Real-time Replays during a game? - Page 2

Real-time Replays during a game?

Requests for features in the spring code.

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Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Re: Real-time Replays during a game?

Post by Caydr »

Worst idea ever.
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Re: Real-time Replays during a game?

Post by mongus »

well, people that plays warcraf, have this, its called http://www.waaaghtv.com/

never used though.

Could a player that is spectating "broadcast" its view, but not in video stream format, but in "spring replay" (this is network stream i think) format?
basically a replay plus lock camera widget to a spectator view. (camaraman)

so the overal video weigth would be way less.

still, too much work for something that is already there, and working, like are replays.




Appart, wouldnt this be a way to get players to "reconnect"?

i mean, send them the relpay of what happened since they disconnected and keep going from there (assuming the game has been paused for someone to reconnect).
Sure that has been discussed already, and its not that easy to do.
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Re: Real-time Replays during a game?

Post by Tobi »

mongus wrote: Appart, wouldnt this be a way to get players to "reconnect"?

i mean, send them the relpay of what happened since they disconnected and keep going from there (assuming the game has been paused for someone to reconnect).
Sure that has been discussed already, and its not that easy to do.
Yeah that would work; that is mostly a matter of someone having the time to implement it.

(as long as Spring is still running, for full restart + reconnect running the entire replay would take way too much time)
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Re: Real-time Replays during a game?

Post by mongus »

doesnt the command /skip do this?

and if it does that.... well i never used it actually, but does it fast forward the hole simulation? i mean, it simulates the hole game till the skip point? or just "Jumps", and then, if jumping that way is possible, then "runnig the entire replay" is not an issue.

otoh, someone that "disconnects" already has the replay, at least partially.. but then you would have to sych, and ppl has told that takes too long.

again there are some threads actually about this subject:
http://springrts.com/phpbb/viewtopic.php?f=21&t=19910

and this one is possibly related too:
http://springrts.com/phpbb/viewtopic.php?f=21&t=19886
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Re: Real-time Replays during a game?

Post by Tobi »

mongus wrote:doesnt the command /skip do this?

and if it does that.... well i never used it actually, but does it fast forward the hole simulation? i mean, it simulates the hole game till the skip point? or just "Jumps", and then, if jumping that way is possible, then "runnig the entire replay" is not an issue.
Simulates the whole game till the skip point.
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