Balanced Annihilation V6.96 - Page 9

Balanced Annihilation V6.96

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pintle
Posts: 1763
Joined: 19 Dec 2005, 16:01

Re: Balanced Annihilation V6.96

Post by pintle »

Considering that quite a few of the t3 units are actually amphib... and each faction's mech which is specifically designated as amphib does not in fact have any means of attack while underwater (and the arm one is just a bit shit)...


can has balance/useful descriptions?
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Re: Balanced Annihilation V6.96

Post by NOiZE »

1v0ry_k1ng wrote:
the sacred and perfect kbot vs veh balance.
Image

I Lolled
YokoZar
Posts: 883
Joined: 15 Jul 2007, 22:02

Re: Balanced Annihilation V6.96

Post by YokoZar »

Beherith wrote:
YokoZar wrote: Minelayers should be immune to mines, methinks. Then they can go reclaim enemy mines ;)
That would be really illogical, also, have you ever tried to make a minelayer attack ground?
Does clearing work with the fight command?
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: Balanced Annihilation V6.96

Post by Beherith »

Why would it? You dont see them after all.
YokoZar
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Joined: 15 Jul 2007, 22:02

Re: Balanced Annihilation V6.96

Post by YokoZar »

Beherith wrote:Why would it? You dont see them after all.
Perhaps he should see them.

Also the podger apparently has a lot of trouble filling an attack ground order unless it's near the edge of his range - give him one just to the side and he'll sit there.
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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Re: Balanced Annihilation V6.96

Post by hunterw »

no one uses podger to clear mines everyone just builds wezels
YokoZar
Posts: 883
Joined: 15 Jul 2007, 22:02

Re: Balanced Annihilation V6.96

Post by YokoZar »

hunterw wrote:no one uses podger to clear mines everyone just builds wezels
or juno
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: Balanced Annihilation V6.96

Post by REVENGE »

Podgers worked well for mine clearing back when they had good range and could vlaunch a mine clearing missile from their back section. Bring that vlaunched missile back and they will be useful once again.
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JohannesH
Posts: 1793
Joined: 07 Apr 2009, 12:43

Re: Balanced Annihilation V6.96

Post by JohannesH »

We dont need better mineclearing, are mines too good now or what? Also podger doesnt do a bad job at it at all currently i think, compare its cost to a juno or scout spam.
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[PinK]triton
Posts: 8
Joined: 25 Sep 2008, 01:27

Re: Balanced Annihilation V6.96

Post by [PinK]triton »

Make a tourney and 10 best players will vote for nerf and buff to make ba 7 :twisted:
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JohannesH
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Joined: 07 Apr 2009, 12:43

Re: Balanced Annihilation V6.96

Post by JohannesH »

10 best out of 16? :roll:
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MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Re: Balanced Annihilation V6.96

Post by MR.D »

fleas are better.

Or just use 1 leveler, or a flash tank and force fire at the ground in front of them as they move up :D

Seeing Mines in games is about as rare as seeing Pelican's though.
YokoZar
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Joined: 15 Jul 2007, 22:02

Re: Balanced Annihilation V6.96

Post by YokoZar »

MR.D wrote:fleas are better.

Or just use 1 leveler, or a flash tank and force fire at the ground in front of them as they move up :D

Seeing Mines in games is about as rare as seeing Pelican's though.
Pelicans are still my secret weapon because no one knows how much they own
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: Balanced Annihilation V6.96

Post by Neddie »

I use mines roughly one in five games, though I admit, I haven't played BA for about a month, besides a few handfuls of 1v1.

I'd say 10 of 32. We can run a 32 person tournament, just nobody has the audacity for it.
Gertkane
Posts: 156
Joined: 18 Mar 2006, 16:10

Re: Balanced Annihilation V6.96

Post by Gertkane »

Funny to read Jaz talking like he knows things about the game when arguing while actually thinking he has any justification for talking down to proven players like Behe.

carry on lol
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NOiZE
Balanced Annihilation Developer
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Re: Balanced Annihilation V6.96

Post by NOiZE »

Don't let democracy into BA IMO
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1v0ry_k1ng
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Joined: 10 Mar 2006, 10:24

Re: Balanced Annihilation V6.96

Post by 1v0ry_k1ng »

Shoxter wrote: give ak/pw more mass. As a spam whore i hate to lose 50+ ak/pw to 1 leveler shot making them all bounce together ansd rape themselves, its just depressing :( as if trying to win with somewhat underpowered units isnt hard enough xD
in other news, fix the farking e-costs
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Jazcash
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Joined: 08 Dec 2007, 17:39

Re: Balanced Annihilation V6.96

Post by Jazcash »

Gertkane wrote:Funny to read Jaz talking like he knows things about the game when arguing while actually thinking he has any justification for talking down to proven players like Behe.

carry on lol
I've played the game, and I can prove it. That makes me a proven player also.
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: Balanced Annihilation V6.96

Post by REVENGE »

1v0ry_k1ng wrote:
Shoxter wrote: give ak/pw more mass. As a spam whore i hate to lose 50+ ak/pw to 1 leveler shot making them all bounce together ansd rape themselves, its just depressing :( as if trying to win with somewhat underpowered units isnt hard enough xD
in other news, fix the farking e-costs
As much as we all want this, we all know it isn't going to happen.
YokoZar
Posts: 883
Joined: 15 Jul 2007, 22:02

Re: Balanced Annihilation V6.96

Post by YokoZar »

1v0ry_k1ng wrote: in other news, fix the farking e-costs
In other news, the FARK still sucks.
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