missions are broken? win+end after game starts

missions are broken? win+end after game starts

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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

missions are broken? win+end after game starts

Post by knorke »

anybody else noticed this?

i use springdownloader.exe to play missions, which worked fine some months ago.
Now "I have won" 2 seconds after the game has loaded and the endgamescreen appears.

infolog,txt when playing the "gogo sniper mission:"
http://pastebin.org/8131

"can you hopp the islands" mission:
http://pastebin.org/8133

"can you hopp the islands please" is my mission and i know i did not modify it, so thats not the problem.

If you move the endgamescreen away you can continue to play, the triggers work etc. But no scores are uploaded because the game already ended with zero points.

also, grounddeals have a red square around them. i know this was bug with some mods when they were not yet modified for the new springversion. But ive played these missions before and there were no problems.

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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: missions are broken? win+end after game starts

Post by zwzsg »

knorke wrote:"can you hopp the islands please" is my mission and i know i did not modify it, so thats not the problem.
The problem i that the engine changed, and so you have to modify the mission and the mod so they're compatible again.
zwzsg wrote:The engine used to use red channel as transparency for scars.
Now it use the alpha channel.

Mod therefore need to update their scars textures.
jK wrote:not the full story.

The default groundscars were bmps and those don't have an alpha channel, so they used the red channel as alpha & the green as brightness (blue was unused).
But there was no reason to use such a limit for all other image formats (with a seperate alpha channel), so now it doesn't transform this image for all non-bmps. (afaik just CA used non-bmps for the groundscars)
Hopefully a new, groundscar-fixed, version the mod you are using for your mission has been released and you just have to change the tag that indicate which mod the mission use.

That the mission win+end after game start can be explained by the engine changes in the start script syntax or by the engine change about how it detects start and win, which was broken in 0.79 for anything not human-only multiplayer, with bugs having to be reported and fixed one by one.
User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: missions are broken? win+end after game starts

Post by knorke »

ok thanks, so its known already.

well maybe some message in the missiondownloaderthing would have been nice because at the moment i can not find a single mission that works.
and since new players might try to play singleplayer thats not very noobfriendly.

do the newer versions of missioneditor generate scripts that will work with this spring? (i'll try this later)
for my mission, i think the version of missioneditor it was made it with is way too old so that the newest version probally won't read it.
oh well.
That the mission win+end after game start can be explained by the engine changes in the start script syntax or by the engine change about how it detects start and win, which was broken in 0.79 for anything not human-only multiplayer, with bugs having to be reported and fixed one by one.
what kind of problems were there? I always used to be able to play vs AI just fine, also coop vs ai worked just as multiplayer chickendefense?! :?
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Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Re: missions are broken? win+end after game starts

Post by Licho »

You have to notify quantum ...
or force someone else to discover whats wrong and fix it :)

you could make a ticket on http://caspring.org/newticket
User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: missions are broken? win+end after game starts

Post by knorke »

http://trac.caspring.org/ticket/1635

i had to write the urls like that because otherwise its spam :shock:
/edit
wops, i selected springdownloader as component as i thought its closest but hm yeah, change it if you want.
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