Absolute Annihilation: Spring[old]
Moderator: Moderators
- Mars Keeper
- Posts: 240
- Joined: 25 Jan 2005, 21:00
- Optimus Prime
- Posts: 755
- Joined: 03 Oct 2005, 14:31
the heavy assault transport is buggish: it can load itself and then it disappears. That wouldnt be a problem if loading wouldnt be so difficult. But you need to draw a circle near to the transport if you wanna load units and than it happens 3 times, i loaded the transport and it dissapears with all of its units loaded before -.-.
Checked the unit (Intruder)... I see what you mean. Very troublesome. I'll try to get this fixed.Optimus Prime wrote:the heavy assault transport is buggish: it can load itself and then it disappears. That wouldnt be a problem if loading wouldnt be so difficult. But you need to draw a circle near to the transport if you wanna load units and than it happens 3 times, i loaded the transport and it dissapears with all of its units loaded before -.-.
With a little help from Gnome, Intruder is working properly. I'm uploading .32 now, it should be available momentarily.
Changelog 0.31 --> 0.32
"Catapult" Arm logo switched for Core one
Scripted "Epoch" for independent turrets
Scripted "Black Hydra" for independent turrets
Increased brightness of loading screens slightly
Reduced "Black Hydra" laser reloadtime to 0.3 (0.5)
Increased "Black Hydra" laser range to 1150 (900)
"Mumbo" turret rotation speed reduced
Commanders immune to paralyzers via workaround (although
"immunetoparalyzer" tag needs to be fixed urgently, SYs!!!)
"Rocko", "Storm" rocket damage reduced to 140 (155)
"Rocko", "Storm" rocket AoE reduced to 24 (48)
Remodeled turret section of "Mumbo" for Spring compatibility
Set all kbots as a proper kbot movementclass
Plasma batteries' AoE reduced to 64 (128)
Added a variety of new Evolva models
Intruder can no longer pick itself up and then fly away
Optimized loading time
Changelog 0.31 --> 0.32
"Catapult" Arm logo switched for Core one
Scripted "Epoch" for independent turrets
Scripted "Black Hydra" for independent turrets
Increased brightness of loading screens slightly
Reduced "Black Hydra" laser reloadtime to 0.3 (0.5)
Increased "Black Hydra" laser range to 1150 (900)
"Mumbo" turret rotation speed reduced
Commanders immune to paralyzers via workaround (although
"immunetoparalyzer" tag needs to be fixed urgently, SYs!!!)
"Rocko", "Storm" rocket damage reduced to 140 (155)
"Rocko", "Storm" rocket AoE reduced to 24 (48)
Remodeled turret section of "Mumbo" for Spring compatibility
Set all kbots as a proper kbot movementclass
Plasma batteries' AoE reduced to 64 (128)
Added a variety of new Evolva models
Intruder can no longer pick itself up and then fly away
Optimized loading time
I feel that now we hav this other Buildtree, the current models for the plants are kinda misleading and so we need other models for them.
Maybe u could browse http://www.unituniverse.com and find some good ones, however i do not know if they are free to be used..
Also the Krogoth Ganthry needs to be bigger, the krogoth nearly fits in it hehe
Some buildpics are messed up
- Arm Warrior (also his model, doesn't look equiped for dual lasers)
- Core Reaper
- Core Viper
maybe also some others i don't know for sure.
Maybe u could browse http://www.unituniverse.com and find some good ones, however i do not know if they are free to be used..
Also the Krogoth Ganthry needs to be bigger, the krogoth nearly fits in it hehe
Some buildpics are messed up
- Arm Warrior (also his model, doesn't look equiped for dual lasers)
- Core Reaper
- Core Viper
maybe also some others i don't know for sure.
Probably Pitbull, too.
If I decide to stick with the one tech tree idea, I can make my own factories, it's not a problem. I might revert to the old system too, I haven't decided. In any case, I won't be making a decision until the new gui is out.
~~
Hmm... a lot of the track alignments are out because of the new models. I'll have to fix that... Also Core "Weasel" is underground (?)
If I decide to stick with the one tech tree idea, I can make my own factories, it's not a problem. I might revert to the old system too, I haven't decided. In any case, I won't be making a decision until the new gui is out.
~~
Hmm... a lot of the track alignments are out because of the new models. I'll have to fix that... Also Core "Weasel" is underground (?)
- [K.B.] Napalm Cobra
- Posts: 1222
- Joined: 16 Aug 2004, 06:15
Current changelog for the next version:
Resized "Bulldog", "Goliath" evolva models to their proper AA size
Core "Weasel" is no longer underground (?)
