Crews, Garrisons, Transports.
Moderator: Moderators
Re: Crews, Garrisons, Transports.
In 1944 we've functionally limited it, not sure how, probably weight. We also have survivors of destroyed transports.
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
Re: Crews, Garrisons, Transports.
U checkinitrong.
TransportCapacity: The number of units the transport can carry
TransportMass: this is the maximum weight a tranporter can transport, default 100000
TransportSize: The size of units that the transport can pick up, based on the unit-to-be-loaded's FootPrintX and FootPrintZ.
*incase no-one else has mentioned it*
CA's air transports (or only the adv ones?) drop the carried units when they are killed.
TransportCapacity: The number of units the transport can carry
Code: Select all
transportcapacity=5;
Code: Select all
transportmass=100000;
Code: Select all
transportsize=3;
CA's air transports (or only the adv ones?) drop the carried units when they are killed.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Crews, Garrisons, Transports.
Yar you can do nearly anything you like with transports now.