Download Balanced Annihilation V7.00Changelog 6.96 --> 7.00 wrote:- Added new loadscreens.
- Fixed categories for new spring release.
- Added custom icons widget (default on).
- Added customised Waypoint Dragger widget (default on).
- Added new Share Tracker widget (default on).
- Modified Attack AOE widget, idle performance increased.
- Updated Ghost Site widget to 1.2.
- Updated Defense Range widget to 6.12.
- Updated Take Reminder widget to 3.12.
- Updated Custom Formations widget to 2.2.
- Updated Unit Marker widget to 1.3.
- Removed blast radius widget.
- Removed minimap events widget.
- Added SirMaverick's DroppedStartPos gadget (fixes dropped players starting in enemy start box).
- Fixed FFA Mode to no longer destroy units inside enemy transports.
- Fixed a possible workaround the anti loadhax gadget.
- Tweaked Passive nanos gadget, added the switch to t1 Minelayers.
- Renamed "Greenfields Mode" to "No Metal Extraction".
- Removed broken King of the Hill mode (if Alchemist/anyone wants to fix it in a mutator i'll reintegrate)
- Tweaked some death explosions.
- Added gfx for small yellow laser hits.
- Improved Commander laser aiming script, special damages vs air tweaked.
- Arm Jeffy weapon damage reduced (50->35).
- Core Weasel weapon damage reduced (50->35).
- Arm Flea Reloadtime increased (0.4->0.55), death explosion damage increased slightly (5->8).
- Arm Jethro velocity increased 15%, added maxslope=15 tag for combat engineers.
- Core Crasher velocity increased 15% added maxslope=15 tag for combat engineers.
- Arm Freedom Fighter & Core Avenger buildtime reduced 15%, acceleration increased (2.5).
- Arm Thunder & Core Shadow buildtime reduced 30%.
- Arm Thunder & Core Shadow Metal & energy cost reduced 5%.
- Arm Thunder & Core Shadow bomb damage reduced, area of effect increased.
- Arm Construction Seaplane & Core Construction Seaplane can now build t2 energy / metal stores.
- Core Viper & Arm Pitbull energy cost increased 50%.
- Core Viper & Arm Pitbull damage and reload increased 25% (same dps, slightly lower ROF).
- Core Pyro flame should no longer show up outside normal LOS for enemies.
- Arm Fatboy sightdistance increased (416->510).
- Arm Fatboy Metal cost reduced (1576->1418).
- Core Termite weapon damage increased 25%.
- Arm Recluse weapon damage increased 25%.
- Core Skuttle Energy cost reduced (27470->24723), Buildtime Reduced (18861->16975).
- Core Voyeur movement class fixed (TANK2->KBOT2).
- Arm Razorback weapon tweaked, dps and aimspeed improved.
- Arm Razorback hitsphere streamlined to reduce blocking in groups.
- Arm Vanguard velocity increased (0.8->1.1).
- Arm Vanguard burnblow removed (broke high traj).
Major goals of this release are to:
- Reduce the skirmishing power of scouts for 1v1 games.
- Make tech 1 air useful.
- Make BA better.
The t1 bomber change is still experimental and may be subject to change or full reverting depending on how it plays out..
Have fun!