new verison wont intiaite or w/e

new verison wont intiaite or w/e

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

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tetsiga
Posts: 12
Joined: 15 Aug 2009, 09:01

new verison wont intiaite or w/e

Post by tetsiga »

once it gets to map initate or w/e u spell it it just stops and here log
other people have the same prob one guy said he changed a file and his works now but im not gonna do that becouse i dont wana mess anything up! :twisted: :roll:

[ 0] Initializing map features
[ 0] Couldnt find wreckage info treetype0
[ 0] Couldnt find wreckage info treetype1
[ 0] Couldnt find wreckage info treetype2
[ 0] Couldnt find wreckage info treetype3
[ 0] Couldnt find wreckage info treetype4
[ 0] Couldnt find wreckage info treetype5
[ 0] Couldnt find wreckage info treetype6
[ 0] Couldnt find wreckage info treetype7
[ 0] Couldnt find wreckage info treetype8
[ 0] Couldnt find wreckage info treetype9
[ 0] Couldnt find wreckage info treetype10
[ 0] Couldnt find wreckage info treetype11
[ 0] Couldnt find wreckage info treetype12
tetsiga
Posts: 12
Joined: 15 Aug 2009, 09:01

Re: new verison wont intiaite or w/e

Post by tetsiga »

would be awsome if someone could patch this becouse people are complaneing in chat now >:O
R-TEAM
Posts: 177
Joined: 22 Jan 2009, 19:25

Re: new verison wont intiaite or w/e

Post by R-TEAM »

Hi,

IMHO (have a simmilar problem last night ...) it is the new springlobby
V10 - change it back to V9 and all runs o.k.

This help me - if you have not another bug found ...

Regards
R-TEAM
tetsiga
Posts: 12
Joined: 15 Aug 2009, 09:01

Re: new verison wont intiaite or w/e

Post by tetsiga »

how do i change it back to 9 :?: :oops:
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koshi
Lobby Developer
Posts: 1059
Joined: 14 Aug 2007, 16:15

Re: new verison wont intiaite or w/e

Post by koshi »

fixed in 0.11
SirMaverick
Posts: 834
Joined: 19 May 2009, 21:10

Re: new verison wont intiaite or w/e

Post by SirMaverick »

tetsiga wrote:[ 0] Initializing map features
[ 0] Couldnt find wreckage info treetype0
[ 0] Couldnt find wreckage info treetype1
[ 0] Couldnt find wreckage info treetype2
[ 0] Couldnt find wreckage info treetype3
[ 0] Couldnt find wreckage info treetype4
[ 0] Couldnt find wreckage info treetype5
[ 0] Couldnt find wreckage info treetype6
[ 0] Couldnt find wreckage info treetype7
[ 0] Couldnt find wreckage info treetype8
[ 0] Couldnt find wreckage info treetype9
[ 0] Couldnt find wreckage info treetype10
[ 0] Couldnt find wreckage info treetype11
[ 0] Couldnt find wreckage info treetype12
Separate issue. Spring is just informing that the mod does not specify own trees spring prints this info and uses the standard ones.
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koshi
Lobby Developer
Posts: 1059
Joined: 14 Aug 2007, 16:15

Re: new verison wont intiaite or w/e

Post by koshi »

ah, ok

i just read 0.9 -> 0.10 regression and thought it might be http://springlobby.info/issues/show/1056
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Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Re: new verison wont intiaite or w/e

Post by Caydr »

SirMaverick wrote:
tetsiga wrote:[ 0] Initializing map features
[ 0] Couldnt find wreckage info treetype0
[ 0] Couldnt find wreckage info treetype1
[ 0] Couldnt find wreckage info treetype2
[ 0] Couldnt find wreckage info treetype3
[ 0] Couldnt find wreckage info treetype4
[ 0] Couldnt find wreckage info treetype5
[ 0] Couldnt find wreckage info treetype6
[ 0] Couldnt find wreckage info treetype7
[ 0] Couldnt find wreckage info treetype8
[ 0] Couldnt find wreckage info treetype9
[ 0] Couldnt find wreckage info treetype10
[ 0] Couldnt find wreckage info treetype11
[ 0] Couldnt find wreckage info treetype12
Separate issue. Spring is just informing that the mod does not specify own trees spring prints this info and uses the standard ones.
I'm not sure the best way to search for this so I'll just ask: Are there any mods that currently do specify custom trees?
SirMaverick
Posts: 834
Joined: 19 May 2009, 21:10

Re: new verison wont intiaite or w/e

Post by SirMaverick »

I'm not sure the best way to search for this so I'll just ask: Are there any mods that currently do specify custom trees?
Yes. Not an own model, but own definitions.
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