STUPID QUESTION TIEM!

STUPID QUESTION TIEM!

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

STUPID QUESTION TIEM!

Post by smoth »

How does height advantage work? I seem to recall tags for controlling the sort of bonus given to weapons based on how high they are like on a hill.

What were the tags and how does that work?
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: STUPID QUESTION TIEM!

Post by imbaczek »

try playing around with heightBoostFactor weapondef tag. works only for cannon type weapons and its behaviour can't be really cleanly described. you'll have to experiment with values from ~0.1 to about ~20, depending on projectile's gravity and velocity.
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bobthedinosaur
Blood & Steel Developer
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Joined: 25 Aug 2004, 13:31

Re: STUPID QUESTION TIEM!

Post by bobthedinosaur »

damn, adding that to missile weapons would be great for lrms
imbaczek
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Joined: 22 Aug 2006, 16:19

Re: STUPID QUESTION TIEM!

Post by imbaczek »

all/most/some/dunno other weapons should support a tag called heightMod which affects range calculations in a different way which can't really be cleanly described either ;p

see http://springrts.com/phpbb/viewtopic.ph ... 59#p219659 for some answers.
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Caydr
Omnidouche
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Re: STUPID QUESTION TIEM!

Post by Caydr »

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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Re: STUPID QUESTION TIEM!

Post by KDR_11k »

bobthedinosaur wrote:damn, adding that to missile weapons would be great for lrms
Then make them ballistic with smoke CEGs. Spring missiles are designed primarily for direct fire missiles, not rocket artillery and only rocket artillery stands a chance of getting a range boost.
Dotz
Posts: 73
Joined: 25 May 2009, 01:11

Re: STUPID QUESTION TIEM!

Post by Dotz »

hopefully the BA devs, if they exist, will add that to the gaurdians(the plasma turret that no one builds) so they can actually DO something.


Edit: yeah, unless you count all of the non-rocket artillery that are also fired at a high ground at a reasonable angle. a cannonball fired on a high mountain won't land in the same place as it would fired on the ground (there aren't cannons in spring but that doesn't matter)
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bobthedinosaur
Blood & Steel Developer
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Joined: 25 Aug 2004, 13:31

Re: STUPID QUESTION TIEM!

Post by bobthedinosaur »

KDR_11k wrote: Then make them ballistic with smoke CEGs.

Well that's what I will have to do. Thanks.
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