Balanced Annihilation V6.96
Moderator: Content Developer
Re: Balanced Annihilation V6.96
Thought I would bring this up, been an old gripe.
Would be nice for Solars and ADV solars to have a higher slope tolerance, so that they can be build on maps with heavier terrain, or just to insure that their placement isn't blocked via build que when making many of them in a row.
Not a huge deal, but would still be nice to have fixed.
Maps like Altored Divide, and a few areas in DeltaSiege are the first maps that come to mind, where even small discrepancies in terrain can cause build que's to mess up when laying down solars.
Would be nice for Solars and ADV solars to have a higher slope tolerance, so that they can be build on maps with heavier terrain, or just to insure that their placement isn't blocked via build que when making many of them in a row.
Not a huge deal, but would still be nice to have fixed.
Maps like Altored Divide, and a few areas in DeltaSiege are the first maps that come to mind, where even small discrepancies in terrain can cause build que's to mess up when laying down solars.
Re: Balanced Annihilation V6.96
Good example of why Blades just spoil a good game:
http://replays.adune.nl/?1458
They can even EMP Coms now fairly easily tbh...
Arm's Banshee Gunships are kind of what Arm has instead of Bladewings. However, they are expensive compared to Blades, they do hardly any damage and they pretty much suck in team games.
You spend loads of eco on pumping out land units but when they send drones, it's all wasted, they can even capture your units if they want. There's nothing you can do unless you have enough metal to spam AA and fighters as well as land units. Not to mention, when you do make AA, it it takes too long for them to get up the frontline by which time, you've lost all your units.
Blade's really spoil good games imo. I personally think they should be nerfed if not removed completely.
http://replays.adune.nl/?1458
They can even EMP Coms now fairly easily tbh...
Arm's Banshee Gunships are kind of what Arm has instead of Bladewings. However, they are expensive compared to Blades, they do hardly any damage and they pretty much suck in team games.
You spend loads of eco on pumping out land units but when they send drones, it's all wasted, they can even capture your units if they want. There's nothing you can do unless you have enough metal to spam AA and fighters as well as land units. Not to mention, when you do make AA, it it takes too long for them to get up the frontline by which time, you've lost all your units.
Blade's really spoil good games imo. I personally think they should be nerfed if not removed completely.
Re: Balanced Annihilation V6.96
Sounds like you forgot anti air (fighters are best vs blades, but one or two samsons with your army are good too).JAZCASH wrote:Good example of why Blades just spoil a good game:
http://replays.adune.nl/?1458
They can even EMP Coms now fairly easily tbh...
Arm's Banshee Gunships are kind of what Arm has instead of Bladewings. However, they are expensive compared to Blades, they do hardly any damage and they pretty much suck in team games.
You spend loads of eco on pumping out land units but when they send drones, it's all wasted, they can even capture your units if they want. There's nothing you can do unless you have enough metal to spam AA and fighters as well as land units. Not to mention, when you do make AA, it it takes too long for them to get up the frontline by which time, you've lost all your units.
Blade's really spoil good games imo. I personally think they should be nerfed if not removed completely.
But indeed you have to build them together with your army. When you are building them while your army is already @ the front.... then ... u failed.
Re: Balanced Annihilation V6.96
Noize is right; if your opponent had the time and resources to spend like 1000 metal on bladewings, what stopped you from investing a proportionally lesser amount on anti-air?
Complaining about not being able to save your naked ground army after you've overcommited it is a bit like complaining about not being able to build an anti-nuke in the time between hearing the missile launch and the missile reaching your base. Or building an LLT only after you see the radar dots heading towards your base.
In a game of incomplete information you generally have to prepare your counters in advance.
Complaining about not being able to save your naked ground army after you've overcommited it is a bit like complaining about not being able to build an anti-nuke in the time between hearing the missile launch and the missile reaching your base. Or building an LLT only after you see the radar dots heading towards your base.
In a game of incomplete information you generally have to prepare your counters in advance.
Re: Balanced Annihilation V6.96
Antinuke is cheaper than Nuke and it loads faster and if it's loaded, is going to protect for nukes 100%.
Anti-air, which is slow, expensive and usually undefendable against land, isn't exactly a great counter for cheap fast units like Bladewings.
I don't expect you to understand Llama.
And yes, Noize is right, but in the long run, building AA is more expensive than making an air lab and spamming Blades. And when there's sometimes one guy on the team who devotes himself to spamming Blades, it's just... just... bah. /me faps to a toaster.
Anti-air, which is slow, expensive and usually undefendable against land, isn't exactly a great counter for cheap fast units like Bladewings.
I don't expect you to understand Llama.
And yes, Noize is right, but in the long run, building AA is more expensive than making an air lab and spamming Blades. And when there's sometimes one guy on the team who devotes himself to spamming Blades, it's just... just... bah. /me faps to a toaster.
Re: Balanced Annihilation V6.96
hmmmmm maybe you're right and bladewings are literally uncounterable
Re: Balanced Annihilation V6.96
That static anti-air sure won't come in handy against enemy transport drops or enemy scout aircraft. No sir.
Re: Balanced Annihilation V6.96
Geez you two are dumb if you think that 

Re: Balanced Annihilation V6.96
Blades just stun things too fast.
5 blades can stun a Chainsaw in a matter or seconds, as well as Swatters/SAM's and any other AA you build.
The only hope is to build masses of separate AA units that can't be easily swarmed, this makes blades even more powerful, because to stop them you spend so much resources on AA that you're left wide open to ground attack.
