Clean interaface, newbie friendly

Clean interaface, newbie friendly

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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jeykey
Posts: 136
Joined: 28 May 2009, 16:24

Clean interaface, newbie friendly

Post by jeykey »

Wouldn't it be nice if mods like complete annihilation had a slick and clean interface that doesn't bombard the player with information.
Without a huge amount of lua widgets confronting the player with unnecessary messages... I think the concept of BA in which you can't build lvl 2 buildings at statup is much better.


What do you think?


regards, jeykey
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Clean interaface, newbie friendly

Post by Jazcash »

I'm still waiting for Fatty to make a "No T2" mod option. Makes for much more micro intensive gameplay. And you can't "Rush nuke to insta-win" either.
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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: Clean interaface, newbie friendly

Post by MidKnight »

jeykey wrote:Wouldn't it be nice if mods like complete annihilation had a slick and clean interface that doesn't bombard the player with information.
Without a huge amount of lua widgets confronting the player with unnecessary messages...
We have noticed this issue, are actually working on converting all of our GUI widgets to a single style and widget framework. The new chat panel and ingame menu you see are the beginnings of a new interface.
I think the concept of BA in which you can't build lvl 2 buildings at startup is much better.


What do you think?


regards, jeykey
Those are not level 2 buildings! hopefully the perception will change once the factory models are replaced, and the unit stats are juggled a bit. The units in what you are calling "lvl 2 kbot factories' are actually Tactical Walkers, with less raw stats but now, specialized capabilities. For example, while the 'recluse' tactical walker is deadly in packs and very useful in long-range sneak attacks, a thud or AK can make short work of one, despite costing less and being in what you'd call a "lvl 1 kbot factory" (actually an infantry bot plant :P ). In a game with a distinct tier system (lvl 1 factories, lvl 2 factories, etc.), the recluse would decimate the t1 unit sent to attack it.

Thanks, I hope this cleared some things up, and we hope to see you playing more CA soon! :-)
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JohannesH
Posts: 1793
Joined: 07 Apr 2009, 12:43

Re: Clean interaface, newbie friendly

Post by JohannesH »

JAZCASH wrote:I'm still waiting for Fatty to make a "No T2" mod option. Makes for much more micro intensive gameplay. And you can't "Rush nuke to insta-win" either.
Dont play dsd 8v8, its basically no t2... :/ At least you cant rush to nuke. And t2 units are often harder to micro i think, unless you make bombers only or just zeuses or something... And you can host a game and choose t2 facs not to be in game you know?

PinK vs Fx maybe
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Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Re: Clean interaface, newbie friendly

Post by Caydr »

How much information is too much information?

For me at least I would say even BA has too many interface thingies clogging up the screen.
Google_Frog
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Posts: 2464
Joined: 12 Oct 2007, 09:24

Re: Clean interaface, newbie friendly

Post by Google_Frog »

MidKnight wrote:
jeykey wrote:
I think the concept of BA in which you can't build lvl 2 buildings at startup is much better.


What do you think?


regards, jeykey
Those are not level 2 buildings! hopefully the perception will change once the factory models are replaced, and the unit stats are juggled a bit. The units in what you are calling "lvl 2 kbot factories' are actually Tactical Walkers, with less raw stats but now, specialized capabilities. For example, while the 'recluse' tactical walker is deadly in packs and very useful in long-range sneak attacks, a thud or AK can make short work of one, despite costing less and being in what you'd call a "lvl 1 kbot factory" (actually an infantry bot plant :P ). In a game with a distinct tier system (lvl 1 factories, lvl 2 factories, etc.), the recluse would decimate the t1 unit sent to attack it.
They may not be level 2 but they're still not normal starting factories since they're geared towards later game anti-defence, especially tanks. It is possible to start with those factories and probably useful in team games but it's quite a bit harder than a 'level 1' factory because the light factories are geared more towards early game expansion and raiding.

So a noob-mode in CA might be useful to basically tell noobs what is the easiest for them to do.
jeykey
Posts: 136
Joined: 28 May 2009, 16:24

Re: Clean interaface, newbie friendly

Post by jeykey »

Those are not level 2 buildings! hopefully the perception will change once the factory models are replaced, and the unit stats are juggled a bit. The units in what you are calling "lvl 2 kbot factories' are actually Tactical Walkers, with less raw stats but now, specialized capabilities. For example, while the 'recluse' tactical walker is deadly in packs and very useful in long-range sneak attacks, a thud or AK can make short work of one, despite costing less and being in what you'd call a "lvl 1 kbot factory" (actually an infantry bot plant :P ).

I see :-) ,
but there is a advanced radar system, isn't this a lvl 2 building? :P
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Clean interaface, newbie friendly

Post by Jazcash »

JohannesH wrote:
JAZCASH wrote:I'm still waiting for Fatty to make a "No T2" mod option. Makes for much more micro intensive gameplay. And you can't "Rush nuke to insta-win" either.
Dont play dsd 8v8, its basically no t2... :/ At least you cant rush to nuke. And t2 units are often harder to micro i think, unless you make bombers only or just zeuses or something... And you can host a game and choose t2 facs not to be in game you know?

PinK vs Fx maybe
I can't host for several reasons and you've got to remember the most played games are DSD 8v8 so it would be nice if we could get all the regular porc whores playing with this option on for epic lolz :P

Forcing players to expand and spam T1 only makes for good games.

We did PinK vs Fx but I wouldn't mind some more ^_^

But you'll more of DSD 8v8 games are only really ended because of the use of T2 in some way.
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Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Re: Clean interaface, newbie friendly

Post by Licho »

Basically all CA developing power (not modeling) is currently redirected towards newbie friendliness.

Making better ingame GUI and easier to use installer/starter/lobby/missions are current priority.
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Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: Clean interaface, newbie friendly

Post by Otherside »

WINTER GIEF
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