1. It supports one UV mapping channelALso what format did it support ?
1. UVW ??
2. How to attach between part ?
3. triangle or quad ? since it MAX i believe it is triangle though
4. To export it i must make standard mesh or MAX polygon (convert to poly ?)
any tutorial for that ?
2. I don't know, I didn't write the plugin, ask Yeha
3. The format supports triangle strips, triangles, and quads. It's just up to the plugin what it puts in the model.
4. I have succesfully converted an Editable Mesh with the plugin in 3DS max 6. It had just one piece though, I don't know about attaching.
It should be, there are some problems with custom features so I'll be checking that out...oops I missed it anyway
is the new model format supported for features? cos I can get the map with the bridges in .s3o format to load