What units are most important? - Page 2

What units are most important?

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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Master-Athmos
Posts: 916
Joined: 27 Jun 2009, 01:32

Re: What units are most important?

Post by Master-Athmos »

Such a widget would be a silly idea. Apart from it sucking out yet more player skill I hardly think you could make one that's operable. Giving info where what has to stand so that explosion destroys something when destroying whatever is there let's you have 5000 circles, info-boxes or whatever on screen leading to one big mess...

I also doubt that there is a reasonable way for a widget to decide what would be "the best idea". If you'd come up with something like this integrate it in an AI please to have an unbeatable enemy... :wink:

Deciding what to bomb is a player's decision and totally depends on the situation and should stay that way... :-)

PS:
Similar to Jazcash I have pretty much never targetted metal makers with bombers. That only makes sense if he build tons of T1 makers in one big farm or like 4+ T2s right next to each other what no experienced player would do. As they get useless anyway when you kill the power generators (and as they're rather cheap to rebuild) it makes much your sense to destroy those and kill two birds with one stone...
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: What units are most important?

Post by Neddie »

E, B, A generally. Without build power your generally more durable buildings won't survive the concentrated second run. In CA there are rather annoying times where, with the aid of terraform and the spread of bombs, a target you wished to hit with an area bomb will survive, supported by the build power around it. That and good luck getting more AA up or rebuilding immediately.
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Sabutai
Posts: 413
Joined: 18 Dec 2005, 05:55

Re: What units are most important?

Post by Sabutai »

IMO:

Kill the enemies energy. Metalextractors wont work without e. If the enemy com is a threat target him. Else get his buildpower. In any case targeting sth explosive next to your target is an option if you can do more damage.
Master-Athmos
Posts: 916
Joined: 27 Jun 2009, 01:32

Re: What units are most important?

Post by Master-Athmos »

Oh and we mustn't forget of the game mode! If you play a 1on1 ComEnd then go for the Com of course! :mrgreen:
zerver
Spring Developer
Posts: 1358
Joined: 16 Dec 2006, 20:59

Re: What units are most important?

Post by zerver »

JAZCASH wrote:I personally have never and never will target metal makers.
If they are built near a block of fusions, bombing them can be a whole lot more efficient than bombing the actual fusions.
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: What units are most important?

Post by CarRepairer »

Caydr wrote:Just out of curiosity, if someone made a widget which highlights units which will cause the greatest total harm to the enemy, taking into account chain reaction explosions, estimated economic recovery time, etc, would you consider it to be an unfair advantage?

For instance, it might tell you to attack a specific metal maker in order to set off a chain reaction which attacking other metal makers in a small area would not. Or it might make it clear at exactly what proximity a commander must be before the unit in question will be destroyed by its explosion.
This is actually a very creative idea. Very intriguing.
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: What units are most important?

Post by Jazcash »

PLEASE NO MOAR WIDGOTS.

Seriously, it's just making peoples gameplay more and more artificial.
I don't mind if the widget just makes what they would have originally done easier but when it actually changes their play style and advises them what to shoot at, what to do etc, it just gets newby.

Seriously, all the cool widgets have been invented already! Stop making new ones! With the exception of VBS. His widgets still own ^_^
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: What units are most important?

Post by CarRepairer »

JAZCASH wrote:PLEASE MOAR WIDGOTS.

Seriously, it's just making peoples gameplay more and more

cool

^_^
I wasn't going to but if you insist.
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: What units are most important?

Post by Jazcash »

CarRepairer wrote: I going to but you
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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: What units are most important?

Post by MidKnight »

JAZCASH wrote:
CarRepairer wrote: I going to but you
Please, put more thought and content into your posts in the future. Thanks!
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: What units are most important?

Post by Jazcash »

MidKnight wrote:
JAZCASH wrote:
CarRepairer wrote: I going to but you
Please, put more content into your pos ture. Thanks!
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: What units are most important?

Post by CarRepairer »

Running gag is running.
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: What units are most important?

Post by Jazcash »

CarRepairer wrote:nig ga r.
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Sabutai
Posts: 413
Joined: 18 Dec 2005, 05:55

Re: What units are most important?

Post by Sabutai »

What a bunch of widgiots.
YokoZar
Posts: 883
Joined: 15 Jul 2007, 22:02

Re: What units are most important?

Post by YokoZar »

I always target decoy fusions and decoy commanders
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