Machineguns

Machineguns

A late World War II game which attempts to balance historical realism with a tactically complex model of battle.

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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Machineguns

Post by 1v0ry_k1ng »

they dont seem very effective anymore. I stormed one of bashars MG42 position with smgs by just crawling about 10 of them foward in a human wave attack and mowing it down when in range- i lost about 1 dude. probably a result of the higher pinning resistantance and hp when prone.

anyone else noticing this?
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Evil4Zerggin
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Joined: 16 May 2007, 06:34

Re: Machineguns

Post by Evil4Zerggin »

Nemo noticed it too.
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Neddie
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Joined: 10 Apr 2006, 05:05

Re: Machineguns

Post by Neddie »

He will probably look at it, if I get on the desktop and he hasn't I'll reevaluate the MG.
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Nemo
Spring 1944 Developer
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Joined: 30 Jan 2005, 19:44

Re: Machineguns

Post by Nemo »

I'll be turning the pinned level back down somewhat; not all the way, but to the midpoint between the current level (25) and the old value (15). I haven't committed yet since I haven't had time to click through and recompile all of the inf scripts.
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1v0ry_k1ng
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Joined: 10 Mar 2006, 10:24

Re: Machineguns

Post by 1v0ry_k1ng »

the damage resistance when prone has deperately got to go down, how about a midpoint between the old and new values?
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Nemo
Spring 1944 Developer
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Joined: 30 Jan 2005, 19:44

Re: Machineguns

Post by Nemo »

Can you make a case for it? If the pinned level goes down, MG nests will retain their effectiveness without us needing to reduce infantry durability. That durability is a plus generally, I think - it means you have more time to react to unfavorable situations and lessens the slippery slope a bit (ie, running into a MG nest doesn't always equal sudden instant loss of that group).
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1v0ry_k1ng
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Joined: 10 Mar 2006, 10:24

Re: Machineguns

Post by 1v0ry_k1ng »

my case for it is how ludicrously long it takes to kill prone enemies using riflemen- right now, smgs are the only way to roll. I have a replay of me chasing a load of crawling riflemen with smgs, yet almost none of the riflemen die despite the huge amount of bullets being fired- they just took so little damage
pintle
Posts: 1763
Joined: 19 Dec 2005, 16:01

Re: Machineguns

Post by pintle »

I think the armour boost is too significant atm.
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Neddie
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Joined: 10 Apr 2006, 05:05

Re: Machineguns

Post by Neddie »

So, enjoy the recent changes?
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