maximum groundplate/scar resolution

maximum groundplate/scar resolution

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

Moderator: Moderators

Post Reply
User avatar
Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

maximum groundplate/scar resolution

Post by Caydr »

What is the largest size a groundplate or groundscar can be before the engine automatically resizes it?

I ask because I've experimented with high resolution ones and they don't seem to look much/any sharper than at 256x256 or 512x512.
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: maximum groundplate/scar resolution

Post by Forboding Angel »

512x512 in my experience is more than adequate. For example, atm I have a 20x20 factory sitting on a 25x25 grounddecal and it looks very sharp and clear.
User avatar
Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Re: maximum groundplate/scar resolution

Post by Caydr »

Wow... Hmm... Maybe it's my image type?

What sort of file format are you using? Or is DDS the only available format?

Also do you know about groundscars?
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: maximum groundplate/scar resolution

Post by Forboding Angel »

I'm using png. DDS fails miserably it seems.

What about groundscars?
User avatar
Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Re: maximum groundplate/scar resolution

Post by Caydr »

What difficulty are you having with creating DDS images? I do it all the time, I can probably help.
User avatar
jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: maximum groundplate/scar resolution

Post by jK »

there are just 4 scars and their resolution is fixed to 256x256. Also they use a special color calculation if you use bmp's (red:=brightness, green:=alpha). When using any other fileformat (PNG,TGA,...) you can color it yourself.
User avatar
Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Re: maximum groundplate/scar resolution

Post by Caydr »

I know, the ones I made (5 years ago) are the ones everyone's been using to this point. Except maybe XTA, it might still use the ones that come with Spring just for spite.

But they're rather low-res. I was hoping I'd be able to bump them up to 512x512 or something so they'd look sharper. Supcom has very nice sharp craters and such.

I remembered I'd experimented with higher resolution ones and it didn't work at the time, I was hoping someone could tell me if this had been improved before I went and started the process of re-making them in higher resolution.
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: maximum groundplate/scar resolution

Post by Argh »

But they're rather low-res. I was hoping I'd be able to bump them up to 512x512 or something so they'd look sharper. Supcom has very nice sharp craters and such.
You can use arbitrary resolution if you integrate LUPS and use jK's groundflashes and appropriate settings, I would think, or a very minor variation.

You don't want to use Spring's CEG groundflashes for this, you'll eat too much space on the texture atlas.
User avatar
Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: maximum groundplate/scar resolution

Post by Otherside »

CA uses its own groundscars made by JK
User avatar
Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Re: maximum groundplate/scar resolution

Post by Caydr »

Argh wrote:
But they're rather low-res. I was hoping I'd be able to bump them up to 512x512 or something so they'd look sharper. Supcom has very nice sharp craters and such.
You can use arbitrary resolution if you integrate LUPS and use jK's groundflashes and appropriate settings, I would think, or a very minor variation.

You don't want to use Spring's CEG groundflashes for this, you'll eat too much space on the texture atlas.
Texture atlas doesn't contain groundscars. Well, I'll see about this LUPS thing...
Societal
Posts: 64
Joined: 05 May 2009, 13:57

Re: maximum groundplate/scar resolution

Post by Societal »

Not everyone keeps LUPS enabled (MT executable or performance concerns).
Post Reply

Return to “General Discussion”