effectiveness of cb'ing best enemy player
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effectiveness of cb'ing best enemy player
Another question: how effective is it to suicidally combomb the best enemy player? I did it once to JiZaH and once to triton. My build order was 1 air lab, 1 peeper, 1 atlas (no mexes or solars). I killed all of JiZaH's units and triton wasn't able to recover well (triton got an advance warning of the cb from Regret, who was on my team). So was the other team hurt by the loss of skill more than they were helped by the metal? When I cb'ed JiZaH my team won, and I *think* my team won when I cb'ed triton (but I'm not sure). JiZaH was the best player on his team by far. (If you're wondering how this could be fun I was just suiciding so I could spec.)
- TheFatController
- Balanced Annihilation Developer
- Posts: 1177
- Joined: 10 Dec 2006, 18:46
Re: effectiveness of cb'ing best enemy player
Sounds like you sir, are the best player
Re: effectiveness of cb'ing best enemy player
T_TTheFatController wrote:Sounds like you sir, are the best player
Re: effectiveness of cb'ing best enemy player
I hate you.
Re: effectiveness of cb'ing best enemy player
Works especially well if you plan in advance with a fellow smurf: drop a second com onto the corpse of the first and reclaims/spams llt/flash.
flop ragequitting dsd? more likely than you think.
flop ragequitting dsd? more likely than you think.
Re: effectiveness of cb'ing best enemy player
This is the replay of the game you commbombed triton: http://replays.adune.nl/?1480eyu100 wrote:(triton got an advance warning of the cb from Regret, who was on my team). So was the other team hurt by the loss of skill more than they were helped by the metal? When I cb'ed JiZaH my team won, and I *think* my team won when I cb'ed triton
They got only a tiny bit of the metal because of me flying in and dgunning both corpses right after your idiotic move.
I fail to find the words of how retarded you are. If you do not intend on playing a game, do not participate in it. If you want to spectate, DO NOT JOIN AS A PLAYER TO SUICIDE. It's that simple.
Next time I see you do it I'll kick you on sight, you are giving metal to enemy on purpose and not playing at all.
Re: effectiveness of cb'ing best enemy player
Easiest way to win ANY game: everyone make an airlab+atlas and then just cb enemy and you instawin.
Re: effectiveness of cb'ing best enemy player
Can I join to give everything away then? This was on [Overdose]Autohost, which has a max spec limit, so if I wanted to spectate I had to play.Regret wrote:This is the replay of the game you commbombed triton: http://replays.adune.nl/?1480eyu100 wrote:(triton got an advance warning of the cb from Regret, who was on my team). So was the other team hurt by the loss of skill more than they were helped by the metal? When I cb'ed JiZaH my team won, and I *think* my team won when I cb'ed triton
They got only a tiny bit of the metal because of me flying in and dgunning both corpses right after your idiotic move.
I fail to find the words of how retarded you are. If you do not intend on playing a game, do not participate in it. If you want to spectate, DO NOT JOIN AS A PLAYER TO SUICIDE. It's that simple.
Next time I see you do it I'll kick you on sight, you are giving metal to enemy on purpose and not playing at all.
Re: effectiveness of cb'ing best enemy player
I tried to bomb Ku yesterday on Tangerine but it didn't work because I flew over Bobbelurmen's base. It's much easier to combomb the right player on DSD because you know where the other players are and you can fly between them until you see your target. Starting with an air lab and combombing immediately makes it very hard for the enemy to recover, since they probably haven't got a con away from their base yet and they will be left with almost nothing.
Re: effectiveness of cb'ing best enemy player
I don't give a damn what you do unless it is helping the enemy on purpose.eyu100 wrote:Can I join to give everything away then? This was on [Overdose]Autohost, which has a max spec limit, so if I wanted to spectate I had to play.
Re: effectiveness of cb'ing best enemy player
Imo you should be kicked after doing shit like that just because you want to spec.
- very_bad_soldier
- Posts: 1397
- Joined: 20 Feb 2007, 01:10
Re: effectiveness of cb'ing best enemy player
That was you? cbcbcb?? I remember, frankly, that really sucked.eyu100 wrote:I tried to bomb Ku yesterday on Tangerine but it didn't work because I flew over Bobbelurmen's base.
And I dont even understand whats the point in combombing the enemys base right at the start. It is a nice gift for the enemy.
Re: effectiveness of cb'ing best enemy player
It really depends. Certain players can recover fairly well after being combombed, but not killed immediately at the start of a game. Given that my team is competent, I can come back from nothing but a con to advanced fusions in about 20 minutes.
However, if you do so in a game where you are a shit player on a decent team, and the other team is shit save for 1 or 2 players, then you just gave your team a big advantage.
However, if you do so in a game where you are a shit player on a decent team, and the other team is shit save for 1 or 2 players, then you just gave your team a big advantage.
Re: effectiveness of cb'ing best enemy player
Thanks for a real answer =). Sounds about right to me.REVENGE wrote:It really depends. Certain players can recover fairly well after being combombed, but not killed immediately at the start of a game. Given that my team is competent, I can come back from nothing but a con to advanced fusions in about 20 minutes.
However, if you do so in a game where you are a shit player on a decent team, and the other team is shit save for 1 or 2 players, then you just gave your team a big advantage.
Re: effectiveness of cb'ing best enemy player
The best enemy player should adapt. Yes, it can be effective, but you might just end up tossing your precious metal away for nothing.
Re: effectiveness of cb'ing best enemy player
You may not like this, but my early suicide strategy would be to go around and get as many "easy" bases dgunned as possible, then get myself killed on top of who I believe the greatest threat to be. I also pick "compact" start positions to bomb, because then the likelihood of completely taking that player out of a game (no units to control) is greatest.
And then on top of THAT, I personally could still recover in time to play a contributing role in lategame.
And then on top of THAT, I personally could still recover in time to play a contributing role in lategame.
Re: effectiveness of cb'ing best enemy player
You all probably know that I favour the drop, slaughter and leave approach, catching the people who push out with their commanders and removing their infrastructure. More civilized, less effective, and indicative of less drive to win at any cost.
Re: effectiveness of cb'ing best enemy player
In xta that's actually the optimum choice, assuming cbing would not decide the game immediately.neddiedrow wrote:You all probably know that I favour the drop, slaughter and leave approach, catching the people who push out with their commanders and removing their infrastructure. More civilized, less effective, and indicative of less drive to win at any cost.
Re: effectiveness of cb'ing best enemy player
dropping in and dgunning a base is good fun, but just rushing in to combomb the enemies best player makes you a fucking waste of biomass cocksucker who should die IRL. The fact that you ruin some poor motherfuckers game *so you can spec a fucking game* is even more fucked up, i seriously hope someone runs you down you piece of shit you.
I hope I was clear on this one.
I hope I was clear on this one.
Re: effectiveness of cb'ing best enemy player
Congratulations, you just pulled the biggest faceplant possible by admitting you did it just to spec that you possible can.
+1 to all of what BaNa said.
+1 to all of what BaNa said.