Considering changing the name

Considering changing the name

[ARCHIVED]

Moderators: Caydr, Moderators, Content Developer

User avatar
Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Considering changing the name

Post by Caydr » 06 Aug 2009, 00:11

Absolute Annihilation as a mod died 3 years ago. I'm reviving the concept but I don't think what I'm making now is really the same mod, the same game anymore. This is something else entirely, and when the next version comes out BA's going to have a lot of catching up to do.

AA was based on the ideal that there should be no attack too strong to defend against and no defense too strong to attack. There should never be a stalemate, and the player who manages intelligence gathering, attack, defense, and economy the best should win. There should not be any cases where a player is defeated because someone exploited a game weakness or imbalance.

What AA has now become is something greater than this though. I'm cleaning up things that have been part of the mod since its inception, but which were never fixed before. New strategic options, no filler units, a sensible method of attaining side balance, better organization, and improvements at every level of gameplay are all going to be primary goals.

Absolute Annihilation was a good name for a TA mod, what I need now is a good name for a game that, at its worst, surpasses TA at its best.

I'm usually pretty good at coming up with this kind of thing, but I would like to also give the community of players that will be enjoying this new game an opportunity for input.

I would like the new name to not involve any stereotypical adjectives like "total" "absolute" "complete", etc. I don't want anything like "war" "annihilation" "destruction", etc. I want a name that is more suitable for a mature game for a mature audience. It doesn't have to be an instant attention-grabber, just something that captures what the mod is all about: fun for everyone involved, strategic gameplay, and fair balance. It doesn't have to be testosterone-pulsing, death-metal-soundtrack, explosions-everywhere, it can be a little more laid-back. I would strongly prefer the name be reasonably short and two words in length at most.

Right at the moment I'm thinking of using RTS 2.1, or "RTS21" for short. In case you don't know, Supreme Commander was known during development as "RTS 2.0" because it was designed to reinvent the real-time strategy genre. So this is my cheeky (spoony?) way of saying "yes, yes, very nice, but I'm going to do it slightly better".

So that AA's name recognition is carried to the new project, the first few alpha/beta versions prior to the project's official relaunch will be known as "Absolute Annihilation: RTS 2.1 Beta" or something similar. Hopefully people in the lobby will take notice of the new name and the "brand name" will transfer. Slowly I will remove references to the old name.

RTS 9001 is also a possibility ^^
0 x

User avatar
TheFatController
Balanced Annihilation Developer
Posts: 1177
Joined: 10 Dec 2006, 18:46

Re: Considering changing the name

Post by TheFatController » 06 Aug 2009, 00:58

Adjective Annihilation The last word in annihilation
0 x

User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Considering changing the name

Post by Argh » 06 Aug 2009, 01:03

Actual Annihilation no longer vaporware!
0 x

User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: Considering changing the name

Post by Neddie » 06 Aug 2009, 01:24

Raoul

Or perhaps...

Emerson

No, seriously...

Mechanum, In Memorandum, Technological Abuse, Sil Icon
0 x

User avatar
Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Considering changing the name

Post by Gota » 06 Aug 2009, 01:25

Those 2 first ones(Mechanum, In Memorandum) sound like one of those grade b games nobody ever buys ^^.
0 x

User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: Considering changing the name

Post by Neddie » 06 Aug 2009, 01:30

That is because I took them from a list of bargain bin names I made for a joke several months ago.
0 x

User avatar
Beherith
Moderator
Posts: 4933
Joined: 26 Oct 2007, 16:21

Re: Considering changing the name

Post by Beherith » 06 Aug 2009, 01:32

Yall are fools. :twisted: its gotta be DA. Its the only natural succession.
0 x

Master-Athmos
Posts: 862
Joined: 27 Jun 2009, 01:32

Re: Considering changing the name

Post by Master-Athmos » 06 Aug 2009, 01:36

To give a serious answer: As long as your game is based on TA, uses lots of TA content and yet again is pretty much a TA mod despite whatever you changed on the gameplay you really should give it an "Annihilation" in its name or any sort of TA reference. It's simply to make people see it's a TA style game...

Otherwise you'll be exposed to the general TA-mod laughter you have here these days plus the fury of some feeling fooled into yet another TA mod by a fancy name...
0 x

User avatar
Peet
Malcontent
Posts: 4381
Joined: 27 Feb 2006, 22:04

Re: Considering changing the name

Post by Peet » 06 Aug 2009, 01:37

Call it Asterisk Annihilation.
0 x

User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Considering changing the name

Post by knorke » 06 Aug 2009, 02:03

Beherith wrote:Yall are fools. :twisted: its gotta be DA. Its the only natural succession.
Downright Annihilation.
Right at the moment I'm thinking of using RTS 2.1, or "RTS21" for short.
yeah, sure sounds like "fun for everyone"
In case you don't know, Supreme Commander was known during development as "RTS 2.0" because it was designed to reinvent the real-time strategy genre.
nobody will get this.

Honestly, as stupid as it may sound, go with DA to signal that it will be +1 to the other *a mods.
0 x

User avatar
Beherith
Moderator
Posts: 4933
Joined: 26 Oct 2007, 16:21

Re: Considering changing the name

Post by Beherith » 06 Aug 2009, 02:07

Caydr wrote:In case you don't know, Supreme Commander was known during development as "RTS 2.0" because it was designed to reinvent the real-time strategy genre.
And what a steaming heap of shit that turned out to be. Already unsupported, with less online players than spring.
0 x

User avatar
SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: Considering changing the name

Post by SinbadEV » 06 Aug 2009, 05:47

Maybe you could be a rebel and use Total, like Total Extermination or whatever.
0 x

User avatar
lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Considering changing the name

Post by lurker » 06 Aug 2009, 05:51

Beherith wrote:Already unsupported, with less online players than spring.
Seriously?
0 x

User avatar
manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: Considering changing the name

Post by manolo_ » 06 Aug 2009, 07:36

k, so there is already AA, BA and CA, so the next consistent step would mean DA. and i think domination annihilation sounds awesome :D
0 x

User avatar
SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: Considering changing the name

Post by SinbadEV » 06 Aug 2009, 08:15

or you could keep it absolute annihilation but start referring to it as A┬▓
0 x

User avatar
Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Considering changing the name

Post by Gota » 06 Aug 2009, 12:44

Supcom FA has about 6x the size of spring's community.
Not much for a huge commercial project but surely much more than what we have.

How about "keep it real annihilation"?
0 x

User avatar
momfreeek
Posts: 625
Joined: 29 Apr 2008, 16:50

Re: Considering changing the name

Post by momfreeek » 06 Aug 2009, 13:19

AA, BA, CA... its gonna be a long time before the original is surpassed (TA), the only real step forward is surely: UA. ultimate annihilation
0 x

smokingwreckage
Posts: 327
Joined: 09 Apr 2005, 11:40

Re: Considering changing the name

Post by smokingwreckage » 06 Aug 2009, 16:26

Total Domination.
0 x

User avatar
JohannesH
Posts: 1793
Joined: 07 Apr 2009, 12:43

Re: Considering changing the name

Post by JohannesH » 06 Aug 2009, 16:55

Annihilated Absolution
0 x

User avatar
momfreeek
Posts: 625
Joined: 29 Apr 2008, 16:50

Re: Considering changing the name

Post by momfreeek » 06 Aug 2009, 17:00

Annihilistic Totalitarianism
0 x

Locked

Return to “Caydr's Projects”

cron