Balanced Annihilation V6.96 - Page 10

Balanced Annihilation V6.96

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REVENGE
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Re: Balanced Annihilation V6.96

Post by REVENGE »

YokoZar wrote:
1v0ry_k1ng wrote: in other news, fix the farking e-costs
In other news, the FARK still sucks.
Why do you say that?
YokoZar
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Re: Balanced Annihilation V6.96

Post by YokoZar »

REVENGE wrote:
YokoZar wrote:
1v0ry_k1ng wrote: in other news, fix the farking e-costs
In other news, the FARK still sucks.
Why do you say that?
It costs as much as the freaker but can't build anything interesting. It's sole advantage is wind mills, however if you're an Arm player it's actually more efficient in terms of build power and cost to put out a bunch of t1 con kbots if you're spamming windmills. If you need reclaim power the t1 rezbot is still better (especially because of its stealth), and if you need a forward assist builder the t1 kbot is also better (since it's as fast as the t2 con kbot)


Basically the FARK just feels lame, especially for a t2 unit. It might be a lot more fun and balanced if it had some advantage, like much cheaper in cost than the Freaker and stealth ability.
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Niobium
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Re: Balanced Annihilation V6.96

Post by Niobium »

YokoZar wrote:
REVENGE wrote:
YokoZar wrote:Basically the FARK just feels lame, especially for a t2 unit. It might be a lot more fun and balanced if it had some advantage, like much cheaper in cost than the Freaker and stealth ability.
Or keep your t1 lab and use rezers..

Arm and core are not meant to have identical units.

Just like arm veh has consul while core veh has nothing.
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REVENGE
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Re: Balanced Annihilation V6.96

Post by REVENGE »

YokoZar wrote: It costs as much as the freaker but can't build anything interesting. It's sole advantage is wind mills, however if you're an Arm player it's actually more efficient in terms of build power and cost to put out a bunch of t1 con kbots if you're spamming windmills. If you need reclaim power the t1 rezbot is still better (especially because of its stealth), and if you need a forward assist builder the t1 kbot is also better (since it's as fast as the t2 con kbot)


Basically the FARK just feels lame, especially for a t2 unit. It might be a lot more fun and balanced if it had some advantage, like much cheaper in cost than the Freaker and stealth ability.
Holy crap, you're right! Not only does the FARK cost more to build, but it has SIGNIFICANTLY LESS workertime to boot!
YokoZar
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Re: Balanced Annihilation V6.96

Post by YokoZar »

Niobium wrote: Or keep your t1 lab and use rezers..

Arm and core are not meant to have identical units.

Just like arm veh has consul while core veh has nothing.
You're right, it's fun when Arm and Core feel different, and it's fun when no unit feels pointless. So it's a problem when Arm's t1 lab has better units than their supposed t2 replacement ;) Making the FARK different (rather than simply worse) than the Freaker would solve both those problems.
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Jazcash
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Re: Balanced Annihilation V6.96

Post by Jazcash »

We can haz captcha bot bak
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REVENGE
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Re: Balanced Annihilation V6.96

Post by REVENGE »

JAZCASH wrote:We can haz captcha bot bak
We can haz jazcash permabanned
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Jazcash
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Re: Balanced Annihilation V6.96

Post by Jazcash »

Image
MATAS
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Re: Balanced Annihilation V6.96

Post by MATAS »

hm.... y know guys... ther're some problems with BA that need to be fixed but in my opinion mod would be more attractive if new units were added.

Few years ago i was playing old TA with TAUCP 2.3 (Total Annihilation Unit Compilation Pack), of course it wasnt such balanced as spring mods but ammount of units was very cool.

Large ammount of units was giving us a multiple options of strategy to choose.

I know y will say... "no, new units re not needed coz we got everything we need to play and new kbots could make game more unbalanced"

Even thought i will give you some examples of my favourite units from OTA TAUCP 2.3 which i liked so much...

I would love to see them in new BA feature but i know that it's only my dream :/.

