pieceTrailCEGTag, pieceTrailCEGRange

pieceTrailCEGTag, pieceTrailCEGRange

Requests for features in the spring code.

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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

pieceTrailCEGTag, pieceTrailCEGRange

Post by Argh »

When tested, this causes a crash on a FALL event, every time, expressed like this:

pieceTrailCEGTag=custom:SMOKEPUFF_WORLDBUILDER_SMOKESPAWN;

Spring throws a content error, saying it can't find the explosion. It always says the name, then a number, like:

custom:SMOKEPUFF_WORLDBUILDER_SMOKESPAWN22

Am I doing it wrong, or is it just plain broken right now? And yes, removing the custom: doesn't matter, and yes, it's very much a valid explosiongenerator, it's an ancient one that's used everywhere.
Kloot
Spring Developer
Posts: 1867
Joined: 08 Oct 2006, 16:58

Re: pieceTrailCEGTag, pieceTrailCEGRange

Post by Kloot »

Read me.
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: pieceTrailCEGTag, pieceTrailCEGRange

Post by Argh »

Oh. Thanks!

That needs to be in the Wiki.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: pieceTrailCEGTag, pieceTrailCEGRange

Post by smoth »

The wiki is hongry more people should feed it.
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: pieceTrailCEGTag, pieceTrailCEGRange

Post by Pxtl »

http://spring.clan-sy.com/wiki/PieceTrailCEGTag wiki'd - just Copypasta of Kloot's post.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: pieceTrailCEGTag, pieceTrailCEGRange

Post by smoth »

good man!
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: pieceTrailCEGTag, pieceTrailCEGRange

Post by Argh »

I just did stuff with this... meh... I'll make a video... I wish I knew about it in 2007, but apparently got sidetracked. No matter, it's still really awesome.
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Noruas
XTA Developer
Posts: 1269
Joined: 24 Feb 2005, 02:58

Re: pieceTrailCEGTag, pieceTrailCEGRange

Post by Noruas »

Major Bump! When using these tags, I still have this default random appearing explo.bmp that spring uses by default for explosions and such, I want to disable it so only ceg effect appears.
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: pieceTrailCEGTag, pieceTrailCEGRange

Post by Argh »

In your STANDARD_COMMANDS.h or equivalent:

#define NOCEGTRAIL 64

Use as a type parameter in an explode, i.e.:

Code: Select all

explode foot type FALL | NOCEGTRAIL;
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: pieceTrailCEGTag, pieceTrailCEGRange

Post by KDR_11k »

He wants to remove that retarded explo.bmp, not the trail.
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Noruas
XTA Developer
Posts: 1269
Joined: 24 Feb 2005, 02:58

Re: pieceTrailCEGTag, pieceTrailCEGRange

Post by Noruas »

Not quite sure what I am looking but if i have to edit every .cob in xta, then could someone upload a 1x1 pixel transparent block that i can use as the invisible particle. :roll:

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