Xta Beam Weapons aiming is bugged.
Moderator: Moderators
Xta Beam Weapons aiming is bugged.
I checked all versions from xta 9.44 to modern day xta and all of the beamweapons are bugged and i cannot seem to fix it by editing the .cob, the unit fbi, or the weapon itself.
Re: Xta Beam Weapons aiming is bugged.
not a helpful report. describe the problem, post screenshots and/or replays, etc.
ps. post everything to mantis for best effect.
ps. post everything to mantis for best effect.
Re: Xta Beam Weapons aiming is bugged.
Tolerance=x; locks the aiming for beamlasers, is there any reason for this? I fixed it by removing tolerance=200; from the beams as well as 500;
Re: Xta Beam Weapons aiming is bugged.
Locks? How? As in, "won't aim", or "will aim but will frequently open fire without a valid aim?"Tolerance=x; locks the aiming for beamlasers, is there any reason for this? I fixed it by removing tolerance=200; from the beams as well as 500;
I have the latter problem, so I'd like to hear more about this. Maybe it's related to that brief period when 0.79 was released, where it was all working perfectly, then apparently got "fixed" by somebody.
Re: Xta Beam Weapons aiming is bugged.
I just tested this again, and I can make beamweapons fire nearly 90 degrees from the actual arc of the models atm 

Re: Xta Beam Weapons aiming is bugged.
Well it aims but refuses to fire with tolerance 200 except at certain angles, preferably towards the sky, however when i removed tolerance all aiming was fixed or back to normal, so I would just suggest removing tolerance altogether from beamlasers argh.