ARM:

(my favourite unit, raptor 8), it was really cool )
Image

Name : Raptor
Description :

My favourite unit - The Arm Raptor is a heavy assault mech that sports 3 weapons -
a powerful tesla coil, a mech-plasma cannon and quad-guided rockets. This unit can
really cause some serious damage. This unit IS transportable.
Image

Name : Sentry
Description :

Sentry is a heavy assault kbot that sports a high energy laser and a heavy rocket as it's
secondary weapon. This unit is very deadly when in packs of 5 or more and can cause a lot
of devastation. Sentry can be considered as an Arm version of the Core Slaughter.
Image

Name : Elite K64
Description :

The K64 is an advanced heavy battlemech that is armed with a powerful railgun on one arm
and an impulsion blaster on the other - making it a deadly and effective kbot.
(THOR is awesome super fantastic unit!!! its opposite for krogoth in core so in my opinion this units is more that "must" be in BA 7.0, my main argument is to balance t3 arm with core)
Image

Name : Thor
Description :

Thor is another experimental assault k-bot out of the High Tech Lab that can be
considered as the counter for Core's Krogoth experimental kbot. Although not as
powerful as Krogoth, it can still pack a punch.
Image

Name : Warhammer WHM-6K
Description :

The warhammer is an assault / heavy weapons BattleMech - it's one of the most powerful
mechs around. It sports a long range laser, a heavy missile launcher and a heavy
mech rocket.
Image

Name : Mumbo
Description :

Mumbo is a rapid firing laser tank that fires in quick successions and has a quick
turn rate too. Good against large amounts of level 1 vehicles where a fast attacking
unit is needed.
Image

Name : Trocadero
Description :

Trocadero is a riot control tank that fires machine gun-like bullets at quick
successions.


CORE:

Image

Name : The Duke
Description :

The Duke is a machinegun trooper that fires quick bursts of machinegun bullets that can
be deadly to small targets, but may not be as effective on larger units.
(my favourite core unit :) )
Image

Name : Slaughter
Description :

Don't let the size of this Hunter Mech fool you. Slaughter can be very powerful in large
numbers as it carries a powerful mech cannon and two heavy rockets. Size does NOT matter.
(opposition for Raptor)
Image

Name : Cougar
Description :

Cougar is a heavy assault mech armed with a long range laser and two heavy mech rockets.
This unit can take some serious damage before going down, and when it goes down it goes
out with a big bang, taking out nearby units.

Image

Name : Tracker
Description :

Tracker is an infiltration kbot that has cloaking abilities and has radar jamming
capabilities as well ! Truly a unique core unit, even the way it fires it's gun is most
unusual.
Image

Name : Troll
Description :

Troll is the counterpart of Arm's Thor Level 3 Kbot - but troll is far stronger than the
former with 3 powerful weapons - a heavy gauss cannon with a decent area of effect, troll
heavy rockets with a large area of effect (metal per shot = 15) that does some really
serious damage but takes a long time to reload and a powerful short range laser to take
care of those pesky little units.
Image

Name : Ketzer (old name: Heretic)
Description :

Ketzer is a heavy battlemech that is armed with a gattling gauss cannon and deadly long
ranged rockets - this unit can cause some serious damage to your enemies if used properly.

Thease re only examples but i would really love to see at least some of them, my offer is:

Balanced to both sides:
Arm: Raptor - Core: Cougar
Arm: Sentry - Core: Slaughter
and add Thor to arm t3 to balance with krogoth

btw, Taucp contains almost 230 new units! info about them y can find for exmple:

http://www.planetannihilation.com/taucp ... ptions.txt
http://www.unituniverse.com/?p=u&v=3589 (best site to watch em!)
http://www.planetannihilation.com/TAUCP/taucp.htm
http://www.planetannihilation.com/taucp ... nframe.htm

greetings ;) and thx for answers
YokoZar
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Re: Balanced Annihilation V6.96

Post by YokoZar »

MATAS wrote:greetings ;) and thx for answers
The way you described every single one of those was as a super heavy unit that kills all the rest.
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JohannesH
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Re: Balanced Annihilation V6.96

Post by JohannesH »

