Xta Beam Weapons aiming is bugged.

Xta Beam Weapons aiming is bugged.

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Noruas
XTA Developer
Posts: 1269
Joined: 24 Feb 2005, 02:58

Xta Beam Weapons aiming is bugged.

Post by Noruas »

I checked all versions from xta 9.44 to modern day xta and all of the beamweapons are bugged and i cannot seem to fix it by editing the .cob, the unit fbi, or the weapon itself.
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: Xta Beam Weapons aiming is bugged.

Post by imbaczek »

not a helpful report. describe the problem, post screenshots and/or replays, etc.

ps. post everything to mantis for best effect.
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Noruas
XTA Developer
Posts: 1269
Joined: 24 Feb 2005, 02:58

Re: Xta Beam Weapons aiming is bugged.

Post by Noruas »

Tolerance=x; locks the aiming for beamlasers, is there any reason for this? I fixed it by removing tolerance=200; from the beams as well as 500;
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Xta Beam Weapons aiming is bugged.

Post by Argh »

Tolerance=x; locks the aiming for beamlasers, is there any reason for this? I fixed it by removing tolerance=200; from the beams as well as 500;
Locks? How? As in, "won't aim", or "will aim but will frequently open fire without a valid aim?"

I have the latter problem, so I'd like to hear more about this. Maybe it's related to that brief period when 0.79 was released, where it was all working perfectly, then apparently got "fixed" by somebody.
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Xta Beam Weapons aiming is bugged.

Post by Argh »

I just tested this again, and I can make beamweapons fire nearly 90 degrees from the actual arc of the models atm :?
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Noruas
XTA Developer
Posts: 1269
Joined: 24 Feb 2005, 02:58

Re: Xta Beam Weapons aiming is bugged.

Post by Noruas »

Well it aims but refuses to fire with tolerance 200 except at certain angles, preferably towards the sky, however when i removed tolerance all aiming was fixed or back to normal, so I would just suggest removing tolerance altogether from beamlasers argh.
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