Considering changing the name - Page 2

Considering changing the name

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zwzsg
Kernel Panic Co-Developer
Posts: 7017
Joined: 16 Nov 2004, 13:08

Re: Considering changing the name

Post by zwzsg » 06 Aug 2009, 17:58

momfreeek wrote:AA, BA, CA... its gonna be a long time before the original is surpassed (TA), the only real step forward is surely: UA. ultimate annihilation
Name already taken by some Unreal mod.
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Considering changing the name

Post by CarRepairer » 06 Aug 2009, 18:03

Just A Little Pinch Of Annihlation
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momfreeek
Posts: 625
Joined: 29 Apr 2008, 16:50

Re: Considering changing the name

Post by momfreeek » 06 Aug 2009, 21:08

zwzsg wrote:
momfreeek wrote:AA, BA, CA... its gonna be a long time before the original is surpassed (TA), the only real step forward is surely: UA. ultimate annihilation
Name already taken by some Unreal mod.
damn pretenders

unmitigated annihilation?
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Considering changing the name

Post by CarRepairer » 06 Aug 2009, 21:22

Atari Annihilation
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: Considering changing the name

Post by 1v0ry_k1ng » 06 Aug 2009, 21:57

Absolution, lol
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zwzsg
Kernel Panic Co-Developer
Posts: 7017
Joined: 16 Nov 2004, 13:08

Re: Considering changing the name

Post by zwzsg » 06 Aug 2009, 22:43

Caydr wrote:Right at the moment I'm thinking of using RTS 2.1, or "RTS21" for short. In case you don't know, Supreme Commander was known during development as "RTS 2.0" because it was designed to reinvent the real-time strategy genre. So this is my cheeky (spoony?) way of saying "yes, yes, very nice, but I'm going to do it slightly better".
So that when new versions of AA are released, they'll be called like RTS 2.1 v1.49ß ?


SupCom is a whole new RTS while AA is just a derivative of TA. If we assume that SupCom is RTS 2.0, that TA is RTS 1.0, and that Spring is half way between SupCom and TA, you should call AA:[code] RTS 1.3d
(Liek TA, but in 3D!)[/code][/b]
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REVENGE
Posts: 2379
Joined: 24 Aug 2006, 06:13

Re: Considering changing the name

Post by REVENGE » 06 Aug 2009, 23:16

REVALATION: REVENGE Annihilation
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Noruas
XTA Developer
Posts: 1267
Joined: 24 Feb 2005, 02:58

Re: Considering changing the name

Post by Noruas » 06 Aug 2009, 23:40

Defenestrate and Scream

DS
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KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: Considering changing the name

Post by KaiserJ » 07 Aug 2009, 00:47

AA2 : Commander Goes to Summer Camp
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MidKnight
Posts: 2650
Joined: 10 Sep 2008, 03:11

Re: Considering changing the name

Post by MidKnight » 07 Aug 2009, 00:55

AA3: Tokyo Drift
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zwzsg
Kernel Panic Co-Developer
Posts: 7017
Joined: 16 Nov 2004, 13:08

Re: Considering changing the name

Post by zwzsg » 07 Aug 2009, 01:49

AA4: The Final Annihilation

Edit: I made you a load screen
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REVENGE
Posts: 2379
Joined: 24 Aug 2006, 06:13

Re: Considering changing the name

Post by REVENGE » 07 Aug 2009, 02:59

zwzsg wrote:AA4: The Final Annihilation

Edit: I made you a load screen
Edit AA(5):
The Era Before the War

Franchise reboot

No Krogs

No Liches

Nothing except solars mexes and flash vs gaetors

Commanders dont have dguns
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det
Moderator
Posts: 737
Joined: 26 Nov 2005, 11:22

Re: Considering changing the name

Post by det » 07 Aug 2009, 03:20

Why not skip all the way to XA, you could call it Xylophone Annihilation and the loadscreen could be a smiling commander with colorful xylophone bars for teeth. Wow I just solved 2 problems for you.
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Forboding Angel
Evolution RTS Developer
Posts: 14600
Joined: 17 Nov 2005, 02:43

Re: Considering changing the name

Post by Forboding Angel » 07 Aug 2009, 10:22

Argh wrote:Actual Annihilation no longer vaporware!
I lolled :lol:
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TheFatController
Balanced Annihilation Developer
Posts: 1177
Joined: 10 Dec 2006, 18:46

Re: Considering changing the name

Post by TheFatController » 07 Aug 2009, 11:35

Total Annihilation: Miami
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Raghna
Posts: 185
Joined: 11 Jul 2007, 17:04

Re: Considering changing the name

Post by Raghna » 07 Aug 2009, 15:24

Knowing Caydr it'll probably end up being:

AA:Forever
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Peet
Malcontent
Posts: 4381
Joined: 27 Feb 2006, 22:04

Re: Considering changing the name

Post by Peet » 07 Aug 2009, 18:28

TheFatController wrote:Total Annihilation: Miami
I guess,
I'll spam
flash.


YEAAAAHHHHHHHHHHH
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: Considering changing the name

Post by Neddie » 07 Aug 2009, 18:34

Horatio, it looks like this commander didn't get the radar warning.

Or maybe,
Frank,
Nobody brought him the signal.

YYYYYEEEEEEEEEEEEEAAAHHHHHHHHHHHHHHHHH
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Considering changing the name

Post by CarRepairer » 07 Aug 2009, 18:37

In a world...

where annihilation is absolute....

and no robot is safe...




One man found the courage...

to commbomb.



They pushed him too far...

And now, John Caydr is not going down...

without a fight!
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: Considering changing the name

Post by Neddie » 07 Aug 2009, 18:39

Caruso, not Shatner.
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