Useless? Well, they've won more than one fight for me. They're the only "heavy" unit in the game which can climb almost any terrain. They're also very good against aircraft. (XTA should have this unit.... damn brawlers....) Imagine your opponent's surprise when 3 of these come climbing over a seemingly-impassible mountain, ripping up the tasty innards of his base. They're not useless.BadMan wrote:Well this isn't really a bug, but its more of a complaint.
The Core Karganeth: When MADTA released it, it was 3x more powerful than the krogoth, was bigger, looked cooler, had longer range, and 3 powerful weapons, and can beat 3 krogs in a 3v1 fight. The Arm Orcone, also by MADTA, was a counter unit for the Karganeth, but the karganeth could still beat it 1v1.
In the Spring AA, I was all excited when I saw the Karganeth was in it, only to be very disappointed. The unit is only a small little thing. It still has the great detail that MADTA put in it, but its extremely weak for a lv 4 unit (and tiny to boot). Personally, I think the krogoth and Karganeth roles should be swapped, and give the Karganeth 90k life. It was supposed to be Core's most powerful unit (thats still balanced...not something like the beelzebub)
So basically I guess I am asking, please give the Karganeth back its power and coolness, cuz right now its almost a useless unit in AA when it was originally a show stopper.
Every unit in AA has a real purpose. This is a new concept to most people, who expect to download a unit pack like any other and get repeats of the same unit over and over again, only half of them don't work and the other half are priced ridiculously.
TA doesn't need another "uber kill mass boom exploder mega-death of doom" unit. It's a nice model though, so I decided it was worth using for something. This isn't TAUCP, where more units = better. AA doesn't have 70 light-medium-heavy-reallyheavy-ultraheavy-superduperheavy variants of things. Units for the sake of units = queer and unfun.