extreme depth
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extreme depth
When I made a crater with water more than 8k deep, torp launchers seemed to be having trouble hitting coms at the very bottom of the crater. This shouldn't be an issue normally, though.
Re: extreme depth
irl, torp launchers would have a limit to the depth they could hit subs.
Re: extreme depth
It is a commonly known bug (perhaps so commonly known its not even in mantis) that making those uber-craters has issues, up till now it has been ignored as safely unimportant.
If you have acctually come across this in anything other then sand-box testing, post a replay of a serious game where you managed to build one of those 8000 depth craters and it might improve its priority.
If you have acctually come across this in anything other then sand-box testing, post a replay of a serious game where you managed to build one of those 8000 depth craters and it might improve its priority.
Re: extreme depth
You could hold back in a game that you are clearly winning, build tons of nukes, nuke one place, try placing a unit in a crater, and self-d the rest of your units. The host would probably stop the game before that, and if it's an autohost a !stop vote would be called.SinbadEV wrote:It is a commonly known bug (perhaps so commonly known its not even in mantis) that making those uber-craters has issues, up till now it has been ignored as safely unimportant.
If you have acctually come across this in anything other then sand-box testing, post a replay of a serious game where you managed to build one of those 8000 depth craters and it might improve its priority.
Re: extreme depth
Not even muck ever goes down that low.
Re: extreme depth
Couldnt gimps/subs still kill it? Or get your own comm there.
Re: extreme depth
If the crater is that huge the wall around it will prevent gimps or coms from entering. Combombing will not work because the water is so deep. Subs will not work either because AFAIK they stay near the surface of the water.JohannesH wrote:Couldnt gimps/subs still kill it? Or get your own comm there.
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Re: extreme depth
That's what the restore ground function is for. Might take quite a while but it works. Whine for higher constructor terraform speed if you want it happening faster...
Re: extreme depth
If the nuke created the crater, couldn't a second one then reach the bottom?
Re: extreme depth
noYokoZar wrote:If the nuke created the crater, couldn't a second one then reach the bottom?
Re: extreme depth
I thought we were killing something underwater...? Like, at extreme depth? 

Re: extreme depth
Yes. You can't airlift skuttles (but you can airlift roaches). However, neither artillery nor crawling bombs will hit something that deep (a combomb or a nuke won't either).Caydr wrote:I thought we were killing something underwater...? Like, at extreme depth?
Re: extreme depth
Master-Athmos wrote:restore ground
Re: extreme depth
Ah, forgot you can't lift skuttles. Darn.
Well you can airlift regular crawling bombs and drop them in the water right? I'm sure I've seen that done before. Anyway, if you do that, the bomb will fall to the bottom where you can self-d it.
Well you can airlift regular crawling bombs and drop them in the water right? I'm sure I've seen that done before. Anyway, if you do that, the bomb will fall to the bottom where you can self-d it.
Re: extreme depth
You can't drop units in BA... And roaches aren't all-terrain.Caydr wrote:Ah, forgot you can't lift skuttles. Darn.
Well you can airlift regular crawling bombs and drop them in the water right? I'm sure I've seen that done before. Anyway, if you do that, the bomb will fall to the bottom where you can self-d it.
Re: extreme depth
I'm not talking about dropping, I'm talking about unloading. In water. Is that really not possible? I thought it was...
Re: extreme depth
The last 15% of your research phase should be playing BA.Caydr wrote:I'm not talking about dropping, I'm talking about unloading. In water. Is that really not possible? I thought it was...