default healthbars

default healthbars

Requests for features in the spring code.

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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

default healthbars

Post by 1v0ry_k1ng »

simple request, how about having them hidden until the unit takes damage? JKs lua healthbars do this, and its great. i find those healthbars to be a bit too clunky though.. why not apply this to the defaults?
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: default healthbars

Post by zwzsg »

Modify jK healthbar so they look just like old ones.
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: default healthbars

Post by 1v0ry_k1ng »

sure could do, but i suggested this because it would probably be a decent impovement anyway
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: default healthbars

Post by Warlord Zsinj »

This widget sounds familiar ;P
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Re: default healthbars

Post by Gnomre »

Ours probably fail miserably outside of IW though :P

Not that I give a shit
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Re: default healthbars

Post by FLOZi »

Code: Select all

* hide the default healthbars for undamaged units 
 
Kloot (author)
about 23 hours ago
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1v0ry_k1ng
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Joined: 10 Mar 2006, 10:24

Re: default healthbars

Post by 1v0ry_k1ng »

<3
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: default healthbars

Post by Pressure Line »

optional please? a /showfullhealthbars switch or something like that would be nice.
PhailQuail
Posts: 35
Joined: 17 Sep 2008, 15:54

Re: default healthbars

Post by PhailQuail »

I don't see why the health bars should be continued to be developed, Lua is more than capable of such things.
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: default healthbars

Post by CarRepairer »

PhailQuail wrote:I don't see why the health bars should be continued to be developed, Lua is more than capable of such things.
+11111
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: default healthbars

Post by 1v0ry_k1ng »

cheers whoever implemented this
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Re: default healthbars

Post by Neddie »

They would still be developed because we still support legacy hardware.
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Re: default healthbars

Post by zwzsg »

So? Doesn't LuaUI run on legacy hardware?
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: default healthbars

Post by Argh »

Any of the stuff not using shaders should, yes.
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Re: default healthbars

Post by Neddie »

Depends. A lot of people have complained about problems with some "additional load" caused by Lua on low-end hardware. I'm just putting that out there, I personally have had no issues with Lua on even Netbooks.
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: default healthbars

Post by Argh »

My guess is that the "additional load" is CPU-side stuff that has nothing to do with their graphics cards. A lot of Widgets put a surprising amount of load onto CPUs.
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