Good site for tips/tactics?

Good site for tips/tactics?

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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tooleh
Posts: 57
Joined: 14 Jul 2005, 00:47

Good site for tips/tactics?

Post by tooleh »

I've seen quite a bit of criticism for people's tactics, methods of expansion, etc etc.

Are there any good guides as to how to get the game going the best way possible - expansion being one of the most key things...just an introduction to the generally accepted standards of doing things.

With most games it may seem like the best way is just to practise - however, it is hard to get a guage of your own performance when there is such a diversity of skill against you - you could get owned in one match despite using a good tactic, or maybe do better in another despite having a bad tactic.

Can you see what I'm saying?

Apologies if this has been posted before - I'm not looking to fasttrack myself to being a decent player, that comes with experience - but all I (and a lot of others) want is to know they're going in the right direction, not chasing a dead-end.
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

Well, the best place for this stuff is the stuff is... right here... you can poke at the wiki for some places to start http://taspring.clan-sy.com/wiki/Strategy_and_Tactics and the file universe replays section http://www.fileuniverse.com/?p=listing&ID=114 ... the general opinion of most people is that you watch these things and copy the person who wins strategy... in fact if you play online and ger pwned you should watch the replay to find out how the guy did it...

also, their are a lot of little fiddly bits that make the game rich, diverse and hellanoying... most are in the wiki under http://taspring.clan-sy.com/wiki/Using_Spring and spread randomly around the forums...

If you want to have a summary of the best strategies as stated by many different people in may different ways, split your attention between getting flashers/peewees/other wimps out quickly to prevent your opponent from expanding and spreading out mexes on as much of the map as you can, surround your core base with DTs and make a pile of HLTs, rocket shooters and annihilators and make sure you build lots of fast builders to help do it fast.
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tooleh
Posts: 57
Joined: 14 Jul 2005, 00:47

Post by tooleh »

Hey thanks for the quick response - I'll check out some of those resources, and work out how to actually use demos :)
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SinbadEV
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Joined: 02 May 2005, 03:56

Post by SinbadEV »

replay button on the top of the TAS client, or double-click the file
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

scout micro is KEY in xta. stop ur opponent expanding whilst doing so urself. any replays i post at fileuniverse under demos are undoubtably good quality starring Pros such as Heze, Gpox and so on...(me too :P)
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Caydr
Omnidouche
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Joined: 16 Oct 2004, 19:40

Post by Caydr »

If we're talking about XTA, here's a tip:

Build brawlers. :lol:
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

Ah yes... for XTA, rush to FARKs and Brawlers... aside from the upgraded anti-air... they are still practivally unbeatable... some people choose AdvAirCons, but they chug out the game and don't build as fast as FARKs.
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Masse
Damned Developer
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Joined: 15 Sep 2004, 18:56

Post by Masse »

i can tell ya that brawlers dont work in xta anymore :wink:
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

lol u haven't played heze recently. he goes brawlers meaning u need to get 1,000,000 MT or expensive flak towers, curtailing ur expansion...then the bulldogs come! x,x
IMSabbel
Posts: 747
Joined: 30 Jul 2005, 13:29

Post by IMSabbel »

or 1 hawk for every 3 brawlers he sends, when they have a sensible intercept patrol.

Thats about 1/8 or so the metal he spends for his airforce. Plus there is no advantage building-wise, because he has to build vehicle l2, too, to send those bulldogs....
If he wins, he wins because he is GOOD, not because brawlers are overpowered anymore.

(just in fact, i played a real bloody porcer with the last version, and because i didnt have the patience to wait for my kroggies to walk across the whole map, i build some quick gunships (about 200, to fill up the unitlimit) and send them to the enemy... 4 or 5 flakkers spread in his base ripped them quite quickly. Its not only their shot AOE, but the brawler explosion AOE that neatly makes many brawlers to few brawlers... So the kroggies did see combat, anyway)
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Brawlers aren't finishing units any more, they are gurrilla. They don't base smash any more, but they are a HUGE hassle to deal with on the outskirts of your base, and they just happen to be the counter to every strong ground based unit so they seriously screw up your ground rushes unless you drive your fighters really close behind them (which is really risky for expensive fighters)

The fullfill the same role core's pyros do, plus the anti-everything bonus.
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

or u could play AA,UH, OTA and use strategy

I'm gonna get flamed now
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SwiftSpear
Classic Community Lead
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Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

NOiZE wrote:or u could play AA,UH, OTA and use strategy

I'm gonna get flamed now
The strategy is exactly the same as XTA strategy. Know what units are good and use them.
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

*flame*
nah i don't think i could do that to u NoiZe
but UH sucks, AA too and OTA
(lol im not actually being serious)
Kixxe
Posts: 1547
Joined: 14 May 2005, 10:02

Post by Kixxe »

Meh, brawlers are not that powerfull anymore. It's just if you get 20 out and the enemy has no AA...

Otherwise it's mostly since in XTA you either go Ground or go Air witch means that phew pepole build antiair unless they se a brawler. Nevertheless, i manged to beat back 2-3 with 7-9 MT that i built in fear that someone was gonna do level 1 Gunships.

If anyone has any complains about brawlers, be happy to post it in the XTA balance treadh instead of whining here...
oh and XTA has freking strategy. You make strategick choices with diffrent units and use tatics to improve your armys performace just like any other mod.


Strategys and tatics ey?

Well, i say that firstly you gotta handle mutlipole things. Micro and macro. You can't get feed up building the perfect base and send your units into attacking a brickwall. You can't go around clicking every 2 meters your units do while your still have your 2 basic solars.

Do level 1 attacks! Rading is ofen more important then most other things. If you succesfully kill an enemy without it doing any damage it's wasted metal for the enemy. Do balance in teaching up and rading with level 1.

Also, i say you should remebear to take controll of areas you secured. NEVER THINK YOU HAVE WON AND BUILD 4 UNITS TO TAKE OUT THE LAST OF THE ENEMYS DEFENCES. It won't work. Take controll. Gather resources. Build many units and use em to take more land. Gather resoucses...

Never stop.

Linkys!
http://taspring.clan-sy.com/wiki/Spring_guide%21 (´my awesome guide, read)
http://www.rakrent.com/rtsc/rtsc_basics.htm (general RTS help, read or stab to chest)

Peace out.
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