YokoZar wrote:
MATAS wrote:greetings ;) and thx for answers
The way you described every single one of those was as a super heavy unit that kills all the rest.
No, they just cause serious damage
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1v0ry_k1ng
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Re: Balanced Annihilation V6.96

Post by 1v0ry_k1ng »

son...
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TheFatController
Balanced Annihilation Developer
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Re: Balanced Annihilation V6.96

Post by TheFatController »

Seriousanswer: Senna might be interested in those units for Advanced BA (aka DSD Special), but they're too outlandish for BA.
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CCBlackmilk
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Re: Balanced Annihilation V6.96

Post by CCBlackmilk »

I think the machine gun units would go nicely with BA, it gives variety, and, does not affect Balance in BA a lot (if not at all).

However, this is moreover up to the actual modders. :P
MATAS
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Re: Balanced Annihilation V6.96

Post by MATAS »

TheFatController wrote:Seriousanswer: Senna might be interested in those units for Advanced BA (aka DSD Special), but they're too outlandish for BA.
why y think like that, have y ever played old total annihilation?

in my opinion it's just great option to rise popularity and playable of BA

Thor is very good idea to balance ARM instead of crappy bantha


seriously playing again again again again again again and again on same unist its just boring, core players playing t2 kbots make pyros, arm play zeuses, arm t2 veh play bulldogs and pentrators, core t2 veh play reapers and banishers or suprise? goliath.

Otherwise... everything ends with t2 bomb attack or LRPC spam.... :?

and again again again again again again THE SAME!


People need some new options add some new units :mrgreen: ,if y make it logically game wont be unbalanced, just will get more attractive.

At least think about thor... and t2 slaughter and sentry, they're really not broken...


We can make VOTING about adding new units to BA... y will see then what people think about it
MATAS
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Re: Balanced Annihilation V6.96

Post by MATAS »

YokoZar wrote:
MATAS wrote:greetings ;) and thx for answers
The way you described every single one of those was as a super heavy unit that kills all the rest.
btw, i wasnt author of thease descriptions, it was just quoting from official TA page (planettotalannihilation)
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CarRepairer
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Re: Balanced Annihilation V6.96

Post by CarRepairer »

MATAS wrote:seriously playing again again again again again again and again on same unist its just boring, core players playing t2 kbots make pyros, arm play zeuses, arm t2 veh play bulldogs and pentrators, core t2 veh play reapers and banishers or suprise? goliath.

Otherwise... everything ends with t2 bomb attack or LRPC spam.... :?

and again again again again again again THE SAME!
:? :?
MATAS wrote:People need some new options add some new units :mrgreen: ,if y make it logically game wont be unbalanced, just will get more attractive.

At least think about thor... and t2 slaughter and sentry, they're really not broken...
:mrgreen: :mrgreen:
MATAS wrote:We can make VOTING about adding new units to BA... y will see then what people think about it
:P :P
YokoZar
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Re: Balanced Annihilation V6.96

Post by YokoZar »

MATAS wrote:seriously playing again again again again again again and again on same unist its just boring, core players playing t2 kbots make pyros, arm play zeuses, arm t2 veh play bulldogs and pentrators, core t2 veh play reapers and banishers or suprise? goliath.
Two simple principles guide the unit design:
  • Every unit should have some role
  • No two units should have the same role
BA will buff units when their role becomes too limited, and nerf them when they become too useful.

BA is already complicated enough - many find the number of units intimidating. So any new unit must carve out a niche that is currently rather empty. We already have t3 super units for both sides (krogoth and bantha). We already have assault units at each tier.

If you really really want a new unit you'll have to do better at describing the role it will fulfill rather than just talking about how cool it is, which is all those descriptions do.
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Jazcash
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Re: Balanced Annihilation V6.96

Post by Jazcash »

If you've played the mod Tech Wars you'd see all kinds of other cool units from Unit sites in use. There's so many other cool useful units that could be implemented.

A personal favorite of mine is the Construction Spider <3
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CarRepairer
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Re: Balanced Annihilation V6.96

Post by CarRepairer »

JAZCASH wrote:A personal favorite of mine is the Construction Spider <3
Tech Wars doesn't exist. Oh, CA has the construction spider and it does exist.
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