GRTS 1.21 release...
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Re: GRTS 1.21 release...
noticed when you share the lead-unit of a squad (to the enemy ai) no new squadleader is chosen and the remaining units get confused, sometimes try to kill themself by shooting at the ground etc. Sharing to allys might cause the same bug.
With the Fan-Fan there is the problem that crtl-z to select all units of same type does not work correctly. They were two groups of Fan-Fans that behaved as if they were different units.
Also they like to get stuck on top of each other but still work. Like stacking mutaliks in starcraft.
"EZ-8 medium Longrange mech" seems to shoot the machinegun from its chest? The left arm with the 08 on it is just jerking around randomly a few milimeters.
The building costs tooltip should look like this:
Materials: 100 Exotic: 750
-> colorcoded and maybe do not show costs of 0.
Oh, and i think with the ressource buildings it might be cool to see what they produce. Like stacked orange boxes or yellow heaps of material beside the buildings or something.
With the Fan-Fan there is the problem that crtl-z to select all units of same type does not work correctly. They were two groups of Fan-Fans that behaved as if they were different units.
Also they like to get stuck on top of each other but still work. Like stacking mutaliks in starcraft.
"EZ-8 medium Longrange mech" seems to shoot the machinegun from its chest? The left arm with the 08 on it is just jerking around randomly a few milimeters.
The building costs tooltip should look like this:
Materials: 100 Exotic: 750
-> colorcoded and maybe do not show costs of 0.
Oh, and i think with the ressource buildings it might be cool to see what they produce. Like stacked orange boxes or yellow heaps of material beside the buildings or something.
Re: GRTS 1.21 release...
WOO HOO FEEDBACK!
Yeah, we have a lot of issues with the 'h'dialogue and have talked about disabling it (fat bit of good as widgets allows players to merely over ride it with a widget anyway). In the end we will have to write a gadget to replace the share('h') dialogue, something I am not really sure about and don't want to ask kdr to deal with the tedium of it all.knorke wrote:noticed when you share the lead-unit of a squad (to the enemy ai) no new squadleader is chosen and the remaining units get confused, sometimes try to kill themself by shooting at the ground etc. Sharing to allys might cause the same bug.
wow, this is a good find, a bit of an oversight with the squads and the way I am using them. Hmm, I will have to do some serious code refatoring to fix this fkaw with the squad system.knorke wrote:With the Fan-Fan there is the problem that crtl-z to select all units of same type does not work correctly. They were two groups of Fan-Fans that behaved as if they were different units.
I will correct this.knorke wrote:Also they like to get stuck on top of each other but still work. Like stacking mutaliks in starcraft.
Ew, animation glitch I will try and address it after I get done adding the new zaku2s. Feel free to point out any others.knorke wrote:"EZ-8 medium Longrange mech" seems to shoot the machinegun from its chest? The left arm with the 08 on it is just jerking around randomly a few milimeters.
Yes, the info box is a coming soon feature, this was planned for 1.4 instead of 1.3 in order for me to get 1.3 out the door faster. Do you feel as a player that the current info box is a big issue or one that can be tollerated a bit longer so I can add more features into gundam?knorke wrote:The building costs tooltip should look like this:
Materials: 100 Exotic: 750
-> colorcoded and maybe do not show costs of 0.
Hmm, I can see what I can do about that, I kinda already did the models for thos buildings so I might have to put this on the backlog. IT is a good suggestion though, I just have a lot of models to do. I will see if I can fit it in though. Sound fair?knorke wrote:Oh, and i think with the ressource buildings it might be cool to see what they produce. Like stacked orange boxes or yellow heaps of material beside the buildings or something.
Re: GRTS 1.21 release...
As a new player, I keep having to look at the costs, and yeah, the current info box is hard to read, too messy and grey. A cute colored info box would make it easier to me to adapt to Gundam's new economic system. Also, the rest of Gui is all nice and customised, which makes the default infobox look even worse.smoth wrote:Do you feel as a player that the current info box is a big issue or one that can be tollerated a bit longer so I can add more features into gundam?
Re: GRTS 1.21 release...
cool, gonna rock this on LAN on the weekend. thanks man!
Re: GRTS 1.21 release...
thing is I was trying to get some other stuff knocked out I only updated the button graphics because it was a quick fix. I have a larger more detailed plan for the unit info box at the bottom of the screen, I just have not had the time to really commit to it.zwzsg wrote:As a new player, I keep having to look at the costs, and yeah, the current info box is hard to read, too messy and grey. A cute colored info box would make it easier to me to adapt to Gundam's new economic system. Also, the rest of Gui is all nice and customised, which makes the default infobox look even worse.smoth wrote:Do you feel as a player that the current info box is a big issue or one that can be tollerated a bit longer so I can add more features into gundam?
