Caydr wrote:Let me make sure I have this clearly in my mind: If something gives people the power to do something the game developer does not intend them to do, you feel it's a cheat. But once that cheat becomes known, it's now only an exploit, so it's not so bad, because there's a level playing field.
That seems reasonable, until you follow it to its natural conclusion. Let's say there's a widget which has a massive effect on the gameplay. Now, everyone gets it, so it's only an exploit - but it's an exploit which makes the game no longer fun to play.
How is this a tolerable situation? If aimbots become popular in FPS games, should we just give all players aimbots by default so it's fair? Or how about if all players start buying a laptop, setting it next to them, and "spectating" the game while also playing it. Is it OK as long as everyone does it?
I'm hoping that you say "no, that would be wrong". If you don't, you need to sterilize yourself for the sake of future generations.
Now, what would be the advantage in having a second computer in which you spectate the game? The biggest one would be to know exactly where your enemies' units are. Wait, this sounds familiar. Isn't that precisely what the aforementioned radar widget accomplishes?
Why are you even trying to argue this? What is your malfunction that leads you to actually try to defend something so obviously unfair and unenjoyable?
I assume this less than tactful response is addressed to me.
Or how about if all players start buying a laptop, setting it next to them, and "spectating" the game while also playing it. Is it OK as long as everyone does it?
No because it's not the intent of the developers for the game to be played that way. Obviously there will always be things that can't be avoided if you go far enough to come up with crazy examples. I can hire someone to set my opponent's house on fire while we're playing so I can win. That's not the intent of the developers either.
The biggest one would be to know exactly where your enemies' units are. Wait, this sounds familiar. Isn't that precisely what the aforementioned radar widget accomplishes?
That widget is known to exploit a bug in the engine. The developers intended to allow lua to let you automate actions that the player can otherwise perform, and streamline information that the player would otherwise receive. They did not intend for the every unit's true ID to be known to LuaUI. So that widget falls outside the realm of developer intent and it's a cheat, yes. However he made it public so clearly very_bad_soldier was not out to hurt the game but rather help it, because he knows that someone else might make the widget secretly so better that everyone has the same ability.
Edit: Just to be clear again I mistook the widget you were originally talking about when I first responded to you. I thought you were talking about a different widget. I'm not defending the exploit, it should be fixed on the engine side.