Since the update to 0.80.2.0, loading a game causes spring to crash, right after the "loading unit definitions". All was fine before this update.
I tried removing my .springlobby directory and my .springrc directory in order to reset my settings back to normal, but that didn't work. Any ideas?
infolog.txt:
Code: Select all
LogOutput initialized.
Spring 0.80.2.0
Available log subsystems: mapinfo, CollisionVolume, unit, VFS-detail, VFS, ArchiveScanner, Sound
Enabled log subsystems: Sound
Enable or disable log subsystems using the LogSubsystems configuration key
or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
[CMyMath::Init] CPU SSE mask: 120, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 0
SSE 4.1: 0, SSE 4.2: 0
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
using configuration source "/home/chris/.springrc"
OS: Linux
OS: 32bit native mode
Using read-only data directory: /usr/games/
Using read-write data directory: /home/chris/.spring/
Using read-only data directory: /usr/lib/spring/
Using read-only data directory: /usr/share/games/spring/
Scanning: /usr/share/games/spring/maps
Scanning: /usr/share/games/spring/base
Scanning: /usr/share/games/spring/mods
Scanning: /usr/share/games/spring/packages
Scanning: /usr/lib/spring/maps
Scanning: /usr/lib/spring/base
Scanning: /usr/lib/spring/mods
Scanning: /usr/lib/spring/packages
Scanning: /home/chris/.spring/maps
Scanning: /home/chris/.spring/base
Scanning: /home/chris/.spring/mods
Scanning: /home/chris/.spring/packages
Scanning: /usr/games/maps
Scanning: /usr/games/base
Scanning: /usr/games/mods
Scanning: /usr/games/packages
Video mode set to 1024 x 768 / 32 bit
[ 0] SDL: 1.2.13
[ 0] GL: 2.1.2 NVIDIA 173.14.16
[ 0] GL: NVIDIA Corporation
[ 0] GL: GeForce 6600 GT/AGP/SSE2
[ 0] GLEW: 1.5.0
[ 0] Connecting to local server
[ 0] Sound: OpenAL info:
[ 0] Sound: Vendor: OpenAL Community
[ 0] Sound: Version: 1.1
[ 0] Sound: Renderer: OpenAL Soft
[ 0] Sound: AL Extensions: AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_LOKI_quadriphonic
[ 0] Sound: ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_EFX
[ 0] Sound: Device: ALSA Software on default
[ 0] Sound: Available Devices:
[ 0] Sound: ALSA Software on default
[ 0] Sound: ALSA Software on Intel ICH5
[ 0] Sound: OSS Software
[ 0] Sound: Wave File Writer
[ 0] Starting demo recording
[ 0] Using map DeltaSiegeX.smf
[ 0] Recording demo demos/local_20090825_184049_DeltaSiegeX_0.80.2.sdf
[ 0] Using script Commanders
[ 0] Using mod Balanced Annihilation V7.00
[ 0] Using mod archive BA700.sd7
[ 0] Became player 0 (team 0, allyteam 0)
[ 0] Sound: CSound(): Sucessfully parsed 4 SoundItems from gamedata/sounds.lua
[ 0] Parsing unit icons
[ 0] Parsing definitions
[ 0] Loading all definitions: 3.086000
[ 0] You are missing the "ARB_shadow_ambient" extension (this will probably make shadows darker than they should be)
[ 0] Loading map informations
[ 0] Opening map file
[ 0] Loading Map
[ 0] Loading detail textures
[ 0] Creating overhead texture
[ 0] Creating ground shading
[ 0] Loading tile file
[ 0] Reading tiles
[ 0] Reading tile map
[ 0] Creating projectile texture
[ 0] Number of damage types: 40
[ 0] Loading weapon definitions
[ 0] Loading unit definitions
[ 0] Sound: CSound::LoadALBuffer: unknown audio format: oom
seems to be the error, but surely if spring couldn't load the sound it would play on with no sound? I dont use the sound anyway, so if there is a way to disable sound altogether, that'd be great. I have no idea at all to what "oom" is.
BA 6.96 and 9.70 does not work, but Kernel Panic 3.5 works fine.