JohannesH wrote:YokoZar wrote:2) Most people will not play a random map they've never played before, since most maps suck
Do they? Compare to dsd 8v8
DSD 8v8 is a great map and I enjoy games I play on it.
I keep learning new strategies with it as well. Some of them require cooperation between 2 or more players, ideally in coop mode, but this
is a team game and we should expect any viable team strategy to use more than 8 people doing their own thing.
Some examples:
- Making an early feint attack up top to provoke them into porcing heavily, then redirecting the high metal/energy from up top into the bowl
- Having the back players feed the front entirely, sharing a lab, so they can get a very early tank assault
- Making a feint attack in the bowl with lots of scouts and LLTs to slow them down while 2 back players rush t2 to make a single goliath before going up in econ. This one goliath then takes out most of the t1 units
- Building t1 bombers/early bertha to take down teching players lab
All of this is emergent gameplay, and makes each DSD game different. The game itself also changes as it progresses: it's not just more tanks and more resources until someone finally has more numbers. Instead there's a constant balance between attacking here, defending there, teching, econing, and the different kinds of units/counters (tanks, artillery, bombers, bertha, nukes, fast attack). That's what makes Balanced Annihilation fun in big games, and it's why people keep coming back to the same kind of map.