Updating only the costs doesn't cut it for gundam. As a player you need to know if units have damage bonus vs certain other units or structures, what is the arc of that unit, how fast is it, what are it's speical abilities IE smokescreens, jumpjets, hill boost..
I wanted to first redo the resource ui before I tackled the info box. Right now, while I do think the resource ui is fun, I think it takes up valuable space I need for some other stuff. So I have to redo it before I do the info box,
The info box as it is now with the grey colors was left alone because I thought it was good enough, I can go in and add colors to it but it still needs more info in it and I will be doing that part in 1.4
I can go ahead and add colorizing to the info box this version, it isn't a big deal, I just wanted to address the info box in 1.4 So it isn't that I can't do it more that I was just trying to stay in one area at a time.
Re: GRTS 1.21 release...
Just use the replace unit bit in the research.lua and remember that the squadspawner has no problem with using units as members that have squads defined (only normally built units spawn the squad, squad members don't cause further spawns).smoth wrote:wow, this is a good find, a bit of an oversight with the squads and the way I am using them. Hmm, I will have to do some serious code refatoring to fix this fkaw with the squad system.
e.g. you could have a fanfan_s2 that has a squad member of type fanfan_s2 and a research that replaces all fanfan_s2 with fanfan_s3 which has two squad members of the type fanfan_s3.
Re: GRTS 1.21 release...
Ok, knorke, the animation glitch was fixed, thanks for the info. I have not done any ui work yet as I am trying to track down some bugs to put into a known bug list.
One more day in prague then the looooooooooong flight home :\. I am not really sure what I will be doing when I get back, there will be much to do as far as laundry and other things like IRL stuff. Point is that I will probably take a small break when I get home to sort out some stuff and not do gundam stuff.
Who am I kidding, I will probably do SOMETHING related to gundam
anyway point is that I would love to see some more feedback, did you guys like the new feature placer stuff that changes up the map based on climate? Does it add an interesting visual element? Do you guys want to see even more alternate features? I have not heard anything yet so I am not sure if all the work was really worth it.
anyway, let me know! I would like to know!
OH also known map goof: desert valley inverted wet, the base area is underwater... MY BAD!
One more day in prague then the looooooooooong flight home :\. I am not really sure what I will be doing when I get back, there will be much to do as far as laundry and other things like IRL stuff. Point is that I will probably take a small break when I get home to sort out some stuff and not do gundam stuff.
Who am I kidding, I will probably do SOMETHING related to gundam

anyway point is that I would love to see some more feedback, did you guys like the new feature placer stuff that changes up the map based on climate? Does it add an interesting visual element? Do you guys want to see even more alternate features? I have not heard anything yet so I am not sure if all the work was really worth it.
anyway, let me know! I would like to know!
OH also known map goof: desert valley inverted wet, the base area is underwater... MY BAD!
Re: GRTS 1.21 release...
yeah something is up with the wait for turn in the script. will look at it
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: GRTS 1.21 release...
Google got no O.S., so onto Gelgoog.
Re: GRTS 1.21 release...
same thing happens with one of feds snipers (maybe its meant to be that way) I think it's the first one you can build.
Re: GRTS 1.21 release...
the ones with the red beamlaser? the laser often emits in strange angles from the barrel, they should aim their gun more.
about the maps: they look really good with all the buildings and walls around the base-areas but i found them to be too large. i only played 1v1 so far but i think even for 2v2 20x20 is too big.
about the maps: they look really good with all the buildings and walls around the base-areas but i found them to be too large. i only played 1v1 so far but i think even for 2v2 20x20 is too big.
Re: GRTS 1.21 release...
really? I kinda find them to be too small.
Re: GRTS 1.21 release...
no, they're small. do you know how many times I've been annihilated within the first 1-3 minutes of the game? I mean, thats cause I suck, but still.
if you make bigger maps, you should probably include more prebuilt structures/decorations.
if you make bigger maps, you should probably include more prebuilt structures/decorations.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: GRTS 1.21 release...
SMoth, if you take sweepfire out of the weapon, this random angle thing shouldn't happen anymore. I found the bug purely on accident the other day and it seems that sweep and sweepfire cause it.knorke wrote:the ones with the red beamlaser? the laser often emits in strange angles from the barrel, they should aim their gun more.
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
Re: GRTS 1.21 release...
well doesnt that make it an engine bug?