Xta Effects behavior altered.
Moderator: Moderators
Xta Effects behavior altered.
Some of the xta special effects are read differently then past springs, so some of the lingering smoke disappear. I was wondering what changes to Ceg particles has happened since 0.78.2 that has altered the behavior or should I need to get more specific.
Re: Xta Effects behavior altered.
more specific
Re: Xta Effects behavior altered.
Code: Select all
[FlakCloud]//Gives better effect FIXED VERTION//
{....
[G_blast2]//base explo//
{
class=CSimpleParticleSystem;
[properties]
{
sizeGrowth=0.14;
sizeMod=1.0;
pos=3 r-3, 1 r-2, 3 r-3;
gravity=0, 0, 0;
colorMap=0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.5 0.1 0.1 0.1 0.0;
Texture=smoke;
airdrag=0.7;
particleLifeSpread=10;
particleSpeedSpread=9;
particleSizeSpread=10;
particleLife=160;
numParticles=15;
particleSpeed=1;
particleSize=12;
emitVector=0, 1, 0;
emitRot=80;
emitRotSpread=5;
directional=1;
}
air=1;
water=1;
ground=1;
count=1;
}
}
http://www.youtube.com/watch?v=z6LvuHOBuSs
This video shows lingering smoke from the effects but in this last spring release the smoke instantly fades.
Code: Select all
[PILLILARTIME]
{
usedefaultexplosions=1;
[G_blast]//base explo//
{
class=CSimpleParticleSystem;
[properties]
{
sizeGrowth=0.14;
sizeMod=1.0;
pos=3 r-3, 1 r-2, 3 r-3;
gravity=0, 0.05, 0;
colorMap=0.6 0.5 0.4 0.01 0.1 0.1 0.1 0.2 0.1 0.1 0.1 0.2 0 0 0 0.01;
Texture=smokesmall;
airdrag=0.5;
particleLifeSpread=30;
particleSpeedSpread=18;
particleSizeSpread=10;
particleLife=220; //75;
numParticles=6;
particleSpeed=17;
particleSize=32;
emitVector=0, 1, 0;
emitRot=80;
emitRotSpread=5;
directional=1;
}
air=1;
water=1;
ground=1;
count=1;
}
[G_blast2]//half sphere explo//
{
class=CSimpleParticleSystem;
[properties]
{
sizeGrowth=0.14;
sizeMod=1.0;
pos=3 r-3, 1 r-2, 3 r-3;
gravity=0, 0.05, 0;
colorMap=0.6 0.5 0.4 0.01 0.1 0.1 0.1 0.2 0.1 0.1 0.1 0.2 0 0 0 0.01;
Texture=smokesmall;
airdrag=0.5;
particleLifeSpread=30;
particleSpeedSpread=15;
particleSizeSpread=13;
particleLife=220; //75;
numParticles=6;
particleSpeed=17;
particleSize=32;
emitVector=0, 1, 0;
emitRot=0;
emitRotSpread=80;
directional=1;
}
air=1;
water=1;
ground=1;
count=1;
}
}