Fighters are your only real option, and early game, they're slow to produce and E expensive.
5 blades can stun a Chainsaw in a matter or seconds, as well as Swatters/SAM's and any other AA you build.
The only hope is to build masses of separate AA units that can't be easily swarmed, this makes blades even more powerful, because to stop them you spend so much resources on AA that you're left wide open to ground attack.
Fighters are your only real option, and early game, they're slow to produce and E expensive.
Re: Balanced Annihilation V6.96
Imo, the counter to most units in the game should be cheaper. Anti-nukes are cheaper than nukes.
Shields I think are cheaper then BB's.
So fighters should be cheaper than blades imo.
Shields I think are cheaper then BB's.
So fighters should be cheaper than blades imo.
Re: Balanced Annihilation V6.96
made me lol hardJAZCASH wrote:Imo, the counter to most units in the game should be cheaper. Anti-nukes are cheaper than nukes.
Shields I think are cheaper then BB's.
So fighters should be cheaper than blades imo.
Re: Balanced Annihilation V6.96
Made me lol harder.Otherside wrote: made me lol hard
Oh and on a separate note, there are some maps where the Com and other units can't get down a slope but if you FPS them, you can get down it easily. Could this be fixed?
Also, I think there's still a bunch of units that can be outranged in FPS mode.
Re: Balanced Annihilation V6.96
your point isnt valid your comparing very expensive units vs very cheap units.
dont know the exact cost of a fighter and a bladewing in BA but ill just use a rough estimate.
If a fighter costs 120 and a bladewing costs 60
1 fighter on its own is able to stop quite a few bladewings. Lets say on average 4 before it dies to AA or something.
So the fighter makes 240 cost and you lose 120 its still been more cost effective but the fighter is still individually more expensive.
the strength of a counter is how good it is at beating something for less than cost not how much cheaper it is compared to what its countering, especially so low in the cost spectrum.
dont know the exact cost of a fighter and a bladewing in BA but ill just use a rough estimate.
If a fighter costs 120 and a bladewing costs 60
1 fighter on its own is able to stop quite a few bladewings. Lets say on average 4 before it dies to AA or something.
So the fighter makes 240 cost and you lose 120 its still been more cost effective but the fighter is still individually more expensive.
the strength of a counter is how good it is at beating something for less than cost not how much cheaper it is compared to what its countering, especially so low in the cost spectrum.
Re: Balanced Annihilation V6.96
Sure but lets say those few Blades cost the same as that one fighter...
Also, cause blades are so cheap, you can practically spam them endlessly without ever running out of metal. They are so fast and controlled, you can practically just get them out of the battlefield and then save them for later or w/e.
But tbh, if you wanna get rid of them, you'll need a guy on your team devoting his play to just wiping them out. ;-;
Also, cause blades are so cheap, you can practically spam them endlessly without ever running out of metal. They are so fast and controlled, you can practically just get them out of the battlefield and then save them for later or w/e.
But tbh, if you wanna get rid of them, you'll need a guy on your team devoting his play to just wiping them out. ;-;
Re: Balanced Annihilation V6.96
Blade costs ~55m and fighter ~70m. But fighter has about double e cost and buildtime compared to blade.
If you have fighters and the enemy has blades, its very hard to use blades offensively and have them be useful for their cost. But even with you having fighters, they are very useful in defense, stopping or slowing any raid you send in. If you send fighters with your attack, they get killed by his aa pretty soon (and the blades likely were able to slow you anyway). Ofc you can send ground aa with the attack... But youre now unable to do quick raids with only faster units anywhere. They are good, maybe too good currently.
If you have fighters and the enemy has blades, its very hard to use blades offensively and have them be useful for their cost. But even with you having fighters, they are very useful in defense, stopping or slowing any raid you send in. If you send fighters with your attack, they get killed by his aa pretty soon (and the blades likely were able to slow you anyway). Ofc you can send ground aa with the attack... But youre now unable to do quick raids with only faster units anywhere. They are good, maybe too good currently.
Re: Balanced Annihilation V6.96
I should point out here that fighters have uses other that acting as counters to bladewings.JohannesH wrote:Blade costs ~55m and fighter ~70m. But fighter has about double e cost and buildtime compared to blade.
Re: Balanced Annihilation V6.96
JAZCASH, try some fighters some time, and if you are in a long game, bring *one* flaktank .... They rip blades apart!
Blades are fine!
Blades are fine!
Re: Balanced Annihilation V6.96
When you're on the frontline, you can't usually aford to rush Fighters or a T2 Flak in early game...NOiZE wrote:JAZCASH, try some fighters some time, and if you are in a long game, bring *one* flaktank .... They rip blades apart!
Blades are fine!
Re: Balanced Annihilation V6.96
Ah i see, you only have noobs as teammates, there ya go =)
Pehaps try more 1v1, so you dont got that problem anymore =)
Pehaps try more 1v1, so you dont got that problem anymore =)
Re: Balanced Annihilation V6.96
Yeh, I never find it a problem in 1v1 and never seen any games where it has been a problem. It's just games where you get one guy who spams drones and you have nobody else on your team to fend him off.
Drones are so easily microable and responsive that you can quickly pull them out of AA fire...
Just played some more games where one guy on our team made a load of defenders to kill drones but they only managed to fire once before every one of them got zapped and killed by land :/
Drones are so easily microable and responsive that you can quickly pull them out of AA fire...
Just played some more games where one guy on our team made a load of defenders to kill drones but they only managed to fire once before every one of them got zapped and killed by land :/