started.
Re: Balanced Annihilation V7.00
On this note the new unit give reminder seems to not be very noticeable when a player quits using the "Give everything to x" feature.Regret wrote:It's only fair to let the taker to manage the new stuff. It's not the teams fault that someone dropped/left and they should not be penalized for it.JohannesH wrote:But the game is often paused just for the reason of queuing, ie. when you take someones stuff.
Re: Balanced Annihilation V7.00
Could the "You are paused" widget instead just be a gadget that prevented you from scrolling or clicking units? That's how other games with that feature seem to work.
Re: Balanced Annihilation V7.00
En garde.TheFatController wrote:definitely not worth the time
Re: Balanced Annihilation V7.00
ITT Regret encourages good sportsmanship.Regret wrote:It's only fair to let the taker to manage the new stuff. It's not the teams fault that someone dropped/left and they should not be penalized for it.JohannesH wrote:But the game is often paused just for the reason of queuing, ie. when you take someones stuff.
Re: Balanced Annihilation V7.00
Ripping chickens.Saktoth wrote:ITT Regret encourages good sportsmanship.