Arm "Warrior" has the correct model again
"Pitbull", "Viper", "Reaper" have the correct buildpics again
Fixed track marks for new Evolva models
Core "Intruder" can auto-load and auto-unload now
Replace Evolva "Flash" model with OTA one; I just like it more
---things below here aren't done yet---
Dragons Teeth HP reduced
Fort Wall HP reduced
Texture "ONOFF0107" error fixed
Core "Pyro" explosion reduced in size
All storage buildings hold more resources
Scout planes no longer chase
"Guardian", "Punisher", "Ambusher", "Toaster" HP reduced
"Guardian", "Punisher", "Ambusher", "Toaster" cost increased
"Big Bertha", "Intimidator", "Vulcan", "Buzzsaw" firing sound volume reduced
Nano turret building range reduced
Resized "Bulldog", "Goliath" evolva models to their proper AA size
Core "Weasel" is no longer underground (?)
Arm "Warrior" has the correct model again
"Pitbull", "Viper", "Reaper" have the correct buildpics again
Fixed track marks for new Evolva models
Core "Intruder" can auto-load and auto-unload now
Replace Evolva "Flash" model with OTA one; I just like it more
---things below here aren't done yet---
Dragons Teeth HP reduced
Fort Wall HP reduced
Texture "ONOFF0107" error fixed
Core "Pyro" explosion reduced in size
All storage buildings hold more resources
Scout planes no longer chase
"Guardian", "Punisher", "Ambusher", "Toaster" HP reduced
"Guardian", "Punisher", "Ambusher", "Toaster" cost increased
"Big Bertha", "Intimidator", "Vulcan", "Buzzsaw" firing sound volume reduced
Nano turret building range reduced
-
- Posts: 704
- Joined: 30 Oct 2004, 14:14
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
-
- Posts: 704
- Joined: 30 Oct 2004, 14:14
Changelog 0.32 --> 1.0 (First official release)
Resized "Bulldog", "Goliath" evolva models to their proper AA size
Core "Weasel" is no longer underground (?)
Arm "Warrior" has the correct model again
"Pitbull", "Viper", "Reaper" have the correct buildpics again
Fixed track marks for new Evolva models
Core "Intruder" can auto-load and auto-unload now
Replaced Arm "Flash" Evolva model with OTA one
Hover artillery set for high-trajectory only
Removed Dragons Teeth from Minelayer menus
Reduced "Sumo" metal cost from 2120 to 2020
Increased "Sumo" movement speed to 0.75 (0.45)
Core floating dragons teeth no longer disappear on completion
Arm "Blade" added back into Arm Advanced Aircraft Plant
Fixed Construction Seaplane and Advanced Construction Sub build
menus
Core "Pyro" explosion damage reduced
Dragons Teeth HP reduced
Fort Wall HP reduced
Texture "ONOFF0107" error fixed
Fortification Turret removed
Nano turret building range halved
"Guardian", "Punisher", "Ambusher", "Toaster" HP reduced
"Guardian", "Punisher", "Ambusher", "Toaster" cost increased
All storage buildings hold more resources
Adjust vulcan accuracy/firepower
Removed Arm Spy kbot from amphibious complex since it couldn't
exit
Fixed build menu bug for amphibous construction vehicles, now
have sonar building in their menus
Fixed build menu bug for Core construction kbot, it can now
build "Eradicator" as it should
Added 3 new loading screens (bringing the total to 14)
Completely new high-quality buildpics for *every* unit and
building
Resized "Bulldog", "Goliath" evolva models to their proper AA size
Core "Weasel" is no longer underground (?)
Arm "Warrior" has the correct model again
"Pitbull", "Viper", "Reaper" have the correct buildpics again
Fixed track marks for new Evolva models
Core "Intruder" can auto-load and auto-unload now
Replaced Arm "Flash" Evolva model with OTA one
Hover artillery set for high-trajectory only
Removed Dragons Teeth from Minelayer menus
Reduced "Sumo" metal cost from 2120 to 2020
Increased "Sumo" movement speed to 0.75 (0.45)
Core floating dragons teeth no longer disappear on completion
Arm "Blade" added back into Arm Advanced Aircraft Plant
Fixed Construction Seaplane and Advanced Construction Sub build
menus
Core "Pyro" explosion damage reduced
Dragons Teeth HP reduced
Fort Wall HP reduced
Texture "ONOFF0107" error fixed
Fortification Turret removed
Nano turret building range halved
"Guardian", "Punisher", "Ambusher", "Toaster" HP reduced
"Guardian", "Punisher", "Ambusher", "Toaster" cost increased
All storage buildings hold more resources
Adjust vulcan accuracy/firepower
Removed Arm Spy kbot from amphibious complex since it couldn't
exit
Fixed build menu bug for amphibous construction vehicles, now
have sonar building in their menus
Fixed build menu bug for Core construction kbot, it can now
build "Eradicator" as it should
Added 3 new loading screens (bringing the total to 14)
Completely new high-quality buildpics for *every* unit and
building
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- Posts: 704
- Joined: 30 Oct 2004, 14:14