pieceTrailCEGTag, pieceTrailCEGRange
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pieceTrailCEGTag, pieceTrailCEGRange
When tested, this causes a crash on a FALL event, every time, expressed like this:
pieceTrailCEGTag=custom:SMOKEPUFF_WORLDBUILDER_SMOKESPAWN;
Spring throws a content error, saying it can't find the explosion. It always says the name, then a number, like:
custom:SMOKEPUFF_WORLDBUILDER_SMOKESPAWN22
Am I doing it wrong, or is it just plain broken right now? And yes, removing the custom: doesn't matter, and yes, it's very much a valid explosiongenerator, it's an ancient one that's used everywhere.
pieceTrailCEGTag=custom:SMOKEPUFF_WORLDBUILDER_SMOKESPAWN;
Spring throws a content error, saying it can't find the explosion. It always says the name, then a number, like:
custom:SMOKEPUFF_WORLDBUILDER_SMOKESPAWN22
Am I doing it wrong, or is it just plain broken right now? And yes, removing the custom: doesn't matter, and yes, it's very much a valid explosiongenerator, it's an ancient one that's used everywhere.
Re: pieceTrailCEGTag, pieceTrailCEGRange
Oh. Thanks!
That needs to be in the Wiki.
That needs to be in the Wiki.
Re: pieceTrailCEGTag, pieceTrailCEGRange
The wiki is hongry more people should feed it.
Re: pieceTrailCEGTag, pieceTrailCEGRange
http://spring.clan-sy.com/wiki/PieceTrailCEGTag wiki'd - just Copypasta of Kloot's post.
Re: pieceTrailCEGTag, pieceTrailCEGRange
good man!
Re: pieceTrailCEGTag, pieceTrailCEGRange
I just did stuff with this... meh... I'll make a video... I wish I knew about it in 2007, but apparently got sidetracked. No matter, it's still really awesome.
Re: pieceTrailCEGTag, pieceTrailCEGRange
Major Bump! When using these tags, I still have this default random appearing explo.bmp that spring uses by default for explosions and such, I want to disable it so only ceg effect appears.
Re: pieceTrailCEGTag, pieceTrailCEGRange
In your STANDARD_COMMANDS.h or equivalent:
#define NOCEGTRAIL 64
Use as a type parameter in an explode, i.e.:
#define NOCEGTRAIL 64
Use as a type parameter in an explode, i.e.:
Code: Select all
explode foot type FALL | NOCEGTRAIL;
Re: pieceTrailCEGTag, pieceTrailCEGRange
He wants to remove that retarded explo.bmp, not the trail.
- TheFatController
- Balanced Annihilation Developer
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Re: pieceTrailCEGTag, pieceTrailCEGRange
Not quite sure what I am looking but if i have to edit every .cob in xta, then could someone upload a 1x1 pixel transparent block that i can use as the invisible particle. 








