#mapdev

#mapdev

Discuss maps & map creation - from concept to execution to the ever elusive release.

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Regret
Posts: 2086
Joined: 18 Aug 2007, 19:04

#mapdev

Post by Regret »

There is #lua for lua development, there is #moddev for mod/game development.

Why not #mapdev for map development?
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: #mapdev

Post by lurker »

I don't know, I wanted to poll the people in #mapping but it's little-used and nobody is in it right now.
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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: #mapdev

Post by MidKnight »

Didn't I start a thread for the suggestion of these kinds of ideas not too long ago? >_>
IMO they should all be collapsed into #contentdev. But that's just IMO.
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: #mapdev

Post by Gota »

I think the whole channel issue is partially becasue the list of channels is so "hard" to look in and joining channels is also not noob friendly.
there are 3 steps that are not friendly to the user.
1)joining new channels.
2)browsing the channel list.
3)putting channels on autojoin.

The whole channel interaction should be much simpler IMO.
We should at least be able to press a button to browse all channel and double click to join them.

Guess these are lobby issues?
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: #mapdev

Post by lurker »

AFlobby has it.
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: #mapdev

Post by Neddie »

Just go into #mapping. We've had useful activity there... when multiple people are there.
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koshi
Lobby Developer
Posts: 1059
Joined: 14 Aug 2007, 16:15

Re: #mapdev

Post by koshi »

Gota wrote: The whole channel interaction should be much simpler IMO.
We should at least be able to press a button to browse all channel and double click to join them.

Guess these are lobby issues?
Already in SL since a year ago or so...
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Sindwiller
Posts: 46
Joined: 30 Jul 2009, 14:01

Re: #mapdev

Post by Sindwiller »

#mapping is absolutely sufficient imho.
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: #mapdev

Post by Gota »

SL is hard to use.
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