uber AI
Moderators: hoijui, Moderators
- Tim Blokdijk
- Posts: 1242
- Joined: 29 May 2005, 11:18
acctually, the term "cheating AI" could mean 2 things. in the orriginal TA there was an "advantage" given to enemy units, where if they created, for example, a Nuclear Power Plant, it would become active and produce energy immediatelay as they STARTED building it...
in the current way of looking at things, a cheating AI would simply have no LOS limitations and be able to see all the units all the time...
which do you mean? or something different?
in the current way of looking at things, a cheating AI would simply have no LOS limitations and be able to see all the units all the time...
which do you mean? or something different?
By 'cheating AI' I mean
1. All its units produce metal and energy so it had a lot of production power.
2. Units could exit from any side of a plant eliminating backups and jams and such.
3. All the units had shorter build times (and i guess lower costs too).
4. Construction units built faster.
5. It built very few defensive structures and attacked relentlessly, which was a serious problem since #'s 1-4 meant it could mount an attack in about 10 seconds. My friend and I could not defeat it on maps that were not very large.
6. It expanded like cancer.... 8 computers on a 32x32 (I think the map we played on mostly was 32x32) could fill up their side of a map in a very short time, probly 15 minutes game time or so.
While 5 and 6 aren't really 'cheats' they illustrate how the AI played. My friend and I created a map on which to challenge it, a large flat metal world that was large enugh to give us time to build up before the AI could move its units to us. One thing the AI never did do however was use nukes. This is a good thing because while it was able to build nuclear silos before we even had a prayer of making anti-nukers :p
Thanx for making the AI's though yall who are working on them, cuz I sure as hell can't
edit: Also I suppose the AI could see as if there was no fog of war, because it always seemed to be moving for our commanders....
1. All its units produce metal and energy so it had a lot of production power.
2. Units could exit from any side of a plant eliminating backups and jams and such.
3. All the units had shorter build times (and i guess lower costs too).
4. Construction units built faster.
5. It built very few defensive structures and attacked relentlessly, which was a serious problem since #'s 1-4 meant it could mount an attack in about 10 seconds. My friend and I could not defeat it on maps that were not very large.
6. It expanded like cancer.... 8 computers on a 32x32 (I think the map we played on mostly was 32x32) could fill up their side of a map in a very short time, probly 15 minutes game time or so.
While 5 and 6 aren't really 'cheats' they illustrate how the AI played. My friend and I created a map on which to challenge it, a large flat metal world that was large enugh to give us time to build up before the AI could move its units to us. One thing the AI never did do however was use nukes. This is a good thing because while it was able to build nuclear silos before we even had a prayer of making anti-nukers :p
Thanx for making the AI's though yall who are working on them, cuz I sure as hell can't
edit: Also I suppose the AI could see as if there was no fog of war, because it always seemed to be moving for our commanders....
Yes you can use those AI I think witht eh OTAI from veylon, only the player will be able to build the cheat buildings too as they can tbe hidden in spring yet.
The better way would be to use the cheat interface in spring to add them, or use a skirmish AI that's been released that works by itself, afterrall NTAI and JCAI are far better at handling their resources than cavedogs AI in most cases and the only point of the cheating AI was to fiddle resources for the AI.
The better way would be to use the cheat interface in spring to add them, or use a skirmish AI that's been released that works by itself, afterrall NTAI and JCAI are far better at handling their resources than cavedogs AI in most cases and the only point of the cheating AI was to fiddle resources for the AI.