Models
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The old format can handle at the very least 2000 polygons and 360+ unique objects on a single model without much of a problem (though that figure hasn't been stress tested at high numbers of the unit). I imagine the new format can at least match that.
Pieces are more costly than polygons in both formats.
Pieces are more costly than polygons in both formats.
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
Threre are some new shaders required for it to work with shadows.
Download this file and extract it into your spring/shaders directory and it should work.
http://taspring.clan-sy.com/temp/shaders.zip
Download this file and extract it into your spring/shaders directory and it should work.
http://taspring.clan-sy.com/temp/shaders.zip
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- Posts: 111
- Joined: 23 Jan 2005, 00:09
The S3O format probably won't, however a format with skeletal animation is somewhere on my own wishlist (not very high though)which leads me on to... Does the s3o have/will it ever have support for skeletal animation?
I'm working on that right now... (as I said earlier in this thread, but I don't think anyone noticed that...any chance of anyone making a 3d viewer for the new format

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- Posts: 111
- Joined: 23 Jan 2005, 00:09
HI, cant u just make exporter for lightwave or at least MAX 5.0 ?
or make s3o builder in tradition of 3dobuilder i;e able to read from 2 or 3 important format, maybe with its own uv builder...
I cant run MAX7 even if I have (MAX-7 is resource sucking bitch and I only use athlon 650
)
ALso what format did it support ?
1. UVW ??
2. How to attach between part ?
3. triangle or quad ? since it MAX i believe it is triangle though
4. To export it i must make standard mesh or MAX polygon (convert to poly ?)
any tutorial for that ?
or make s3o builder in tradition of 3dobuilder i;e able to read from 2 or 3 important format, maybe with its own uv builder...
I cant run MAX7 even if I have (MAX-7 is resource sucking bitch and I only use athlon 650

ALso what format did it support ?
1. UVW ??
2. How to attach between part ?
3. triangle or quad ? since it MAX i believe it is triangle though
4. To export it i must make standard mesh or MAX polygon (convert to poly ?)
any tutorial for that ?

The cube in s3o works good. (I didn't texure it). on the right side of the screen you see an ugly big LLT. I that's an 3do unit I made (And trew texures on).

Same LLT in s3o, untexured. looks kinds buggy ^.^'
Trying to fix that.
[Edit]

So I did, still light blue, but it works!

Looks like triangles to me.
[/Edit]