New map - 1944_Prokhorovka

New map - 1944_Prokhorovka

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SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

New map - 1944_Prokhorovka

Post by SpikedHelmet »

New updated version of an old map, Prokhorovka_1944. Now its called 1944_Prokhorovka!

http://spring.jobjol.nl/show_file.php?id=2183

It is a 18x18 mostly open map. Several water bodies break the otherwise open terrain up -- the winding river and two small pool lakes. However, the map is hardly "flat", most of the open terrain is subtly bumpy and sloped.

It was designed for Spring: 1944 so resultingly there are far fewer metal spots spread around the map, however like all maps made this way the maxmetal amount is 10x higher so in the end it evens out, more or less.

Its designed mainly for 2v2 but gives a good epic 1v1 and could probably squeeze 3v3 with higher metal output (if your mod supports that modoption).

Anyway, pics:

Image

Image

Image

Image

No, no pics that show slopes, because i don't have any TA mods and I'm guessing showing you S:44 infantry and vehicle slope allowances wouldn't really do much good. Someone else can play it and upload images of that crap because I'm not going to DL fucking BA just to make a screenshot of god damned kbot and vehicle slope tolerances.
pintle
Posts: 1763
Joined: 19 Dec 2005, 16:01

Re: New map - 1944_Prokhorovka

Post by pintle »

Looks epic. What are the river crossings like, for both inf and veh?
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manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: New map - 1944_Prokhorovka

Post by manolo_ »

will u release desert/snow maps in the near future? i know u have to texture ur modells new, but would be a good thing
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: New map - 1944_Prokhorovka

Post by Neddie »

I plan to work on some with Spiked.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: New map - 1944_Prokhorovka

Post by smoth »

I do not want to pull an a*** here but you can do this pretty easily with map options. Neddie, have you looked at that stuff?
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: New map - 1944_Prokhorovka

Post by SpikedHelmet »

I doubt there is a map option to actually create these 200 or so winter or desert versions. And I'm not fucking doing it. Fuck winter and fuck deserts.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: New map - 1944_Prokhorovka

Post by SpikedHelmet »

pintle wrote:Looks epic. What are the river crossings like, for both inf and veh?
There are four primary crossing areas: one on either end of the river near or at the map's edge, and two close together near the center/center left of the map (if you look at the image, where the river's banks "smooth" and blur out, those are the crossing areas).

Also, there are a couple of very small pathways that allow southern-side players to get infantry up onto that large plateau in the center of the map, where the river makes a long winding U southeastwards.
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: New map - 1944_Prokhorovka

Post by 1v0ry_k1ng »

I think more, less valuable flags (about twice as many all up) would work better because in teamgames, people get really pissed off when there is say, 3 flags in the start area and one of them gets the 2, the other is stuck with 1. if you have 6, they get 3 each (and psychologically they feel they have more assets)
just a suggestion
nice map!
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: New map - 1944_Prokhorovka

Post by imbaczek »

imho everybody should get income from allied flags, properly scaled.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: New map - 1944_Prokhorovka

Post by smoth »

imbaczek wrote:imho everybody should get income from allied flags, properly scaled.
interesting idea...
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Re: New map - 1944_Prokhorovka

Post by FLOZi »

Probably worth writing a modoption for
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Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: New map - 1944_Prokhorovka

Post by Otherside »

FLOZi wrote:Probably worth writing a modoption for
steal CA's communism and modify it (might be worth keeping the name tho :})
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: New map - 1944_Prokhorovka

Post by Beherith »

Excellent work, great feature distribution!
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Sindwiller
Posts: 46
Joined: 30 Jul 2009, 14:01

Re: New map - 1944_Prokhorovka

Post by Sindwiller »

Nice work on all those little terrain subtleties! :o
pintle
Posts: 1763
Joined: 19 Dec 2005, 16:01

Re: New map - 1944_Prokhorovka

Post by pintle »

I was a little anxious that the big hill/cliff thing created by the "U" in the river would be too key a focal point, but having played a couple of games there it does not seem to be an issue.

Great map! :) It is finally forcing me to stop using a 2 rax + gunyard buildevery single game :P
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